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Anyone else want Bioware to go back making linear games? Playing DA:I is exhausting. [Edit]: Now 25 hours in & its starting to show its quality


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#126
pdusen

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the thing i dont like is the power mechanic is so annoying  im like really i have to do this much to move along with the story.

 

I beat the main storyline with 50 excess power left to spend, and I'm pretty far from having cleared everything. It is ludicrously easy to build up power.



#127
Torrential

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If you feel like it is big - Fast travel. The world then feels small and you get a free health potion stock.

 

On entering a new area, immediately head for the nearest camp.

 

The game is fairly linear on a level by level basis, and no I don't want it more linear. DA:O was not much more linear I could choose where I wanted to go there too. Here I just have a few more options a level, I don't see that as a bad thing especially as I can entirely skip zones.

As i've said in multiple places though, DLC should bring random events to interrupt the usual map and bring the story/action directly to you, to shake things up.

On power, you can even actually buy power with money. It's incredibly easy to get. I still think people are doing every fetch quest rather than move map to map. If you don't like quests that kill, fetch, add story, change the landscape etc, then it is true the game probably isn't for you. 

If you enjoy more than one of these, and are personally able to actually move zones when you want to, then getting power in DA:O is easy, which as i've said you can even 'buy' it, and get free money from the campaign map to do so. The completionist here will be the ones struggling, let that last minor letter, number or ring go guys.

 

You could argue instead there are too many fetch quests vs story quests, and in that you'll get more traction.



#128
Han Master

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So to get the DA:O experience again we have to purchase DLCs, does sound like EA.

#129
Torrential

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So to get the DA:O experience again we have to purchase DLCs, does sound like EA.

 

What is the DA:O experience in your eyes then? Small maps, in corridors on rails. No DLC won't give you that.

I love DA:O but that wasn't the shining highlight of it.


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#130
MagisterMaximus

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No I love the way DA:I is set up. It allows you to do so much or so little depending on your style.



#131
LinksOcarina

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You can take me seriously or not, but nobody who says Baldur's Gate is talking about Dark Alliance.  I guess I'm a bit confused about what you mean.  THAC0 doesn't have anything to do with the "openness" you mentioned.

 

THAC0 is also a severely outdated system to begin with. I hated it when Dungeons and Dragon's used it because I want to have fun, not do calculations while rolling funny shaped dice. 

 

It's a good thing that's gone honestly, it represents the unnecessary complexity that I hate in most RPG's, both tabletop and video game. And you are right, it really has nothing to do with anything in the end. Not sure why people keep bringing it up. 



#132
aphelion4

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While I find some aspects of the game annoying, I think the bigger world was the way to go. I can see myself playing through this multiple times despite its other weak points. DA:O's maps on the other hand were really boring and predictable. But then I'm an MMO player and Skyrim's exploration is one of the reasons I rank it above other games despite it kind of sucking with combat/story (also shiny modded graphics are still unrivaled <3).

 

I think the problem was with the side quests kind of...sucking and the respawns every 5 seconds. Also, **** elfroot AND THE SEARCH BUTTON.



#133
LinksOcarina

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BG1 and BG2 on PC, not Dark Alliance or any of the rubbish console versions... If you do mean BG1 and BG2, then I can't take you seriously.  Advanced dungeons and dragons rulesets for those games alone had a ridiculous amount of complexity woven into them - DA can't be compared with thaco and the likes - DA:I and DA:2 most of all, as these are 99% console focused.

 

I mean, the instruction book alone for BG 1/2 was into the hundreds of pages... 

 

Different games, different generations, one substantially more complex than the latter because of the main platforms they were developed for.  Not saying either is better or anything else, that's all subjective - but if you've actually played the old infinity engine games, you can't really help but make comparisons, as unfair as those might be, and the complexity of BG compared to the simplicity of DA can't be overlooked .

 

Actually you can in some ways, because the unnecessary complexity in games like Baldur's Gate is archaic in design and function, although that's mostly due to the Advanced DnD rule set, which has lovely little bits like alignment languages and roll to save breath weapon when you fall off a horse, and how stupid THAC0 was to begin with. 

 

And honestly, replaying Baldur's Gate a few years back made me realize how old and run down the infinity engine is. It is horrible as an interface and frankly, a poorly controlled game if you get right down to it. It worked back in 1998 because of the standards of the 1990's were much different than they are now. 

 

So can you compare them, sure I guess you can mention the legacy of BioWare that way. But the games are apples and oranges based upon their design, and that's a good thing because it shows BioWare can grow and make something different, which is more than I can say for some studios like Ubiosoft or Blizzard. 



#134
Olddog56

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Wow first time I've ever heard of a gamer complaining about getting way more for their gaming dollar than usual!

 

Congrats OP! :huh:


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#135
blahblah

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I beat the main storyline with 50 excess power left to spend, and I'm pretty far from having cleared everything. It is ludicrously easy to build up power.

 

i had about 200 power when i finished lol.



#136
berrieh

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Oddly enough, the thing I miss most about Origins' questing was the way loot was handled. You might get something that would last you the entire game, or at least be worthwhile.

 

Yes, I might be slightly irritated that I just slogged through the entire Lost Temple of Dirthamen all for a lousy shield that was barely better than the one I was already using, and will be discarded in a level or two. As opposed to things in DAO like the Juggernaut armor, the Legion of the Dead armor, the Fade Wall..hell, some of it was good all the way through Awakening and beyond.

 

I knew the crafting system was going to muck things up, and it sure did. Bioware didn't even try to avoid the "everything you find will be useless compared to the stuff you can make" pitfall.

 

 

You know, I hated that about DA:O. I barely changed clothes for all of the last half. So frustrating. And all the gear looked very, very similar, which also really bummed me out. I haven't 100% gotten the hang of the crafting system in DA:I yet, but I like it so far, and I also like that there is at least loot that looks different. My rogue has had a variety of different looks so far, and I change gear fairly regularly. I did buy a slightly OP gear at Redcliffe that lasted me a little too long, but even that was just 2 main story missions really. Loot is probably one of my favorite things about this game, though I wish crafting was a little better explained.

 

But then many of the things people dislike are big improvements to me - having to finish quests on a war table, having to re-stock at camps, needing specific party members to access areas, etc. It all adds to my sense of immersion in the game and makes it feel less like a video game and more like playing alone-D&D to me. These are all the aspects video game RPGs have never gotten right before (not loot though, lots of games do loot well - I do really enjoy the loot here though). 



#137
Vormaerin

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There seems to be a lot of misconceptions in this thread.

 

1) You don't need that much power to finish the game.  The major expense of using power is opening up areas, most of which are optional.  I'm not even remotely full clearing areas and I'm desperately looking for things to spend power on.  I get it far faster than I can spend it.

 

2) Its extremely easy to out level content in this game if you are even close to a "clear the zone before moving on" sort of player.  I'm lvl 17 and I have all kinds of lower level content (mostly in the 12-14 range) that I haven't done.

 

3) Fast travel using the camps and towns makes most zones pretty small.  If you really hate exploring, get the Perk that makes Harding do more work and reveal more of the map.

 

4) Grinding for resources is not necessary.  The merchant in Crossroads sells as much of the common stuff like Elfroot as you could want.  Your war table people can be sent to get whatever items you are looking for.  Perks let you get stashes of regular and rare stuff.

 

It seems to me that most of the complaints are coming from players who have only experienced the Hinterlands.  That's not unreasonable, since there's no guidance that Val Royeux is only lvl 4 and opens up a lot more of the world.  Players are used to thinking of zones as uniform in difficulty and something that should be cleared before you go on.  If you clear the HInterlands before following the story missions, you'll be over level most likely.

 

I much prefer this type of game over DA:O.  This game is much bigger.  I never want to see another Brecilian Forest or Deep Roads corridor map again.  The "walk by conversation" system in the open areas is actually pretty cool, but its too easy to end up talking from a bizarre angle.  That could definitely be improved on, but I don't know that a full cutscene would really help all that much relative to the costs in reduced content it would bring.

 

I love the game. Its not flawless, but its definitely the best of the three in my opinion.


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#138
AlanC9

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BG1 and BG2 on PC, not Dark Alliance or any of the rubbish console versions... If you do mean BG1 and BG2, then I can't take you seriously.  Advanced dungeons and dragons rulesets for those games alone had a ridiculous amount of complexity woven into them - DA can't be compared with thaco and the likes - DA:I and DA:2 most of all, as these are 99% console focused.
 
I mean, the instruction book alone for BG 1/2 was into the hundreds of pages....


That huge manual wasn't about complexity as much as it was about noise. A large part of learning gameplay was learning which spells are vital, which spells work alike so you can think of them all the same way, and which spells can simply be ignored.

There are some advantages to designing noise into a system. It's a fairly cheap way to give the player a feeling of mastery when he's penetrated the smokescreen.

#139
AlanC9

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You can't compare DAO and this game. Not at all. I don't remember any quest in DAO that had me running around collecting bear meat. Or ram meat. Or spider ichor. Or ghoul brains. Or.. well you get the idea.
 

There was a corpse gall collection quest. And quests to collect lyrium potions, health poultices, traps, deep mushrooms... maybe a couple others I've forgotten.

#140
Kenshen

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I love the open world so that right there makes it the best DA game yet.  If I become bored or irritated with some place I just leave and go somewhere else.  



#141
AlanC9

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Oddly enough, the thing I miss most about Origins' questing was the way loot was handled. You might get something that would last you the entire game, or at least be worthwhile.
 
Yes, I might be slightly irritated that I just slogged through the entire Lost Temple of Dirthamen all for a lousy shield that was barely better than the one I was already using, and will be discarded in a level or two. As opposed to things in DAO like the Juggernaut armor, the Legion of the Dead armor, the Fade Wall..hell, some of it was good all the way through Awakening and beyond.
 
I knew the crafting system was going to muck things up, and it sure did. Bioware didn't even try to avoid the "everything you find will be useless compared to the stuff you can make" pitfall.


This was my problem with Skyrim too. I wasn't so bothered with outstripping the random drops with crafted items-- if you're working on crafting skills enough to do that, I figure you're trying to get better loot than what's dropping. But it makes shops and cash irrelevant, and loot is fairly dull unless you've just hit a loot table level breakpoint. ME1 had the same issue.

I'm not in love with the whole CRPG loot paradigm in the first place, but if you're going to do loot, it should be interesting.

#142
Ayleid

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Open world is not the problem ... the problem is how you will decide to fill the space 



#143
Rannik

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Wow first time I've ever heard of a gamer complaining about getting way more for their gaming dollar than usual!

 

Congrats OP! :huh:

 

I pay for quality, quantity is mostly irrelevant to me, in fact I prefer relatively short games that cut off the fluff and just give me the best possible experience for a few hours and then move to the next one.

 

If I wanted quantity I could be playing thousands of hours of some F2P rubbish for 0€.



#144
Morroian

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I cleared most of the hinterlands in 1 weekends of play, I don't see how its exhausting. And most of the quests are related to increasing the power of the inquisition so they do tie into the main game.



#145
KaiserShep

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I cleared most of the hinterlands in 1 weekends of play, I don't see how its exhausting. And most of the quests are related to increasing the power of the inquisition so they do tie into the main game.

 

Yeah, the way I've been roleplaying this is that the Inquisition needs to have as strong a foothold and clear as much territory as it can from threats and gather as many agents/allies as possible before moving on, which I guess aligns pretty well with my compulsion to leave no stone unturned. I understand why some people despise doing something like that so much, but I kinda love it. A little ashamed to admit, but I'm many many hours in and I still haven't reached Skyhold XD. At least I finally got everyone on the team lol.

 

This game has convinced me that I really want to get a PS4, and this will be the first thing I purchase for it.



#146
mcsupersport

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I love the big open world design, and all the things to do in a level.  I am really glad to NOT see a narrow area to explore like in DA:O or the reused again and again tileset of DA2.  I also love running into a dragon or rift I CAN'T defeat until higher levels on a map.  I have had my butt handed to me several times by the Dragon in the Hinterlands with a sub-level 10 character, and just had to leave him alone until later.  Same with the higher level rifts there too, making it sweet when you go back and defeat it later.  Please Bioware, Please keep up making the more open maps for later games, work on maybe better story and such but keep the bigger maps.



#147
Savber100

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I pay for quality, quantity is mostly irrelevant to me, in fact I prefer relatively short games that cut off the fluff and just give me the best possible experience for a few hours and then move to the next one.

 

If I wanted quantity I could be playing thousands of hours of some F2P rubbish for 0€.

 

Then go play something else. 

I for one enjoy a game that I believe has both. 

This is a game that literally tells you to dictate your own pace with Bioware giving you freedom to do as you will. 


BSN, this is the exact same complaints that led to Mass Effect 1 to be shortened and crushed to Mass Effect 2's paltry exploration and streamlining. 

In a genre that literally emphasizes on choice and exploration, Bioware has FINALLY start to take steps in the positive after all these years and now people are complaining for the post-ME2 days of linear corridors and halls because of a pace that THEY can dictate themselves. 

No thank you. 

Bioware, keep this up. Your game ain't perfect but you're headed in the direction that I want to see a majority of RPGs headed. 


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#148
Morroian

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Yeah, the way I've been roleplaying this is that the Inquisition needs to have as strong a foothold and clear as much territory as it can from threats and gather as many agents/allies as possible before moving on, 

 

Yes this is exactly how I'm role playing it as well.



#149
Vox Draco

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No, I cannot take this anymore ... I have to officially change my mind. I declare now to HATE this game as well!!!!

 

YES!

 

There I was, Stormcoast, admiring the silly waves and the rain in my face instead of doing something! Finally I walked on to investigate some Warden-stuff, but instead of going straight to the indicated palce I saw that giant dwarven statute in the distance and went in the totally different direction to see what that was ... only to find a waterfall-cave full of demons and a pack of giant spiders!

 

So fed up with water I went to the oasis. A desert, how fun can THAT be? Okay, a maze of rocks, lots of sands ... and I still just want to say "screw work tomorrow, I have better things to do!!! For example find that damn temple and rip the secrets from the sands!

 

I hate this game ... it sucks me totally into this world, actually gives me a world I consider worth saving due to its beauty, and the people that live in it...and I am still not even past the decision whether or not to help the mages ... hm, I guess so, I am a mage after all, and the templars are all pricks ...


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#150
Rannik

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Then go play something else. 

 

No.

 

I didn't ask for your advice on what to do btw.

 

I for one enjoy a game that I believe has both. 

 

I'd definitely not classify "bring me 10 ram meat" or "bring these 2347842 dead people things to their 2384734 wives / husbands" as quality content.

 

BSN, this is the exact same complaints that led to Mass Effect 1 to be shortened and crushed to Mass Effect 2's paltry exploration and streamlining. 

 

And Mass Effect 2 is widely considered the best one in the series, it also sold more than Mass Effect by a fair margin.

 

I think people are not considering the fact that if Inquisition wasn't such a "big" game we would already have Dragon Age 4 on the horizon.