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AI Bug: When enemies are put to sleep


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3 réponses à ce sujet

#1
Nyte

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I've noticed when playing with rogue and putting enemies to sleep, the AI stops attacking them completely. They wait on them to wake up and then continue attacking.

 

I honestly miss the AI configurations from 1 and 2. I know off tangent, but I shouldn't have Solas casting Dispel on monsters that don't use barriers or magic. I miss the precise-ness of those games.


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#2
Efvie

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It can be a useful mechanic; some may prefer to use Sleep to take enemies out of the fight.

 

Anyway, you can press Attack My Target to get your crew to wait at the sleeping enemy.



#3
The Natoorat

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Its called Crowd Control (or cc for short). When you attack "sleeping" enemy, he/she "wakes up" and starts to fight back. You use that on higher difficulty enemies, and while they are "out", you kill of weaker mobs. After "annoyance creators" (weak mobs) are gone, you can focus on bigger enemy without some "peasants" trying to stab you in the back with a spoon or something.

 

EDIT: At least that's how it works in some games, not sure about DA:I as I haven't played it that much because I CAN'T FREAKIN' WALK!!!!!



#4
Nyte

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Its called Crowd Control (or cc for short). When you attack "sleeping" enemy, he/she "wakes up" and starts to fight back. You use that on higher difficulty enemies, and while they are "out", you kill of weaker mobs. After "annoyance creators" (weak mobs) are gone, you can focus on bigger enemy without some "peasants" trying to stab you in the back with a spoon or something.

 

EDIT: At least that's how it works in some games, not sure about DA:I as I haven't played it that much because I CAN'T FREAKIN' WALK!!!!!

 

I definitely understand what you guys are saying but Assasin's passives allow for my party to do more damage toward sleeping enemies as well as i. Both Knockout bomb and Knockout Powder boost crits for rogues. So, i would assume you're suppposed to hit them