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Anyone else want Bioware to go back making linear games? Playing DA:I is exhausting. [Edit]: Now 25 hours in & its starting to show its quality


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#26
mikeymoonshine

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I am loving the open world of Inquistion. 

 

What I do want to see more of going forward are more urban enviornments. I want to see cities. We do not see val royeaux in its full glory in the game, I want to see that. I love the wilderness areas, but I also want to see some more urbane enviornments and cities with the same style and scope.

 

THIS! I was just happy we got to go to Val Royeaux finally but they could certainly expand it in a DLC or future game.



#27
Nayawk

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I've found I have had to retrain my playstyle to match how DAI works. I've spent years being conditioned by games to 'clear area move on, clear area move on...rinse repeat'.  Once I dropped that mind set DAI became a lot more fun. 

 

Get out of the Hinterlands as soon as you have the points to, you will be back to mop up all those side quests as the game progresses. 


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#28
Dycho

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Nope. I believe BioWare said something like all they're games will follow this route. And I'm glad. I'd take ME4 if it was literally a copy/paste of this game. I like it.

Love you do this, same way :D

Pretty much those with problems have the same problems. I remember when Skyrim was the "thing" and now after all this time I see all these threads downing it in some way or form. Seriously if you don't like side quests don't do them. It's been awhile since they made a game that was more Free roam then linear. Now they make a game like that people complain about THIS formula :/

MAKE UP YOUR MINDS PEOPLE!!!
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#29
Tevinter Soldier

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me chilling on the storm coast! why would i trade this for linear? this isn't even the best location on the storm coast....... you can't even see the prettiest pretty from here.

Spoiler


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#30
herkles

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THIS! I was just happy we got to go to Val Royeaux finally but they could certainly expand it in a DLC or future game.

I know the devs have said they want to go to the northern part of Thedas, namely Tevinter and the Qunari lands. Tevinter is very much an urban landscape. It would be hard to tell stories in tevinter without going to the cities of the Imperium, that said I do want at least one area like the hinterlnads for tevinter if only so I can get an idea of what a tevinter village might be like. 

 

I will state one complaint though, or something they could do to improve in the future. have each of the areas have at least 1 main quest there. I think doing this can help people to solve some issues people have.



#31
Mr.Chuckle

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Personally I like the direction they took with exploration in this game.
I feel like im playing BG again because you can easilly get lost 15h just exploring the maps

So thats a big plus for me :D

 

And no one is forcing you to grind and explore all of the zone, nor do you sufer much if you skip it.

They just hand power to you over every small thing you do just so you can move on with the main quest if your in a hurry.



#32
CIA

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I think Inquisition lacked a bit of focus but overall I appreciate the style of game Bioware went for.


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#33
scootshoot

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me chilling on the storm coast! why would i trade this for linear? this isn't even the best location on the storm coast....... you can't even see the prettiest pretty from here.

Spoiler

Storm coast wave / ocean graphics is top notch. 



#34
Chari

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me chilling on the storm coast! why would i trade this for linear? this isn't even the best location on the storm coast....... you can't even see the prettiest pretty from here.

Spoiler

Do people play Bioware games for stories, characters and dialogues or for pretty pictures though?
I for certain don't pay much attention to "prettiest pretties"
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#35
Jaeger

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Enjoying the story, characters and dialogues doesn't mean you can't enjoy the nice views too, ya know?

Also, N7Recruit doing what he does best: desperately ranting. Good laugh.


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#36
scootshoot

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Do people play Bioware games for stories, characters and dialogues or for pretty pictures though?
I for certain don't pay much attention to "prettiest pretties"

 

Enjoying the story, characters and dialogues doesn't mean you can't enjoy the nice views too, ya know?

Also, N7Recruit doing what he does best: desperately ranting. Good laugh.

Precisely @ Jaeger, some peeps just ****** to ******.



#37
Chari

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Well, he/she didn't mention quests and stories

#38
Tevinter Soldier

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Do people play Bioware games for stories, characters and dialogues or for pretty pictures though?
I for certain don't pay much attention to "prettiest pretties"

 

I believe nacho ad's have this one covered

 

18noah4eun9h8jpg.jpg


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#39
KaiserShep

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Do people play Bioware games for stories, characters and dialogues or for pretty pictures though?
I for certain don't pay much attention to "prettiest pretties"

As far as I can tell, it's a healthy mix of all three. The same will be true of the new Mass Effect. Without lush expansive environments, it just won't have as much appeal.

 

Anyway, I think it helps to remember that fast travel is pretty widely available throughout the locations. In DA:O, I had to walk to the end of the map to get out of the area, whereas here, if I want to go straight back to camp in the Hinterlands, I can just access it straight away from the map anywhere I am, provided you don't care about the side stuff, which makes setting up multiple camps useful for more than just gaining points and replenishing potions. Hell I didn't even realize that there was a gate at the end of the zones that automatically accesses the world map until I came across it by accident.



#40
scootshoot

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As far as I can tell, it's a healthy mix of all three. The same will be true of the new Mass Effect. Without lush expansive environments, it just won't have as much appeal.

Love the Z axis with the new engine where I can finally jump over and jump down shortcuts stead of being forced to zig zag around a path.

 

The walk animations as your character goes up or down steep inclines/declines through the snow is amazing!  Very immersive.



#41
StillBornVillain

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Storm coast wave / ocean graphics is top notch.


Top notch, that's a no. The waves don't even crash on the shore. They just stop all of a sudden. Which I am fine with. But they kept going on about how "ohh frostbite engine, ohhhh battlefield 4" yet the waves crashed on the shore in BF4. But not DA:I.

#42
mikeymoonshine

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I know the devs have said they want to go to the northern part of Thedas, namely Tevinter and the Qunari lands. Tevinter is very much an urban landscape. It would be hard to tell stories in tevinter without going to the cities of the Imperium, that said I do want at least one area like the hinterlnads for tevinter if only so I can get an idea of what a tevinter village might be like. 

 

I will state one complaint though, or something they could do to improve in the future. have each of the areas have at least 1 main quest there. I think doing this can help people to solve some issues people have.

 

It would be interesting to see Bioware attempt a big city again, Kirkwall never gave me that feel coz it was really just a collection of small areas with a handful of npc's standing around. Inquisition has a lot more standy aroundy npc's and they have managed to create a few more that actually move about but it's still not really good enough to give you a massive city feel. 

 

There has to be some non urban areas in Tervinter though, i'm sure there would be wilderness. 



#43
Kantr

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Spending 8 hours in the hinterlands is daft. Get out there and explore the rest of the world

#44
Rannik

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Yep, I hate the whole open world thing on single player games.

 

To me it seems like a lazy excuse to make games full of mostly nothing interesting and DA:I is no exception.



#45
Brovikk Rasputin

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No. I love the openess of it all.

#46
LinksOcarina

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****** off with that age-old stupid argument.

People are allowed to critique the game.

 

I don't see many critiques here, I see the typical complaints that tend to flood the forums when a game is released throughout most of the forums.

 

Regarding the question of linearity, Baldur's Gate on were always more or less linear, with a bunch of side-missions involved. Inquisition is uncharted territory in some way because of the response to how linear Dragon Age II "was" (which was an odd complaint considering Origins follows the same path).

 

It is not a justifiable complaint anymore to make though. If anything, BioWare listened and did a good job at making a solid open world experience.

 

does it affect the story...I don't think it does too much, considering most of the side stuff is gathering power for your base (and is optional, which is why people need to deal with it, you never heard people complain about Skyrim being an MMO before..) That said I think the story can be a bit tighter in the pacing, if possible. 


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#47
KaiserShep

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Spending 8 hours in the hinterlands is daft. Get out there and explore the rest of the world

 

For rp purposes, I stuck around the Hinterlands long enough to at least get all camps set up, get my horse, people fed and rifts closed. The last one is a major pain in the ass because of the high level enemies at some of the rifts. But the masochist that I am, I enjoy this crap. I even wandered around in the Mako. I swear I heard even Garrus groaning.


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#48
TheLastArchivist

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I can't go on making these infernal little quests anymore. 

 

Seriously, if I have to catch any more metals, herbs or any other crap in order to build I-don't-know-whatever-irrelevant-incremental structure for Skyhold, I'll go nuts.

 

The raw materials are just scattered EVERYWHERE. I could spend A WEEK in the field looking for everything I need and still that wouldn't be enough to customize the fort to suit my needs. Or my weaponry. Or my armor.

 

I'm tired. I'll just limit myself to accomplish the main missions. If there were more banter during exploration missions, at least, this would make the task more enjoyable. Turns out it's just walking, fighting, walking a LOT more, fighting... it's a neverending nightmare.

 

That's how the game feels to me right now. The cutscenes and the plot are AWESOME, but...for every five minutes of cutscenes or romance, there are ten hours of field exploration. I just can't go on like this anymore.

 

*sigh*


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#49
KaiserShep

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The best/worst part is that these materials seem to respawn. Clear out drakestone from that dingy little cave, and it will reappear in that cave again.



#50
Danadenassis

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This...is...BSN!

 

On that note.

 

No this game fits what I like. DA with an open world. Nothing forcing you to do filler quests. One thing I enjoyed about Skyrim, besides modding the crap out of it. Was I could do anything I liked. Spent 88 hours barely scratching the surface while never touching main story line on one character.

 

Like being a newborn all wide eyed in big world. What's that, oh what's that. Oh lets go there. Whats is that over there. Go smack a mammoth. Go smack a.....nuts a dragon...ok run.

That is why I didn't play skyrim much. Granted it is realistic that we do not always know what to do, but I'd rather feel progress and achieve those fantastic world-saving things...IF the game is about saving the world of course. I didn't have to save the world in Pong :)  The modding was a redeeming feature in skyrim though :)

 

If it didn't feel like missing out on so much that needed doing would I probably have enjoyed the exploring more, strangely enough.

That being said do I also like dragon age inquisition in ways I never liked skyrim and I do like the exploration to clean out bandits and evildoers :)