You know, it's hard to play a warrior in the game. Any warriors here? If so, tell me, how do you closes rifts? Cause most of your abilities cause agro - that's your job - and in order to close a rift you can't get hit? Only solution I can think of is to drag another warrior with you. More waste of time.
You nailed it right there, buddy. This is what frustrates me the most. Good thing I chose Rogue right in the first playthrough. I can hide my char in smoke and become invisible for a while. But even so, if I move the slightest, enemies still see me and attack. I've had to press F so many times to close the rift while being fully assaulted that I've lost count. 
It's cool, though, that going out in the field is not just about slaughtering random enemies. This adds a certain challenge and gives me a sense of purpose other than just grabbing my gear to kill people and loot their stuff. The landscapes are also an improvement. And the music is the best part of it, It suits the mood (exploration, battle, dying, battle with dragon, asf) and the environment as a whole. But the GODDAMN interruptions while I'm trying to close the rift are a pain in the neck.
Not to mention that I STILL don't get how closing that thing actually works. You close it, then spirits appear, Sometimes, it's fissures that erupt from the ground and hurt you badly. At other times, it's demons that come out of nowhere.
I just don't care about what's going on in the battle anymore. I just keep my tactical camera stationery on top of the rift and wait until the command Close Rift appears.
(in Portuguese, it's Interromper Fissura, so I don't know if I translated it correctly back to English
).
Apart from that, everything's A-Ok. I LOVE the game's overall maturity. And I'm not talking solely about romances. Sure, I'm just about to finish Cullen romance and engaged Dorian with another char (male), but that's not the point.
The decisions you make in the War Table have repercussions and those alter your reputation. The world and your advisors, as well as your companions, react A LOT to all you say and do, which is GREAT, because that's what gamers -at least the ones accustomed to Bioware's style of gameplay- seek mostly in a game. It's the interactivity. The intense emotional experience, brought by the difficult decisions you have to make as Inquisitor and the way your relationship with the chars change according to how you stir them in definitive directions are what make Inquisition work so well.
The chars also seem much more like real people in DA:I than mere stereotypes, like in DA2 -and even in DA:O, such as the seductive spy, the funny dwarf and the mysterious witch (Not that I don't like these chars or DA:O. I'm just illustrating my argument).
I just know I resorted to watching some plot cutscenes and romances on Youtube because I couldn't stand doing field exploration anymore. It's too tiresome. If I want to make a different choice -say go with the templars instead of mages- or if I want to romance someone different, I have to do those numerous and meaningless quests at each playthrough (not the ones where you send your advisors, but the ones where you go on field exploration searching for bandits, lost people and getting involved in every tiny problem of every backwater village there is in Thedas)?
Come on. I don't have time for this (actually, I don't have patience, really). Doing this once or twice is cool with the same Inquisitor. You see the rich and beautiful landscapes, you discover new things to do, you appreciate the nice music while travelling, you level up your chars, collect the ****** metals and herbs, then customize armor and weaponry, bla, bla, bla, all great fun and stuff.
But having to do ALL THAT 10 times in a row to advance each Inquisitor's story is an entirely different matter. I'm beginning to shiver every time someone mentions the Hinterlands. If I have to talk to Dennet again, walk ten thousand miles just to establish a landmark or go hunting for apostates once more, I'll just vomit on my screen. 