Dragon Age Inquisition's Multiplayer is both fun and addicting. I just have a few bugs and suggestions to give to the developer's.
Bugs:
1. When hitting a vase it will break but respawn unbroken making it unable for some of us to get the gold.
2. The sound will cut out at the beginning of a match, and will not come back until the game has been restarted.
3. At the beginning of a match the right analog stick on the PS4 wont work, making turning the camera impossible.
4. The game will often crash during a multiplayer session, resulting in loosing valuable gold, exp, and items.
5. An enemies body (usually the stalker) will be frozen in place after death, making it impossible to proceed through the door to the next mission area due to not all enemies being defeated.
Suggestions:
1. Add the number of Prestige points a player has at the top right corner of the players banner.
2. Add an option to view the armor color before making it.
3. Add a chest that gives a better chance for rare and unique items.
4. Add a chest that gives a certain amount of random materials.
5. Add the option to level up a weapon, nothing is worse then finally getting a rare or unique weapon and having it being out beatin by a common just because of it's item level.
6. Add the option to choose what enemies to fight.
7. Add a sub menu in the Prestige tab to view what Banners, Portrait, and Title's you've unlocked. The current method is both confusing and hard to players.
8. Add a pop up message in game stating that the other players want to kick out another. It's impossible to know unless you press the touch pad.
9. I don't know if this is already in game but add a timer to players that are idle for to long and automatically kick them out to make room for an active player.
10. Last but not least please reduce the damage output of the Demon Commander's teleporting strike.
Dragon Age Multiplayer Bugs and Suggestions [PS4]
Débuté par
Souls-and-Skulls
, nov. 22 2014 06:31
#1
Posté 22 novembre 2014 - 06:31
- DeathVoid et Bocochoco aiment ceci
#2
Posté 22 novembre 2014 - 06:49
I completely Agree!
#3
Posté 22 novembre 2014 - 06:51
And fix the horrendous rubberbanding, so the game is actually playable.
#4
Posté 23 novembre 2014 - 03:48
my suggestion: make the multiplayer work
#5
Posté 23 novembre 2014 - 04:07
That Demon Commander is a god, man.
#6
Posté 24 novembre 2014 - 11:35
All are good points, I can tolerance most except demon commander! That guy is clearly not beatable!
#7
Posté 29 décembre 2014 - 11:15
Idk I really don't have a problem with demon commander unless perilous. The problem is timing a res and every noob grouping near you when you attempt to. He definitely teleports too fast on perilous however which doesn't give you enough time to drop back and throw up your guard or dive from trouble.
The key glitch is killing me and making me not want to play. You can't even kill yourself to get the XP by jumping off ledges because that last HP never drops from jumping and the host has to leave forcing a migration causing the host to lose everything each time.
The Full Draw exploit however useful at times should be fixed for balance.
The sound dropping out really is annoying.
The reaver death during rampage causing dragon rage not to give back health glitch is a deal breaker since his entire DPS build is based on that single move.
This multiplayer shouldn't have caps on it otherwise there will be no future long term players. Adding possible optional dragons with guaranteed rates and the ability to modify armor bonuses would be nice. Bioware games are notorious for capping character development and I truly hope this isn't the case.
I too would like to see prestige levels on players in the lobby. I've been voted on by idiots in routine after promoting a character back to lvl 1 even though my gear might be good enough to nearly solo a routine. The banner doesn't say much.
Choosing a banner took me about 60 hours in to multiplayer to figure out. Definitely need to simplify that.
It's difficult to choose what armor to pick without knowing beforehand which one it is. I can't find half of the examples online.
All chests should contain an item and all should be guarded but also have pots contain slightly more gold per to make up for the loss. Nothing worse than everyone getting down to 0 health potions and a few HP right before the end of zone 4 only to get a measly 30-80 gold
Oh and a respec option should be available for a certain gold price
The key glitch is killing me and making me not want to play. You can't even kill yourself to get the XP by jumping off ledges because that last HP never drops from jumping and the host has to leave forcing a migration causing the host to lose everything each time.
The Full Draw exploit however useful at times should be fixed for balance.
The sound dropping out really is annoying.
The reaver death during rampage causing dragon rage not to give back health glitch is a deal breaker since his entire DPS build is based on that single move.
This multiplayer shouldn't have caps on it otherwise there will be no future long term players. Adding possible optional dragons with guaranteed rates and the ability to modify armor bonuses would be nice. Bioware games are notorious for capping character development and I truly hope this isn't the case.
I too would like to see prestige levels on players in the lobby. I've been voted on by idiots in routine after promoting a character back to lvl 1 even though my gear might be good enough to nearly solo a routine. The banner doesn't say much.
Choosing a banner took me about 60 hours in to multiplayer to figure out. Definitely need to simplify that.
It's difficult to choose what armor to pick without knowing beforehand which one it is. I can't find half of the examples online.
All chests should contain an item and all should be guarded but also have pots contain slightly more gold per to make up for the loss. Nothing worse than everyone getting down to 0 health potions and a few HP right before the end of zone 4 only to get a measly 30-80 gold
Oh and a respec option should be available for a certain gold price





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