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Anyone else want Bioware to go back making linear games? Playing DA:I is exhausting. [Edit]: Now 25 hours in & its starting to show its quality


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#51
DiamondBarJohn

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I'm glad they went the direction they did.  The wide open areas are a blast to explore and really make you feel like you are in a real world, as opposed to some layout grid in a computer.  Definitely some fine tuning needs to be done on tactics and combat for future games, but as far as the world and story, I'm lovin' it.



#52
jstme

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Haven- Skyhold bit should have been shorter,but the game opens magnificently afterwards. As it is now, completionists who dont like to run around exploring stuff will feel at loss untill they get Skyhold.

Personally ,though - it was tons of fun.  



#53
Cylan Cooper

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I'm impressed by Inquisition's scale. There's a lot to do and a lot to explore. I wasn't the most enthusiastic when they said they were eying Skyrim or however they put it. Skyrim style open worlds aren't my favorite and therefore I didn't expect I'd enjoy that aspect of Inquisition much. I don't like navigating around mountains or being forced to look for a cave to go where I need to go. Inquisition, at least, has stuff for you to find and do along the way. The banter seems really spaced out for me, which is a shame because every single line of dialogue is GREAT. Hearing Iron Bull talk about how he loves cocoa was great. Cole thinking Bull was a good person because he made them "come to him" instead of being on the offensive was insightful. Varric and Blackwall talking about the worst foods they ate was hilarious.

 

If DA4 is going to be a breather in the same way DA2 was after Origins, I hope they just have a single big space, maybe a whole city. That's how I feel Kirkwall should have been done. Do the whole city, fill it with more and more stuff to do every act. That's basically what they tried to do with DA2 but they had, what, 8 months to make it?



#54
cactusberry

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I really like the game, but I'd honestly agree that the non-linearness is somewhat exhausting and boring for me, personally.


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#55
Annarl

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I'm loving DA:I .  Is it perfect? No but it's a very good game.

 

I love the size and scope of the world.  It's truly grand.

 

The great story telling and interesting characters are there, just focus on the main quest and side quests you wish to do.  That's it.  No one is forcing you to do everything.


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#56
moxiegraphix

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No. I find perfectly linear games boring. 

 

Edit: That said, if you only follow the main quests, it will probably play out pretty much linearly. Side quests are optional as they are in all these type games.



#57
Rawgrim

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Pretty good game so far. But I doubt I will play it a second time. Hacking through miles of spawning enemies has already gotten boring, and I just reached Skyhold.



#58
Guest_EntropicAngel_*

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I am loving the open world of Inquistion. 
 
What I do want to see more of going forward are more urban enviornments. I want to see cities. We do not see val royeaux in its full glory in the game, I want to see that. I love the wilderness areas, but I also want to see some more urbane enviornments and cities with the same style and scope.


HD towns, man.

#59
Rawgrim

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I'd like to see Kirkwall. The new engine would do the place a lot of justice (no pun intended), I think.



#60
GhoXen

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It's the same style of open world content as the highly acclaimed Xenoblade Chronicles: a detailed main plot, but lots of less detailed side activities a player can choose to play or not.

 

However, DAI has done a much better job than Xenoblade Chronicles when it comes to the details of the environment, side quests and side characters.

 

I mean, even in Skyrim are you expected to cover every inch of the map, and explore every farmhouse or nameless cave you come across? This is true open world.



#61
pdusen

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I can't go on making these infernal little quests anymore. 

 

Seriously, if I have to catch any more metals, herbs or any other crap in order to build I-don't-know-whatever-irrelevant-incremental structure for Skyhold, I'll go nuts.

 

The raw materials are just scattered EVERYWHERE. I could spend A WEEK in the field looking for everything I need and still that wouldn't be enough to customize the fort to suit my needs. Or my weaponry. Or my armor.

 

I'm tired. I'll just limit myself to accomplish the main missions. If there were more banter during exploration missions, at least, this would make the task more enjoyable. Turns out it's just walking, fighting, walking a LOT more, fighting... it's a neverending nightmare.

 

That's how the game feels to me right now. The cutscenes and the plot are AWESOME, but...for every five minutes of cutscenes or romance, there are ten hours of field exploration. I just can't go on like this anymore.

 

*sigh*

 

What are you doing, going down through the items that appear in your journal like some sort of checklist? Just do the plots that interest you and take care of any sidequests that you happen to run into on the way. It's very rewarding that way.


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#62
Navasha

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Nope, I am loving the exploration system in this game.  I am about 22 hours into it now and just about down with the Hinterlands.  

 

Nothing in this game says you have to do everything.   Don't like the exploring, then skip it.   I certainly don't want that option stripped out of future games.  



#63
WildOrchid

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No. I like the game so far, so again, no.

 

And I love open world games and it fits with dragon age.



#64
Vox Draco

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Do people play Bioware games for stories, characters and dialogues or for pretty pictures though?
I for certain don't pay much attention to "prettiest pretties"

 

I never considered myself much of a graphics-junkie...but even I have to admit: The graphics and enviroments atruly helping me A LOT to immersive myself into the gameworld here ...

 

I just played those Marches. Constant raining, and after an hour or so killing undead and avoiding the water I was like "well, yeah, it get a wee bit tiresome now" ... but the sight of the ruins leading to the Avaar-castle-hideout? Totally worth it again!

 

And that's what I like of today: We have stuff like Wasteland 2 and Pillars of Eternity coming and Divinity, but also more triple-A-stuff like Dragon Age or Witcher or Skyrim. It's wonderful at the moment! :wizard:



#65
LinksOcarina

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Pretty good game so far. But I doubt I will play it a second time. Hacking through miles of spawning enemies has already gotten boring, and I just reached Skyhold.

 

I agree on this, actually. It will be difficult to justify a detailed playthrough with so much content inside the game at your fingertips. Even my main playthrough will likely skip some side-quests just to continue on with the story, or to explore a new area, or something of that magnitude. It's a good and bad thing, which is kinda weird, really.

 

Still, the series as a whole again does something unique, and I applaud it. 



#66
Julia Luna

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Man this game is a real struggle to slog through, I find myself constantly losing the motivation & enthusiasm I try to work up to finish it. 

 

I feel opening with the Hinterlands was a bit of a mistake, its just like playing an mmo & a boring one at that. Not the best first impression.

 

I've just finished act one after 15 hours, 8 of which were spent in the bloody Hinterlands.

 

While the trade mark Bioware Storytelling & Character interactions are kinda still there (If a little on the boring side) they are spaced out between F***ING MILES of MMO style quests & terrain. And THAT'S my biggest problem with the game.

 

Personally I would like it if Bioware went back to making games like DA:O in terms of size. Helps with the pacing & the good story/companion bits are never too far away. Although if DA:I sells well there isn't a snow balls chance in hell of that happening.

 

Anyone else feel the same?

 

P.S. **** you Skyrim  :angry:

I was suffering alone until I came to this forum and OMG, it is so good to see people frustrated with this game. I was in hell where everybody loved it so much, now I'm happy that there are people who understand me <3


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#67
Il Divo

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Sometimes I feel so bad for Bioware.  People complain that their games are too linear and they need to go back to Baldur's Gate 1, so they do.  Then, people complain that their games are too open and they need to go back to being linear.  This also happens with every single change they make ever in any regards whatsoever.
 
I think if I worked at Bioware, I'd eventually have a nervous breakdown and go on a postal rampage.
 
Btw, I kind of agree with you, OP.  I did like the smaller spaces, I think.  But whatever.  They're trying, and they can't please everyone.

 

 

Pretty much this. I do think DA:I's exploration is far superior than Baldur's Gate 1 or Mass Effect 1, which I thought were horrendous. 

 

I also prefer the smaller spaces, but the game is still pretty solid. 



#68
Vasudeva

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One main play very through, and when doing other play throughs using different keep saves, characters, and romances, it'll be streamlined and some parts skipped as according to what I think that race/class would like.  I love open world, like a great all you can eat buffet full of choices  :lol:



#69
Little Princess Peach

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I feel like I'm the only one enjoying this game if I get bored with a place I do something else and go back to the first place I was in at a later date



#70
Vormaerin

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They could do a better job establishing the story before turning you loose on the Hinterlands, because it is a little confusing for players used to the "clear the zone and move on" style of game play.  This game is definitely not that.  Should be bouncing all over the place once you have the ability to do so.  However, I think this is far better than any linear game.  Far more content and all kinds of cool things for different styles of players.



#71
Kirikou

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There's a reason Kotaku did a PSA about this http://kotaku.com/ps...ands-1661855879

 

Also 

 

OK, so I'm reading a lot of feedback about the game on different sites and I'm noticing a big trend. A lot of of the people complaining about the game are saying things like "boring sidequests," "really slow," "can't get into the story/characters." And that is almost always accompanied by "I'm trying to do everything in the Hinterlands before moving on."

 
Normally I wouldn't tell anybody else how to play the game. And I definitely recognize the OCD-ness, must complete everything, don't want to miss anything impulses.
 
But seriously. LEAVE. THE ******. HINTERLANDS.
 
The Hinterlands is meant as a starting area. Honestly, it has the most boring quests in the game and is probably the most boring area. You're a ****** Inquisitor, you shouldn't be too overly concerned with a farmer's missing druffalo.
 
Do some stuff, gain some power, then go to the war table and use that power to unlock the next stuff.
 
"But wait! I'm going to miss stuff if I advance the story." No, you won't. All of the areas remain unlocked and you can go back and do everything. Even after you finish the main story.
 
Actually, you are going to miss stuff if you STAY in the Hinterlands. In the sense that you are going to level up killing low-level bandits and then be overleveled for the story content and areas that are actually cool.
 

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#72
BlacJAC74

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I have no idea why people spent so much time in the hinderlands, it's obvious it's merely designed to get a feel for the controls/questing and as an area to gain a little power before moving on.  I'm pretty sure BioWare themselves stated as much too.  If people spent hours upon hours doing every inane quest in that area, then more fool them.



#73
herkles

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It would be interesting to see Bioware attempt a big city again, Kirkwall never gave me that feel coz it was really just a collection of small areas with a handful of npc's standing around. Inquisition has a lot more standy aroundy npc's and they have managed to create a few more that actually move about but it's still not really good enough to give you a massive city feel. 

 

There has to be some non urban areas in Tervinter though, i'm sure there would be wilderness. 

 

oh, there is wilderness areas. Just saying that the culture and society of Tevinter is much more Urban then Orlais or Fereldan IMO. 

 

Here are the regions that the wiki lists off. 

 

  • Arlathan Forest
  • Eyes of Nocen
  • The High Reaches
  • The Hundred Pillars
  • The Silent Plains
  • Valarian Fields
  • Ventosus Straits

Those are just names, but some seem rather interesting. Notably Arlathan forest, as it was the site of the ancient elven capital in the past. Though whatever the Hundred pillars and the Eyes of Nocen are, I don't know, but they have a cool name so it would be interesting to see what they are like. 



#74
Guest_AedanStarfang_*

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I like most everything about the game...except the mountains, frickin' mountains...my old nemeses from Skyrim  :angry:



#75
Spectre 117

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Fan reaction towards DA2: This game is too linear and the enviroments are too limited. I wish there was more exploration and less restrictions.

Fan reaction towards DAI: This game is too open ended and there is too much exploration. I wish the game was more linear.

Conclusion: The fandom will never be happy. We have officially become an unpleasable fandom.

http://tvtropes.org/...leasableFanbase
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