Oh really? There's a quest in an area (not gonna give away to many spoilers) where you have to kill undead in "forts" and burn the bodies. Say you have a standard party, 1 mage, 1 rogue, 1 warrior, and maybe another warrior. After killing the mini-boss you are faced with a barrier protecting a pit that you have to take down in order to burn the bodies (to stop the undead -which doesn't by the way). Now each barrier is of a different element (this is in Act 2 by the way). But this time, the mages have specialized (unless of course you knew about this ahead of time and kept one mage a jack-of-all-trades) - frost, fire, electric and some spirit. You getting the picture yet?
I'll explain further: say the mage you have with you (or if you are the mage) is fire based and the first barrier is fire. Guess what? You have to port back to Skyhold and get a mage that has some frost spells, go back to the area you just cleared, only to face respawns AND the min-boss again (in this case an arcane horror). Fine, you kill them all, Take down the barrier, burn the bodies and move on to the next one. One small problem, the next barrier is - guess - THAT"S RIGHT frost - so you have to go back AGAIN to Skyhold and repeat the process. By the way, you have 4 forts like this. Good luck. Not to mention the fact that you have to have a amge in the first place pisses me off. That's the big thing I disliked about SoM - the game forced you to act a certain way to complete a quest. I should be able to complete a quest with puppies in my party, if i could (and wanted to). So many places in this game require to have a certain class.
You even face this in Act 1 in the Hinterlands (for example - there are many in all the acts), when you finished the towers quest for the horses. You have to port back to Haven to finish the quest in the War room? Which, by the way, takes 30 min to complete. That's 30 minutes REAL TIME. Why not, you know, let me just finish the quest by turning it into the quest giver like all the rest? Why add MORE time? Sounds like a MMO me.
This game makes you do useless crap to waste time. And the dev's wrap it up in so called "realism". As in the farm issue, "it makes scene you'd have to go back to Haven to get people to build the fortress". Ok sure. But I saw PLENTY of soldiers and people in the Hinterlands who could've built it too. Not to mention, there's a whole city called Redcliff right down the road. But besides any logical argument - this is a game. Which I'm not paying a monthly fee for. You don't have to waste my time.
That and the terrible PC controls (including the worthless tactical camera) is what drags this game down.
You know, it's hard to play a warrior in the game. Any warriors here? If so, tell me, how do you closes rifts? Cause most of your abilities cause agro - that's your job - and in order to close a rift you can't get hit? Only solution I can think of is to drag another warrior with you. More waste of time.
This game is VERY frustrating. It;'s like playing a single player World of Warcraft. With slightly better cut-scenes.