Just because you are a simpleton does not mean everyone else is one my dear...
And for me, there is the Razer Naga. ![]()
Just because you are a simpleton does not mean everyone else is one my dear...
And for me, there is the Razer Naga. ![]()
Guest_Lathrim_*
My hand only reaches 1-4 easily, everything else is a big reach.
Why do people want to have so many buttons to push? In Origins I'd only use like 3-4 spells most often and a few others once in a while for hard fights.
Because I play on Nightmare, and because BioWare has gone through the effort of creating so many different abilities for us to use. It's complete bullshit that we can only use eight of those at any given time.
PC has keyboard.
PC is a ported version from the consoles.
My hand only reaches 1-4 easily, everything else is a big reach.
Why do people want to have so many buttons to push? In Origins I'd only use like 3-4 spells most often and a few others once in a while for hard fights.
You do know that you could pause the game right?
I can see it now...
Dragon Age 4 :- 4 ability in combat lock.
It was fun while it lasted. For future AAA games, this will be more then enough (button optional and only required for Nightmare mode):
Heh, I still have one in storage.
If the keyboard had more than 8, it would mean that people who play on PC will have an easier time with the game on consoles. This would not be true if you were able to switch abilities in the middle of the battle. If you were able to, there would be no reason to restrict PC players. The only reason I can see for this is parity between consoles and PC. making one version of the game objectively superior to the other is not something that is good to do.
Yeah it's pretty sad going from a layout of 15+ skills to use in combat in DA:O or DA2 to eight. I'm thinking Bioware cut down on the number that can be used to not confuse or overwhelm casual gamers new to the series.
Just because you are a simpleton does not mean everyone else is one my dear...
He is a simpleton because he has small hands? I don't know about that, because using only a few key skills to get the job done actually sounds smart and efficient if it works. What's the point in using redundant abilities and bloated skills that make you "feel" like you have options? In the end, with most games that have so many abilities, only a handful are actually useful or are used anyway. Besides, in a group/party based rpg, you need strengths and weakness for each character. What is the point in being able to do so much? If you want that, play something that isn't group/party based.
Also, having so many abilities at one's disposal does not make you better, nor is having the ability to contort your hand and keybind 50 different abilites. It is archaic and annoying in design. In fact, I'd say it's a crutch. When you have to pick and choose ahead of time, it takes preparing and planning.
He is a simpleton because he has small hands?
Even with tiniest hands you can reach more than 20 combinations on a QWERTY keyboard plus, you know... clicking.
I don't know about that, because using only a few key skills to get the job done actually sounds smart and efficient if it works.
Following that line of though the game should only have the AWESOME button which you press over and over until the game ends.
That's definitely more smart and efficient (next step is DAI: The Movie).
What's the point in using redundant abilities and bloated skills that make you "feel" like you have options?
There's not a single redundant skill in Inquisition, in fact I was extremely pleased to see the variety... until I realize I can only use 8.
In the end, with most games that have so many abilities, only a handful are actually useful or are used anyway.
This is definitely not my experience, care to point out some examples? The last one that comes to mind is Guild Wars, and that's a 10yo game.
Besides, in a group/party based rpg, you need strengths and weakness for each character. What is the point in being able to do so much? If you want that, play something that isn't group/party based.
That's why warriors don't have magic and mages are supposed to be squishy (LOL godmode Knight Enchanter).
Just because you are a simpleton does not mean everyone else is one my dear...
Or I like my abilities to be meaningful and not redundant. How many single target damaging spells do you really need?
Looking at a DPS mage you only need the following skills: Single Target High Damage, Single Target DoT, Targeted AoE, Spamable DPS skill, and movement skill, focus skill. That fills 6/8 slots leaving 2 slots for utility skills. I'm playing a thief-archer in DAI right now and that is all I need. But then again I guess I am a normal-no-friendly-fire-casual.
If the keyboard had more than 8, it would mean that people who play on PC will have an easier time with the game on consoles. This would not be true if you were able to switch abilities in the middle of the battle. If you were able to, there would be no reason to restrict PC players. The only reason I can see for this is parity between consoles and PC. making one version of the game objectively superior to the other is not something that is good to do.
One platform is superior to the another, why not just accept it.