Aller au contenu

Photo

Anyone else want Bioware to go back making linear games? Playing DA:I is exhausting. [Edit]: Now 25 hours in & its starting to show its quality


  • Veuillez vous connecter pour répondre
236 réponses à ce sujet

#201
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

So you are saying you want short development cycles because you enjoy subpar games?

 

Let me point something out------------

 

Dragon Age Origins came out in 2009...I believe it was announced in 2004

 

Dragon Age Awakening came out in 2010

 

Dragon Age 2 came out in 2011  

 

Dragon Age Inquisition in 2014

 

Mass Effect 1 was 2007 if I recall correctly

 

Mass Effect 2 was 2010  

 

Mass Effect 3 was 2012

 

 

If there is going to be a DA4...you are not going to see it for a few years and thats the way it should be.  

 

Yeah we won't be seeing DA4 until at least 2017. They could do 2016 but damn that would scare me in the DA2-sense. Haha.

 

Now DAI expansions? Definitely DLC of some sort throughout 2015, unless EA for whatever reason pulls the plug. At the most, we'd get content into 2016.



#202
Kel Eligor

Kel Eligor
  • Members
  • 234 messages

Are you kidding me? I want Bioware to keep on going this track - they've touched something with Inquisition that they haven't with any of their past games, and that's exploration. The terrain has never been as detailed as it is now, and rivaled only in a game like Skyrim. 

 

I get much more satisfaction visiting the lands now than I ever did walking through the corridors of the worlds of Thedas and Mass Effect before. If anything, I hope they expand on it in the future and give us some open-ended cities. Imagine revisiting Kirkwall and being able to walk across the entire landscape of the Free Marches as a single zone? That would be mind-blowing. 


  • Kenshen, Morroian et SwobyJ aiment ceci

#203
TheLastArchivist

TheLastArchivist
  • Members
  • 883 messages

You know, it's hard to play a warrior in the game. Any warriors here? If so, tell me, how do you closes rifts? Cause most of your abilities cause agro - that's your job - and in order to close a rift you can't get hit? Only solution I can think of is to drag another warrior with you. More waste of time.

 

 

You nailed it right there, buddy. This is what frustrates me the most. Good thing I chose Rogue right in the first playthrough. I can hide my char in smoke and become invisible for a while. But even so, if I move the slightest, enemies still see me and attack. I've had to press F so many times to close the rift while being fully assaulted that I've lost count.  <_<

 

It's cool, though, that going out in the field is not just about slaughtering random enemies. This adds a certain challenge and gives me a sense of purpose other than just grabbing my gear to kill people and loot their stuff. The landscapes are also an improvement. And the music is the best part of it, It suits the mood (exploration, battle, dying, battle with dragon, asf) and the environment as a whole. But the GODDAMN interruptions while I'm trying to close the rift are a pain in the neck. 

 

Not to mention that I STILL don't get how closing that thing actually works. You close it, then spirits appear, Sometimes, it's fissures that erupt from the ground and hurt you badly. At other times, it's demons that come out of nowhere.

I just don't care about what's going on in the battle anymore. I just keep my tactical camera stationery on top of the rift and wait until the command Close Rift appears. 

 

(in Portuguese, it's Interromper Fissura, so I don't know if I translated it correctly back to English :ph34r: ).

 

 

Apart from that, everything's A-Ok. I LOVE the game's overall maturity. And I'm not talking solely about romances. Sure, I'm just about to finish Cullen romance and engaged Dorian with another char (male), but that's not the point.

 

The decisions you make in the War Table have repercussions and those alter your reputation. The world and your advisors, as well as your companions, react A LOT to all you say and do, which is GREAT, because that's what gamers -at least the ones accustomed to Bioware's style of gameplay- seek mostly in a game. It's the interactivity. The intense emotional experience, brought by the difficult decisions you have to make as Inquisitor and the way your relationship with the chars change according to how you stir them in definitive directions are what make Inquisition work so well.

 

The chars also seem much more like real people in DA:I than mere stereotypes, like in DA2 -and even in DA:O, such as the seductive spy, the funny dwarf and the mysterious witch (Not that I don't like these chars or DA:O. I'm just illustrating my argument).

 

 

I just know I resorted to watching some plot cutscenes and romances on Youtube because I couldn't stand doing field exploration anymore. It's too tiresome. If I want to make a different choice -say go with the templars instead of mages- or if I want to romance someone different, I have to do those numerous and meaningless quests at each playthrough (not the ones where you send your advisors, but the ones where you go on field exploration searching for bandits, lost people and getting involved in every tiny problem of every backwater village there is in Thedas)?

 

Come on. I don't have time for this (actually, I don't have patience, really). Doing this once or twice is cool with the same Inquisitor. You see the rich and beautiful landscapes, you discover new things to do, you appreciate the nice music while travelling, you level up your chars, collect the ****** metals and herbs, then customize armor and weaponry, bla, bla, bla, all great fun and stuff.  

 

But having to do ALL THAT 10 times in a row to advance each Inquisitor's story is an entirely different matter. I'm beginning to shiver every time someone mentions the Hinterlands. If I have to talk to Dennet again, walk ten thousand miles just to establish a landmark or go hunting for apostates once more, I'll just vomit on my screen.  :bandit:



#204
Supersomething

Supersomething
  • Members
  • 170 messages

I was elated that the game finally opened up like this.  The game gives you plenty of options to explore other areas and you are never really on the rails in terms of story and what you should be doing.  This game was one of the first I have played in the Dragon Age franchise or even the Mass Effect franchise that gave me near total freedom in what I wanted to pursue.  Many of the things you were able to do reminded me of Skyrim which I sunk well over 200 hours in, with all of its side quests and exploration, and that story was exceptionally linear.  

 

With DA:I you have the capacity to make different decisions even through the Keep and completely change various aspects of the story being told.  I look foward to more open world games such as this and hope that maybe one day BioWare actually utilizes a true open world similar to the Elder Scrolls and removes the need for loading screens between zones entirely.  I think a completely open Ferelden, Orlais or even Tevinter would be incredible and would really set Dragon Age on a new level.  

 

One final thing to note is that BioWare ever became modding friendly for the Dragon Age franchise this game would be a huge rival for other big RPG's out there.



#205
Vormaerin

Vormaerin
  • Members
  • 1 582 messages

Rifts work like this:   You start with a group of demons.  You kill them all.   Another group spawns  DIspel & Spell PUrge will kill them before they spawn, otherwise you kill them all.

 

During these two waves, the rift will say  "Disrupt Rift".  If you zap it at that time, you stun and do damage to all the demons, but do not close the rift.

 

After all the mobs in both waves are dead, it says "Close Rift".  Zapping this closes the rift.

 

 

You only have to zap the rift when the second wave is all dead.  The only reason to zap it earlier is if you want to stun the bad guys. LIke if there is a despair demon bouncing around and annoying you too much or you need to stop a pride demon.



#206
elrofrost

elrofrost
  • Members
  • 659 messages

The Hinterlands is diffintiley effecting this games over all player score.  Many people start the game and arrive at the Hinterlands still unsure of the games tone, and it leaves people under the impression this is all DA is.  I was diffinitley turned off the first 8 hours of this game about to give up because I was so bored to death questing around Hinterlands, it was really Skyhold that brought me back into the game.  The game is so enourmous I don't think you have given the game justice if you've beaten it under 30 hours thats rushed imo.  People saying if you don't like the side quests don't do them, well you need power to move along the main plot and if you really want good gear it requires some exploration.  So ya its a tough argument I think in order to make all this side work interesting would hurt the main story so I perfer the way it is.

After you get out of the Hinterlands the game changes. The bad thing about this is that this is the first place people go. They might not know they can go anywhere else. And I don't care, what anyone says, the Hinterlands feels like a MMO. There are some quest quests (like the whole Carta line), but there are in MMO's too. 10 hours into the game I was ready to put it down myself.

 

But once you go to the Storm Coast, Crestwood, finish Act 1, the game changes. But I wonder how many are turned off by the first 8 hours (or so) in the Hinterlands. If you look on the various forums it's hurting the game.

 

And I agree, you need to do the side quests for power and perk points. When I got out of Hinterlands I stopped doing all the fetch quests - only because I needed the herbs and ore that I was turning in. Took me hours to figure that one out.

Also this game NEEDS storage.



#207
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

You could make this game very nearly linear if you wanted. 

 

Far more linear than even DA:O in my opinion.

 

Power is so insanely easy to obtain that you can finish the linear main quest very quickly - if you really wanted.  

 

I absolutely believe that the obstacle for people - is themselves.  Telling yourself you 'have' to do this, or that, is not how Bioware designed the game.  Blaming them is pointless.  If you feel you 'have' to do something in DA:I... you should be blaming yourselves.


  • LinksOcarina aime ceci

#208
Aetherna

Aetherna
  • Members
  • 13 messages

Yeah, I really don't like how the open world affected the game. I liked my bioware games fairly linear but now I'm pretty sure that all Dragon Age games in the future will be open world unfortunately.



#209
RVallant

RVallant
  • Members
  • 612 messages

You could make this game very nearly linear if you wanted. 

 

Far more linear than even DA:O in my opinion.

 

Power is so insanely easy to obtain that you can finish the linear main quest very quickly - if you really wanted.  

 

I absolutely believe that the obstacle for people - is themselves.  Telling yourself you 'have' to do this, or that, is not how Bioware designed the game.  Blaming them is pointless.  If you feel you 'have' to do something in DA:I... you should be blaming yourselves.

 

Agreed to a point, but below is what I agree with as well:

 

 

Yeah, I really don't like how the open world affected the game. I liked my bioware games fairly linear but now I'm pretty sure that all Dragon Age games in the future will be open world unfortunately.

 

And I think that is partially because open world =/= strong plot pacing. 

 

The trouble with the open world is it will detract from the main missions and the plot. I think the main missions are absolutely fantastic, but they are severely limited in my opinion anyway, and the flow is stunted partially due to the more open world nature of things. For me a strong story generally is one that is suited by the 'corridor' set up with extras to explore into (optionals, whatnot that is dictated by side quests found on the main quest if that makes sense - DA:O followed that path and didn't really suffer for it.)

 

I think there's a balance to be had on that matter though. And just in case it needs to be stated, the entire plot of the DA series is linear, as most game stories are, that has nothing to do with the open world/railroad 'framing', but I do feel the critical areas but choice of order freedom is the better framing than the open world one.



#210
dsl08002

dsl08002
  • Members
  • 1 779 messages

the whole fetch and grab side quest along with the exploration is actually quite sapping of energy. 



#211
MagisterMaximus

MagisterMaximus
  • Members
  • 218 messages

The trouble with the open world is it will detract from the main missions and the plot.....

I would typically agree with you, but I think Inquisition gives you a reason to explore and do those menial tasks, especially in the beginning. The Inquisition is in it's infancy and needs allies and influence to become the full-fledged organization. By you completing such smalls tasks you are not only building it up physcially (through resources, agents and soldiers) but expanding it's reach of it's influence to the citizens.



#212
mindw0rk

mindw0rk
  • Members
  • 221 messages

I do enjoy open world RPGs. I absolutely love modded Skyrim. Its just that I think Bioware doesnt have a clue how to make them . Making few big isolated zones filled with tedious filler MMO content is a terrible way to do it.

 

I think they should stick to what they know and succed at. DAO and Mass Effect type games.



#213
The Loyal Nub

The Loyal Nub
  • Members
  • 5 732 messages

I do enjoy open world RPGs. I absolutely love modded Skyrim. Its just that I think Bioware doesnt have a clue how to make them . Making few big isolated zones filled with tedious filler MMO content is a terrible way to do it.

 

I think they should stick to what they know and succed at. DAO and Mass Effect type games.

 

Skyrim was great but it also had tons of tedious filler quests. Companions were a pretty dull lot too. Think about it: After you do any Skyrim companions quest what is there to talk about with them? They become silent drudges who merely fight at your side but nothing more. BioWare are vastly better than Bethesda at making interesting companions who have interesting story lines. Or maybe you're  intensely happy at killing bears and driving wolves out of peoples homes for the group in Whiterun, over and over again, and again?



#214
TyDurden13

TyDurden13
  • Members
  • 429 messages

To answer the topic question: No.  I really like how DAI turned out.  I always wanted an RPG fusion of Bethesda style open world and Bioware style characters and story content, and Inquisition is a huge, huge step in that direction.  Throw in some great flavor/roleplaying content that comes from the war table and you have a pretty great game.

 

Is it perfect?  Nope.  It could use some focus / tightening of the main plot - albeit a delicate balance in open world games, but it can be done.  It was probably a poor choice to start the game in the Hinterlands.  More story-heavy sidequests would be good.  But basically i think they are headed in the great direction.



#215
mindw0rk

mindw0rk
  • Members
  • 221 messages

Skyrim was great but it also had tons of tedious filler quests. Companions were a pretty dull lot too. Think about it: After you do any Skyrim companions quest what is there to talk about with them? They become silent drudges who merely fight at your side but nothing more. BioWare are vastly better than Bethesda at making interesting companions who have interesting story lines. Or maybe you're  intensely happy at killing bears and driving wolves out of peoples homes for the group in Whiterun, over and over again, and again?

 

I agree. Bioware's companions are better. But thats pretty much it. World in Skyrim feels much more realistic and immersive especially if you have right mods to add to it. And quests are given in more fun and non intrusive way.

In DAI I feel like they feed me everything with a spoon when Im not even hungry.

In Skyrim I feel like exploring the world and finding cool stuff and quests by myself.

It makes day and night difference.



#216
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I do enjoy open world RPGs. I absolutely love modded Skyrim. Its just that I think Bioware doesnt have a clue how to make them . Making few big isolated zones filled with tedious filler MMO content is a terrible way to do it.

 

I think they should stick to what they know and succed at. DAO and Mass Effect type games.

yeah right and Skyrim didn't have filler content??
I also wish the side quests were more interesting but claiming that Skyrim was somehow better in that regard is just silly



#217
mindw0rk

mindw0rk
  • Members
  • 221 messages

yeah right and Skyrim didn't have filler content??
I also wish the side quests were more interesting but claiming that Skyrim was somehow better in that regard is just silly

 

I dont mind filler content at all. DAO and DA2 had it and didnt bother me.

We have troubles when it becomes 80% of the game, added just for the sake of it and is forced to do.



#218
The Loyal Nub

The Loyal Nub
  • Members
  • 5 732 messages

I agree. Bioware's companions are better. But thats pretty much it. World in Skyrim feels much more realistic and immersive especially if you have right mods to add to it. And quests are given in more fun and non intrusive way.

In DAI I feel like they feed me everything with a spoon when Im not even hungry.

In Skyrim I feel like exploring the world and finding cool stuff and quests by myself.

It makes day and night difference.

 

Hmm, we must be playing very differently. I've bounced from area to area doing only the quests that interest me depending on my mood or those that involve the main quest and this game reminds me of that aspect of Skyrim you appear to be fond of. Plus with the better written companions along for the ride it's much more of a joy if I do a lower sort of task.

 

The only thing Bethesda does better with their world is their towns and villages felt more alive. BioWare can't seem to do a decent town atmosphere and thankfully there is little enough of it in this game to really bother me.

 

I also am not sure what you mean by quests being given in a less intrusive way in Skyrim. Both games are pretty similar in that quests can be given by npc's, companions, finding items or reading books or notes. In that aspect they are pretty much alike. 



#219
dsl08002

dsl08002
  • Members
  • 1 779 messages
I enjoyed the enviroment of DAI and the vastness of it but........

The fetch quest has to be less and not be spread out. That you dont have to travel thousend miles to get to a location.

Most importently the actuall quests are better written and you should have more conversation options

#220
RVallant

RVallant
  • Members
  • 612 messages

I would typically agree with you, but I think Inquisition gives you a reason to explore and do those menial tasks, especially in the beginning. The Inquisition is in it's infancy and needs allies and influence to become the full-fledged organization. By you completing such smalls tasks you are not only building the physcially (through resources, agents and soldiers) but expanding it's reach of it's influence to the citizens.

 

Yeah true, but say, from Val Royeux (5 hours) to Hinterlands - to finally doing the first Redcliffe 'meeting' I was on 25 hours. So, 20 hours of side content spacing out the main missions? Seems a bit too much. Maybe that's down to me not knowing where everything is like the back of my hand at the moment. Also I despair at the low amount of main quests. :(



#221
MagisterMaximus

MagisterMaximus
  • Members
  • 218 messages

Yeah true, but say, from Val Royeux (5 hours) to Hinterlands - to finally doing the first Redcliffe 'meeting' I was on 25 hours. So, 20 hours of side content spacing out the main missions? Seems a bit too much. Maybe that's down to me not knowing where everything is like the back of my hand at the moment. Also I despair at the low amount of main quests. :(

But you aren't forced to do that many side quests. You can choose to, just like you can choose whether or not to explore.



#222
AtreiyaN7

AtreiyaN7
  • Members
  • 8 397 messages

No, I don't want them to do that - and the game has been quite enjoyable on the whole, bugs and a few quirks aside. I like exploring, I like wandering around, and I happen to like the major story quests when I get around to them (not quite done with the game, but I have done several major quests and am over 60 hours into the game).

 

The character interaction is great, the characters are written well, and I absolutely loved the personal quests and whatnot (despite a certain amount of heartache involving one of them - in fact, the emotional pain/moral quandary I deal with in that one...well, I guess it meant that they succeeded at making me feel that attached to one character that I was willing to go to certain extremes). I think that BW did succeed at taking the better aspects of Skyrim - exploration in large and beautiful world with a variety of things to do - with the characters and writing that I love.

 

And since you don't actually need to do every single side quest in the game, you can skip what you don't like and roll with the main story as quickly as you want (assuming you have the power required to proceed anyway). That being said, I found that some of the side quests were emotionally affecting just because of the writing - sometimes all it takes is one well-written letter or a note to add some poignancy to what otherwise might be a typical fetch quest, etc. (but only if you were willing to spend time on reading).

 

I also like the fact that the game has had me constantly examining my character's belief and faith (or lack thereof), especially in the aftermath of certain revelations. I will say that even with the facts laid out, my skeptical, atheistic character had something of a change of heart partway through the game. She might just believe in the Maker just a teensy bit now - especially after chatting with Varric and Dorian who both turned out to be Andrastians (FYI, they are NOT your average Chantry-going, rah-rah, let's-blindly-obey-the-Chantry types incapable of rational thought).

 

I even actually liked Mother Giselle and had a change of heart about Roderick (whom I had instantly hated at the beginning of the game) per what I said in another post (there's a reason for that change of opinion vis-a-vis the good chancellor). Considering my overall poor opinion of the Chantry ever since DA:O - with the exception of a few religious-minded folks such as Leliana whom I liked and accepted - I've almost done a 180 on Andrastianism (not that any of my characters are ever likely to actually attend a Chantry service).



#223
Leoroc

Leoroc
  • Members
  • 658 messages

I loved the KotOR/DAO style where you had an intro region, then a choice of 4 or so regions to do in any order (each with their own strong narrative, which is the most important part) and in between each region there was an event (Zevran, the Leviathan, etc). In this game the "openness" took away from the narrative. Each region was there to explore but just for the sake of exploration. Side quests, even fetch quests, in DA:O were far more meaningful (like Ortag Thaig)



#224
JasmoVT

JasmoVT
  • Members
  • 333 messages

Absolutely do not take out all the side mission variety. BW did a great job of integrating into the story with the power and influence device. Some of them are very poignant even with the few lines of information provided.  I have spent 2000 hours in Skyrim and completed the complete main story arch exactly once. Looking forward to spending 2000 hours in DAI



#225
Mathias

Mathias
  • Members
  • 4 305 messages

No exploration? People complain.

Plenty of exploration? People complain.

 

"B-but...muh fetch quests! My generic mmo quests!"

First off not every quest is like this. There are tons of side quests in the game that have a good amount of story and effort to them. Secondly the side quests are optional. Nobody is forcing you to do them, except yourself. It's like me complaining about how much this Pop Tart tastes terrible, as I continue to eat it.

So for the love of god, stop sending Bioware mixed messages. We've been asking them ever since ME2 to please give us more exploration, and they FINALLY have.


  • AtreiyaN7 aime ceci