First of all, I love Skyrim. TES is my favorite game series (Morrowind is still the best - in its time. Don't bother with it now until Skywind). The strength of TES is that it's a sandbox world "simulator," where the weird, unscripted interactions of the various NPC's and monsters create a living, breathing world. BioWare's RPG's tend to excel in cinematic storytelling and characterization (areas where Bethesda is rather weak) - which is evident in DA:I, even if not all companions are created equally interesting.
I love Inquisition. It's a vast, generous game. But it's very clear they're making up for the stinginess that was DA2 (which had it's strengths, but variety of scenery was not one of them). In doing so, they embraced the ideas of their chief competitors: TES and the Witcher. This is NOT a bad thing, in itself, but I agree with the OP that something of BioWare's strength - focused storytelling - gets lost in the vastness of their generosity.
Overall, Inquisition deserves the praise it's getting, and I'm having a blast, but they're going in so many new fascinating directions at once that the distinctiveness of the Dragon Age series is somewhat diluted, It's a success story, and a big one at that. But the shift to completing collections in the questing does tend to overshadow the story-driven missions by quite a bit.





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