Initial Information
Since buying the game, I've played very little of the single player. I'm still level three, instead I decided to focus on the multiplayer. Here are my thoughts after playing a reasonable amount of it. I currently have keeper at level 11, archer at level 6 and legionnaire at level 8. I've unlocked the templar, yet haven't bothered to play it due to lack of interest after viewing the skill tree.
Positives
1. Challenging.
I'm sure this would change in an organized group, however with random players it's fairly difficult and this is on routine. I see a lot of complaints about the demon commander especially, claiming the other bosses are much easier and so far my experience has been almost the opposite. Sure every few rounds the commander OHKO's three people at once, however most of the time I'm finding he's not too bad. The other bosses on the other hand, have been completely destroying my parties or more so the ads have been destroying my groups. Maybe this is due to random keepers who don't use barrier and we're just slowly whittled down by the rangers, perhaps.
Overall I'm really enjoying the difficulty of it though, if it were very easy the game would cease to be fun as the combat is in my opinion, relatively basic. It needs the challenge. Imagine winning every game of chess and having no challenge?
2. Randomized.
Rogue-likes are popular for a reason, it feels different each time. It's nice.
3. Roles feel completely different to play.
Playing a tank is like playing a completely different game to playing the keeper or the archer. It helps keep the game fresh.
4. The loot can sometimes be rewarding.
There's something to be said for having progression be slow, it makes it all the sweeter when you do finally get something amazing. Finding the Templar armour in a chest was definitely an awesome surprise.
5. It's actually somewhat fun.
There are moments where the multiplayer is really enjoyable; maybe you’re able to hold off a wipe and save the group. Maybe you’re able to block everything perfectly and defeat that boss without losing HP. Maybe your barrier saves someone’s life because you cast it at that critical moment.
Negatives
1. Technical
Mics being always on, P2P hosting, games not loading properly, no text chat available. Fixes have been promised; hopefully they arrive although I'm sure we'll get stuck with this P2P system and the horrible hosts that come with it. I've also noticed serious problems with navigating the ability tree using the keyboard and mouse. You can't even view further down the tree to see if there's an ability you want later. Good luck planning your build.
Fix: Have a migrate host vote, where we can vote to have the host changed to the next best option from within the game.
Fix: Push to talk.
Fix: Add text chat, come on. It's PC, no text chat is just not good enough honestly.
Fix: Mouse control in the ability’s.
2. Platinum
Really guys? Really? You’re openly just selling all the loot people can want for real money? Did that just happen? Experience boosts are bad enough in most games but this just takes the cake. This isn't an iOS game. What on earth? Why are people okay with this? Am I missing something? It seems to me like just straight up selling power. Skins? Sure. Experience boosts, I'll live with it. Emotes or different spell effects or other little things? Yeah okay. All the chests full of items you want? No, since when is this Korean MMO?
Fix: Asking for this is pointless, clearly this isn't going away but I can try right? Add cosmetics, not items for sale.
3. The classes seem so samey
Having looked at the skill tree for the Templar and the legion, they seem extremely similar with only a few changes. I'd of liked much more diversity honestly. Maybe this isn't the case with other switches such as the archer for the assassin or the keeper for the arcane warrior though.
Fix: This is based on too little experience but I wanted to add it anyway because relatively first impressions are important.
4. Four actives
Who thought this was acceptable? Four actives? I have enough buttons to have more than four skills, thanks for asking. This is just sad honestly, four skills just limits builds. Even most aRPGs allow more than four skills, usually resting at six while others allow for near unlimited amounts. You’re already using a fairly basic combat system and then you decide hey, know what's a great idea? Let's make sure they only use four skills! It's not even four skills, because most classes seem to have one that you really can't drop, for instance the tanks shield wall or the keepers barrier. Actually, we have three skill choices.
Fix: More actives. Simple. It works in single player, it can work in multiplayer. There's no excuse. This isn't good enough. Eight at minimum. Passives really aren't fun, sorry.
5. Serious lack of content
Three maps and three bosses, need I say more? I really don't care if there being added later, the game is released now and frankly this just isn't enough. I was thinking that the second difficulty would be new maps and new bosses instead of just stat increases. Count me disappointed.
Fix: Well this is a complaint, it can't be fixed. It's already released; adding more later is the only solution down the line.
6. Not enough voice acted lines.
I swear, when you've heard the character make the same statement for the fifth time in one run, you’re doing something wrong. The characters talking to each other is cool, however there needs to be way more lines or it's just annoying. It's like something you'd see in one of those really dreadful games that ends up being known for how bad it is, multiple YouTube videos are created of it and it's generally just considered a joke.
Conclusion
In conclusion I'd say that the multiplayer is somewhat fun; however there are so many things wrong with it, that it feels like a cheap tacked on mode for advertising purposes and as an extra revenue generator in an already full priced release. The multiplayer has serious technical issues and a condemning lack of content. Frankly, it feels like a mod and not a particularly good one either. If platinum wasn't being sold, I'd be okay with the lack of content and say fine, it's a mode that probably didn't take all that long. It reused mobs from the single player, maps from the single player and has very little voice work committed to it. However, it's being monetized in the worst way possible and when you do that, expectations of quality go way up. Sadly, this falls short on meeting expectations. When you’re monetizing the mode, in my opinion it should stand on its own. Not impressed and frankly, disappointed.





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