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Anyone else want Bioware to go back making linear games? Playing DA:I is exhausting. [Edit]: Now 25 hours in & its starting to show its quality


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#101
Lethys1

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I just don't see why you play games then at a certain point.  Just because there isn't a full cutscene doesn't mean something isn't made to feel meaningful.  As long as there is some context for why I'm doing something and I feel like it's related, and I get something out of it like power or reputation points, or even just money and weapons, it's fine.

 

The only content I don't do is that which has no context for doing it.



#102
Maiafay

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If I had a dollar for every whining thread about this game, I wouldn't have to work for a month. 


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#103
elrofrost

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Oh really? There's a quest in an area (not gonna give away to many spoilers) where you have to kill undead in "forts" and burn the bodies. Say you have a standard party, 1 mage, 1 rogue, 1 warrior, and maybe another warrior. After killing the mini-boss you are faced with a barrier protecting a pit that you have to take down in order to burn the bodies (to stop the undead -which doesn't by the way). Now each barrier is of a different element (this is in Act 2 by the way). But this time, the mages have specialized (unless of course you knew about this ahead of time and kept one mage a jack-of-all-trades) - frost, fire, electric and some spirit. You getting the picture yet? 

 

I'll explain further: say the mage you have with you (or if you are the mage) is fire based and the first barrier is fire. Guess what? You have to port back to Skyhold and get a mage that has some frost spells, go back to the area you just cleared, only to face respawns AND the min-boss again (in this case an arcane horror). Fine, you kill them all, Take down the barrier, burn the bodies and move on to the next one. One small problem, the next barrier is - guess - THAT"S RIGHT frost - so you have to go back AGAIN to Skyhold and repeat the process. By the way, you have 4 forts like this. Good luck. Not to mention the fact that you have to have a amge in the first place pisses me off. That's the big thing I disliked about SoM - the game forced you to act a certain way to complete a quest. I should be able to complete a quest with puppies in my party, if i could (and wanted to). So many places in this game require to have a certain class.

You even face this in Act 1 in the Hinterlands (for example - there are many in all the acts), when you finished the towers quest for the horses. You have to port back to Haven to finish the quest in the War room? Which, by the way, takes 30 min to complete. That's 30 minutes REAL TIME.  Why not, you know, let me just finish the quest by turning it into the quest giver like all the rest? Why add MORE time? Sounds like a MMO me. 

 

This game makes you do useless crap to waste time. And the dev's wrap it up in so called "realism". As in the farm issue, "it makes scene you'd have to go back to Haven to get people to build the fortress". Ok sure. But I saw PLENTY of soldiers and people in the Hinterlands who could've built it too. Not to mention, there's a whole city called Redcliff right down the road.  But besides any logical argument - this is a game. Which I'm not paying a monthly fee for. You don't have to waste my time.

That and the terrible PC controls (including the worthless tactical camera) is what drags this game down.

You know, it's hard to play a warrior in the game. Any warriors here? If so, tell me, how do you closes rifts? Cause most of your abilities cause agro - that's your job - and in order to close a rift you can't get hit? Only solution I can think of is to drag another warrior with you. More waste of time.

This game is VERY frustrating. It;'s like playing a single player World of Warcraft. With slightly better cut-scenes. 


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#104
scootshoot

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It is a single player mmo and some people have an issue with that.

It's probably the same peeps who whined about DA Origins and there were a slew of em back in the day when Origins launched.  As those who remember, the official forums were full of negative posts, even worse than this launch.



#105
elrofrost

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You can't compare DAO and this game. Not at all. I don't remember any quest in DAO that had me running around collecting bear meat. Or ram meat. Or spider ichor. Or ghoul brains. Or.. well you get the idea.

 

And you can't compare this game to Skyrim either. The fact that people STILL remember Skyrim after 3 years is a testament to the game. In Skyrim. If you want to stand around and fish all day you can. You can run the main quest or you can ignore it. In fact, there are mods that remove all questing from the game and turn it into a survivalist game (so of like Rust).

One thing Skyim and DAI do share are the terrible PC controls. But Skyrim you can mod - and that changed everything for that game. It's the reason Skyrim is still selling. Go look on the stats on Steam. Skyrim is still in the top 10 games. I'd be surprised if DAI is in the top 20 after Christmas.

Look, I'm not saying it's a bad game. BW obviously wanted a MMO feel (gee I wonder why?). Fine. But what really pisses me off is the terrible PC port. It's like no one at BW (or any reviewer for that matter) bothered to play the game on a pc. It's insulting that I have to wait (months probably) for a patch. That's assuming they even patch it. EA doesn't have the best rep with patches. 

And pisses me off thet BW killed yet another beloved game series for me.



#106
MonkeyLungs

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It's easy to close rifts with a warrior. Just kill all the demons. They don't spawn endlessly.


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#107
Kinsz

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Oh really? There's a quest in an area (not gonna give away to many spoilers) where you have to kill undead in "forts" and burn the bodies. Say you have a standard party, 1 mage, 1 rogue, 1 warrior, and maybe another warrior. After killing the mini-boss you are faced with a barrier protecting a pit that you have to take down in order to burn the bodies (to stop the undead -which doesn't by the way). Now each barrier is of a different element (this is in Act 2 by the way). But this time, the mages have specialized (unless of course you knew about this ahead of time and kept one mage a jack-of-all-trades) - frost, fire, electric and some spirit. You getting the picture yet? 

 

I'll explain further: say the mage you have with you (or if you are the mage) is fire based and the first barrier is fire. Guess what? You have to port back to Skyhold and get a mage that has some frost spells, go back to the area you just cleared, only to face respawns AND the min-boss again (in this case an arcane horror). Fine, you kill them all, Take down the barrier, burn the bodies and move on to the next one. One small problem, the next barrier is - guess - THAT"S RIGHT frost - so you have to go back AGAIN to Skyhold and repeat the process. By the way, you have 4 forts like this. Good luck. Not to mention the fact that you have to have a amge in the first place pisses me off. That's the big thing I disliked about SoM - the game forced you to act a certain way to complete a quest. I should be able to complete a quest with puppies in my party, if i could (and wanted to). So many places in this game require to have a certain class.

You even face this in Act 1 in the Hinterlands (for example - there are many in all the acts), when you finished the towers quest for the horses. You have to port back to Haven to finish the quest in the War room? Which, by the way, takes 30 min to complete. That's 30 minutes REAL TIME.  Why not, you know, let me just finish the quest by turning it into the quest giver like all the rest? Why add MORE time? Sounds like a MMO me. 

 

This game makes you do useless crap to waste time. And the dev's wrap it up in so called "realism". As in the farm issue, "it makes scene you'd have to go back to Haven to get people to build the fortress". Ok sure. But I saw PLENTY of soldiers and people in the Hinterlands who could've built it too. Not to mention, there's a whole city called Redcliff right down the road.  But besides any logical argument - this is a game. Which I'm not paying a monthly fee for. You don't have to waste my time.

That and the terrible PC controls (including the worthless tactical camera) is what drags this game down.

You know, it's hard to play a warrior in the game. Any warriors here? If so, tell me, how do you closes rifts? Cause most of your abilities cause agro - that's your job - and in order to close a rift you can't get hit? Only solution I can think of is to drag another warrior with you. More waste of time.

This game is VERY frustrating. It;'s like playing a single player World of Warcraft. With slightly better cut-scenes. 

 

You dont have to port back to get a different mage in order to break the barrier , i had Dorrian in my party and he alone was enough to get rid of all the barriers. 



#108
KaiserShep

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You can't compare DAO and this game. Not at all. I don't remember any quest in DAO that had me running around collecting bear meat. Or ram meat. Or spider ichor. Or ghoul brains. Or.. well you get the idea.

 

C'mon now. Chanters' boards? Mages Collective? They all had stuff like this. I'd add the Blackstone Irregulars, but that one actually has a more meaningful final quest if you fulfill them all.


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#109
Mes

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Here's a nice and entertaining rant for anyone who is pissed off at the boring quests in the Hinterlands (long story short: you can and maybe even SHOULD leave that area pretty quickly):

 

http://www.reddit.co...ng_hinterlands/

 

You know, it's hard to play a warrior in the game. Any warriors here? If so, tell me, how do you closes rifts? Cause most of your abilities cause agro - that's your job - and in order to close a rift you can't get hit? Only solution I can think of is to drag another warrior with you. More waste of time.

This game is VERY frustrating. It;'s like playing a single player World of Warcraft. With slightly better cut-scenes. 

 

I'm not far into the game at all and am still a little confused by the rifts... Do the monsters keep re-spawning unless you interrupt/close the rift? Or do they only come in a few waves and then you can close the rift peacefully? 

 

 

 

 

 

Anyway I'm finding Inquisition incredibly entertaining... Though the only thing that would make it even more enjoyable for me is the ability to actually TALK TO MY COMPANIONS when I'm out and about. At this stage when my Inquisitor stops somewhere and turns toward them, they all take a few steps away and turn their backs! :P Wtf??! That's the one thing I really miss at this stage from DAO - more companion interaction. I don't know if this changes farther into the game or what...


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#110
Suikoden

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I've played the Baldur's Gate series in its entirety more times than I can count, and I really can't wrap my head around this.

 

BG1 and BG2 on PC, not Dark Alliance or any of the rubbish console versions... If you do mean BG1 and BG2, then I can't take you seriously.  Advanced dungeons and dragons rulesets for those games alone had a ridiculous amount of complexity woven into them - DA can't be compared with thaco and the likes - DA:I and DA:2 most of all, as these are 99% console focused.

 

I mean, the instruction book alone for BG 1/2 was into the hundreds of pages... 

 

Different games, different generations, one substantially more complex than the latter because of the main platforms they were developed for.  Not saying either is better or anything else, that's all subjective - but if you've actually played the old infinity engine games, you can't really help but make comparisons, as unfair as those might be, and the complexity of BG compared to the simplicity of DA can't be overlooked .


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#111
Rake451

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Oh really? There's a quest in an area (not gonna give away to many spoilers) where you have to kill undead in "forts" and burn the bodies. Say you have a standard party, 1 mage, 1 rogue, 1 warrior, and maybe another warrior. After killing the mini-boss you are faced with a barrier protecting a pit that you have to take down in order to burn the bodies (to stop the undead -which doesn't by the way). Now each barrier is of a different element (this is in Act 2 by the way). But this time, the mages have specialized (unless of course you knew about this ahead of time and kept one mage a jack-of-all-trades) - frost, fire, electric and some spirit. You getting the picture yet? 

 

I'll explain further: say the mage you have with you (or if you are the mage) is fire based and the first barrier is fire. Guess what? You have to port back to Skyhold and get a mage that has some frost spells, go back to the area you just cleared, only to face respawns AND the min-boss again (in this case an arcane horror). Fine, you kill them all, Take down the barrier, burn the bodies and move on to the next one. One small problem, the next barrier is - guess - THAT"S RIGHT frost - so you have to go back AGAIN to Skyhold and repeat the process. By the way, you have 4 forts like this. Good luck. Not to mention the fact that you have to have a amge in the first place pisses me off. That's the big thing I disliked about SoM - the game forced you to act a certain way to complete a quest. I should be able to complete a quest with puppies in my party, if i could (and wanted to). So many places in this game require to have a certain class.
 

Not to belabor a point, but can't you just change staves?



#112
Dubstob

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What would help w/ the tedium:

 

1. Significantly increase quest experience, so that players do not have to do as many side-quests to progress and can pick/choose the ones they want to do....or even take out a number of quests that suck after increasing XP gain.  40~ hour fun game > 80~ hour boring game.

 

2. Reduce plant/mine node density and re-spawn significantly.  Reduce crafting requirements as a counter-balance

 

3. Make looting animations significantly faster and loot in a large aoe radius. (Mobs and items).  Also make inventory extremely larger.  Maybe even an auto-loot function.

 

4. Reduce Mob respawn time significantly.  Increase XP gain from them accordingly.

 

5. Increase run speed.

 

6. Take off stupid loot ping and make it a toggle. Jesus.

 

 

Too late for all of that. But it would have helped.


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#113
Guest_Israfel_*

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BG1 and BG2 on PC, not Dark Alliance or any of the rubbish console versions... If you do mean BG1 and BG2, then I can't take you seriously.  Advanced dungeons and dragons rulesets for those games alone had a ridiculous amount of complexity woven into them - DA can't be compared with thaco and the likes - DA:I and DA:2 most of all, as these are 99% console focused.

 

I mean, the instruction book alone for BG 1/2 was into the hundreds of pages... 

 

Different games, different generations, one substantially more complex than the latter because of the main platforms they were developed for.  Not saying either is better or anything else, that's all subjective - but if you've actually played the old infinity engine games, you can't really help but make comparisons, as unfair as those might be, and the complexity of BG compared to the simplicity of DA can't be overlooked .

 

You can take me seriously or not, but nobody who says Baldur's Gate is talking about Dark Alliance.  I guess I'm a bit confused about what you mean.  THAC0 doesn't have anything to do with the "openness" you mentioned.


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#114
Joey Coco

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No.  You can skip the side quests if you really want.  But having so much content to lose myself in is a positive.

 

I kind of wish the combat was more actiony.  It feels like a recent MMO, like say, Guild Wars 2.  But I'm loving having something to do at every turn.



#115
Shahadem

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DA:I's open world was a good first attempt to bring together their own brand of storytelling with an open world. The next attempt will be much better.

 

The content just needs to be less mundane and feel more organic.



#116
LegendaryBlade

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Lord please no. DA: I was a HUGE step back in the right direction after the slog that was DA2. Lets not encourage Bioware to step backwards. I will admit Hitherlands is probably the worst place in the game, but I learned you can just fly through it and focus on Snowcoast for leveling instead. I love that place.



#117
Suikoden

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You can take me seriously or not, but nobody who says Baldur's Gate is talking about Dark Alliance.  I guess I'm a bit confused about what you mean.  THAC0 doesn't have anything to do with the "openness" you mentioned.

 

Was talking of complexity there, as far as openness goes - DA:I actually copies the map format used in BG2, where you pick a spot on a map, which is a large, self-contained, area that gives the illusion of openness.  Except... in BG2 these areas were filled to the brim with meaningful content.  Take Athkatla for example, split into its various sub sections like the government district, the docks, etc - There were no limitations in these zones.  If there was a house or temple or heck, if there was a door or entrance anywhere at all, you could interact with it.  You weren't limited by artificial mountains that blocked your path every 10 feet.  Also, you could kill/loot/rob everyone/everything in the game.

 

Most importantly, these areas all progressed the story, what with the various NPC's you could recruit along the way, to the social hierarchies they juxtaposed, to the various factions you could align yourself with (the vampires or the guild).  In DA:I, for all of its openness, the areas just feel like random plots of land filled with fetch quests that for the most part aren't connected to the main plot at all. 

 

Oblivion/Skyrim actually feel a lot more like BG1/2 in retrospect, DA2 and DA:I just feel like a completely new style of console RPG that tries to mix and match from various games, to the point where they don't really do any of their gameplay mechanics justice.

 

(BG1 was even more open, as these areas were all interconnected - you exit an area map, it connects with a new area map).



#118
elrofrost

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Decided to stop and reroll. In the Hinterlands now. And it's much better cause I know what quests to avoid. I'm hoping this changes my opinion of the game. Cause I REALLY want to love this game.

 

Now my only gripes are well know ones... tactical camera  and fixing PC controls. 



#119
Vox Draco

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Why is everyone acting like you have to explore everything? If you want linear, stick to the main quest paths. If you want to explore, explore... god man, it seems people can just never be happy. I'm LOVING this game so far. I find it incredible aside from the odd bug here and there. But I also understand a game this grand, on this many different systems, will indeed have bugs.

 

Indeed. Make the game more linear, and you have people complain about it being too much DA2. Make it more open world, and you have them complain its not enough DA2 or DAO...and not good enough as Skyrim. Have them optimize the crafting, and people complain its a chore to gather the stuff. Make the game less consoley and more PC-like, and you'll have people wodnering why this awesome game made such few money .. and the company suffered from it...

 

Really, its as amusing as it is frustrating with a lot of people. Thoguh I fully expected it, and try to savour it. I am pretty sure a lot of people are happy its not the perfect game some dreamed of - whatelse could they rant about now? And a lot of people surely had some rants prepared even before the game was released...

 

I will continue to judge the game on its own, not comparing it to DAO and DA2 or any other game. Only DAI, and if it is entertaining me, captivating me, makes me wanna play on. And it does. So for me at least, this game was worth the wait.

 

And while I watch this awesome waves clashing against the rocks of the Storm Coast I just pity the people unable to find the beauty and awesomness in this game :)


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#120
RedStar Kachina

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I was suffering alone until I came to this forum and OMG, it is so good to see people frustrated with this game. I was in hell where everybody loved it so much, now I'm happy that there are people who understand me <3

One Dragon Age group I joined on Facebook is nothing but filled with Fanboys or paid trolls. Some that were there in the beginning before the release date and now after the release date they aren't there no more. I guess they were paid trolls.

 

But glad people here are actually saying things in truth and not just with rose colored glasses.



#121
RedStar Kachina

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What would help w/ the tedium:

 

1. Significantly increase quest experience, so that players do not have to do as many side-quests to progress and can pick/choose the ones they want to do....or even take out a number of quests that suck after increasing XP gain.  40~ hour fun game > 80~ hour boring game.

 

2. Reduce plant/mine node density and re-spawn significantly.  Reduce crafting requirements as a counter-balance

 

3. Make looting animations significantly faster and loot in a large aoe radius. (Mobs and items).  Also make inventory extremely larger.  Maybe even an auto-loot function.

 

4. Reduce Mob respawn time significantly.  Increase XP gain from them accordingly.

 

5. Increase run speed.

 

6. Take off stupid loot ping and make it a toggle. Jesus.

 

 

Too late for all of that. But it would have helped.

I would also add:
7. increase the speed of the health bar after combat. It is drastically too slow. I waited like 10 minutes and still didn't raise one bar.

8. Experience points are to low.



#122
Paul E Dangerously

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Oddly enough, the thing I miss most about Origins' questing was the way loot was handled. You might get something that would last you the entire game, or at least be worthwhile.

 

Yes, I might be slightly irritated that I just slogged through the entire Lost Temple of Dirthamen all for a lousy shield that was barely better than the one I was already using, and will be discarded in a level or two. As opposed to things in DAO like the Juggernaut armor, the Legion of the Dead armor, the Fade Wall..hell, some of it was good all the way through Awakening and beyond.

 

I knew the crafting system was going to muck things up, and it sure did. Bioware didn't even try to avoid the "everything you find will be useless compared to the stuff you can make" pitfall.



#123
ticalosul

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Dude I like the open world, do alot of stuff, skyrimish thing! 



#124
Han Master

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Pretty terrible playing the 2nd playthrough with the crappy mouse and keyboard controls, the first time at least has the WOW factor the second time feels like walking with two large heavy bolders chain to your feet

#125
Gairnulf

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Man this game is a real struggle to slog through, I find myself constantly losing the motivation & enthusiasm I try to work up to finish it.

I feel opening with the Hinterlands was a bit of a mistake, its just like playing an mmo & a boring one at that. Not the best first impression.

I've just finished act one after 15 hours, 8 of which were spent in the bloody Hinterlands.

While the trade mark Bioware Storytelling & Character interactions are kinda still there (If a little on the boring side) they are spaced out between F***ING MILES of MMO style quests & terrain. And THAT'S my biggest problem with the game.

Personally I would like it if Bioware went back to making games like DA:O in terms of size. Helps with the pacing & the good story/companion bits are never too far away. Although if DA:I sells well there isn't a snow balls chance in hell of that happening.

Anyone else feel the same?

P.S. **** you Skyrim :angry:

1. Open world is a great feature, I hope they keep it.
2. The disappointing fact they filled the open world with sh€tty MMO quests lies on the head of the people who allowed that to happen. The map builders and 2d/3d artists, animators, have all done an outstanding job.
3. There are good and bad linear games as well as good and bad open world games. If Bioware have failed (I emphasize - if) yet again, for a third consequtive game, to create sidequests with athmosphere and character to them, then
A) that doesn't mean open world games are generally worse than linear games, just that Bioware can't pull off an open world game.
B) obviously we can't expect them to succeed in the future, unless some major restructuring and a change of vision occur in the Dragon age team.
4. I hope if there are future DA games, the studio that produces them develops on their good sides and reforms the bad sides pf previous games.