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A few words about my Katari glass cannon.


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#1
slayergrim

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I'm writing this because there isn't a lot of info about DA multiplayer characters.

I started with legionnaire tanking build up to level 15 and I was able to craft Katari. I did so because I had a blue180 dps 2 hander sitting not being used and I thought Katari would be fun to play.

It is fun to play no doubt and I decided to go full dps as I have had my fill of tanking. Well he does great damage and has fun skills like a low cost whirlwind, knock downs, stuns, and a faster than running charge that builds a little guard and does good damage.

On the other hand when he gets caught out he loses life fast. It happens often because you're so close to the enemy and you draw aggro frequently.

If you play him a little more smart allowing the tank to grab aggro and attack without getting in the middle of a **** storm it's ok. Sometimes playing smart takes a backseat because of the pure ass kicking you can dish out and you pay for it by dying.

So does he have to be a glass cannon? No. There's a tanking/defensive tree but I ignored that tree all together because I have a devoted tank. Also, playing smart helps you survive a lot better. It still remains a fact that if he gets caught with aggro he is screwed. He is still a very fun character to play with fun skills and great damage.

#2
stysiaq

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"Glass cannon"? Where's the "cannon" part? Compared to rouges Katari has low damage output. His basic attacks are slow, and his skills don't ake up for it.

Right now I'm at level 19 and I will hit respec the moment I have the 20th level.

 

 

I use these skills:

1) charge (without it the class has no point, really) - it's fun but it should at least give you DR or a LOT more guard. 

2) pommel strike - it's good for taking out mages, rouges or archers. Or those golden rabbits. BUT it has a terrible targeting. Many times i repeatedly mashed the skill button and the skill connected on the 3th or 4th try.

3) whirlwind - that one's just too weak. The spins are slow, movement while spinning is so slow that enemy archers can escape you and shoot you, it doesn't even knock down or anything. Melee units can block you and send you on cooldown. No DR whatsoever.

4) War horn - that one's good. And I say it's really a must have if you want to charge & whirlwind, because it works on most of enemies and since you don't have as much armor/bulk as Legionnaire you need to stay alive using other method, and War Horn is scaring more reliably than the passive (which I got anyway).

 

If you pick Katari and expect to have massive fun charging groups of enemies and then taking them down - be prepared for a sad surprise. You'll die. Your armor is to low and your blow is to slow. Even when I successfully connected charge -> horn -> whirlwind combo I didn't kill things fast (though my weapon atm isn't anything special).

Not to mention that you can easily miss your charge and suddenly find yourself close to enemies with 2 slices of Guard or even no Guard at all.

I'll test another build, but this one clearly doesn't work - and I don't think that an 18-19 lvl character should be so underwhelming on Threatening difficulty.



#3
stysiaq

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Oh, and melee characters generally can't be considered glass cannons. If you have to run to your enemies and somehow overcome the clunkiness of the controls in order not to strike air but your enemies - you will never dish out as much damage as others.

 

There's a thread advocating a Reaver buff - I didn't read it yet, but I think that melee damage in general should be buffed.



#4
Xevren11

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Really wish charge would at least give you more guard to help them out.  As is now that I have all the classes unlocked, this is the only one I actively don't like playing as.



#5
Shinnyshin

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Stysiaq's views almost exactly match mine.  I remember unlocking the Katari and excitedly taking a look at the skills...haven't touched him since.  Say what you want about the state of the Reaver, that class has an extremely unified theme.  With most of the solid classes, it seems, it's pretty easy to see what they're about looking at their kit.  I was just as confused about what a Katari does after reading the abilities as when I started, given that Charge and Whirlwind are his unique toys.



#6
slayergrim

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Sounds like he needs a buff lol

#7
Peer of the Empire

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I roll with Mighty Blow, Charge, Roll, and Block and he is awesome.

 

Still only on Threatening, but he charges directly at the enemy, smashing their formations and striking down their champions, evades attacks and can even tank a little bit



#8
Beerfish

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Dear tanks, fighters and rogues, please WAIT up for your keeper!!!

 

This is the # 1 foible I've encountered so far in this game.  I've played almost exclusvley as a keeper and the fighters simply run off as fast as they can to get to the next encounter.  Sure at times they can win out just building up their own shielding but there has been at least 4 or 5 wipes in games I've played just because some members are in a race to the next encoutner.

 

Also, side question does mp have a sprint button as well?



#9
silentwindfr

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hmmm i dunno, me i can land some 1200 (crit:2200) damage wkith a sword at 192 dps. i use:

 

- charging bull

- Mighty blow

- Earthshaking strike

 

charging bull knockdown enemy and you use mighty blow behind and enjoy the sight of monster totally destroyed. i advice to still get some defensive passive for be more resilient tought. if you want raw power is not him jobs, you do have the elementalist and the rogue for this. but he do have some decent survivability and some really nice damage.



#10
slayergrim

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Regular sprint is holding shift while moving