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Impressions of the Multiplayer - Mixed to Negative (PC)


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#1
Traders

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Initial Information

 

Since buying the game, I've played very little of the single player. I'm still level three, instead I decided to focus on the multiplayer. Here are my thoughts after playing a reasonable amount of it. I currently have keeper at level 11, archer at level 6 and legionnaire at level 8. I've unlocked the templar, yet haven't bothered to play it due to lack of interest after viewing the skill tree.

 

Positives

 

1. Challenging.

 

I'm sure this would change in an organized group, however with random players it's fairly difficult and this is on routine. I see a lot of complaints about the demon commander especially, claiming the other bosses are much easier and so far my experience has been almost the opposite. Sure every few rounds the commander OHKO's three people at once, however most of the time I'm finding he's not too bad. The other bosses on the other hand, have been completely destroying my parties or more so the ads have been destroying my groups. Maybe this is due to random keepers who don't use barrier and we're just slowly whittled down by the rangers, perhaps.

 

Overall I'm really enjoying the difficulty of it though, if it were very easy the game would cease to be fun as the combat is in my opinion, relatively basic. It needs the challenge. Imagine winning every game of chess and having no challenge?

 

2. Randomized.

 

Rogue-likes are popular for a reason, it feels different each time. It's nice.

 

3. Roles feel completely different to play.

 

Playing a tank is like playing a completely different game to playing the keeper or the archer. It helps keep the game fresh.

 

4. The loot can sometimes be rewarding.

 

There's something to be said for having progression be slow, it makes it all the sweeter when you do finally get something amazing. Finding the Templar armour in a chest was definitely an awesome surprise.

 

5. It's actually somewhat fun.

 

There are moments where the multiplayer is really enjoyable; maybe you’re able to hold off a wipe and save the group. Maybe you’re able to block everything perfectly and defeat that boss without losing HP. Maybe your barrier saves someone’s life because you cast it at that critical moment.

 

Negatives

 

1. Technical

 

Mics being always on, P2P hosting, games not loading properly, no text chat available. Fixes have been promised; hopefully they arrive although I'm sure we'll get stuck with this P2P system and the horrible hosts that come with it. I've also noticed serious problems with navigating the ability tree using the keyboard and mouse. You can't even view further down the tree to see if there's an ability you want later. Good luck planning your build.

 

Fix: Have a migrate host vote, where we can vote to have the host changed to the next best option from within the game.

 

Fix: Push to talk.

 

Fix: Add text chat, come on. It's PC, no text chat is just not good enough honestly.

 

Fix: Mouse control in the ability’s.

 

2. Platinum

 

Really guys? Really? You’re openly just selling all the loot people can want for real money? Did that just happen? Experience boosts are bad enough in most games but this just takes the cake. This isn't an iOS game. What on earth? Why are people okay with this? Am I missing something? It seems to me like just straight up selling power. Skins? Sure. Experience boosts, I'll live with it. Emotes or different spell effects or other little things? Yeah okay. All the chests full of items you want? No, since when is this Korean MMO?

 

Fix: Asking for this is pointless, clearly this isn't going away but I can try right? Add cosmetics, not items for sale.

 

3. The classes seem so samey

 

Having looked at the skill tree for the Templar and the legion, they seem extremely similar with only a few changes. I'd of liked much more diversity honestly. Maybe this isn't the case with other switches such as the archer for the assassin or the keeper for the arcane warrior though.

 

Fix: This is based on too little experience but I wanted to add it anyway because relatively first impressions are important.

 

4. Four actives

 

Who thought this was acceptable? Four actives? I have enough buttons to have more than four skills, thanks for asking. This is just sad honestly, four skills just limits builds. Even most aRPGs allow more than four skills, usually resting at six while others allow for near unlimited amounts. You’re already using a fairly basic combat system and then you decide hey, know what's a great idea? Let's make sure they only use four skills! It's not even four skills, because most classes seem to have one that you really can't drop, for instance the tanks shield wall or the keepers barrier. Actually, we have three skill choices.

 

Fix: More actives. Simple. It works in single player, it can work in multiplayer. There's no excuse. This isn't good enough. Eight at minimum. Passives really aren't fun, sorry.

 

5. Serious lack of content

 

Three maps and three bosses, need I say more? I really don't care if there being added later, the game is released now and frankly this just isn't enough. I was thinking that the second difficulty would be new maps and new bosses instead of just stat increases. Count me disappointed.

 

Fix: Well this is a complaint, it can't be fixed. It's already released; adding more later is the only solution down the line.

 

6. Not enough voice acted lines.

 

I swear, when you've heard the character make the same statement for the fifth time in one run, you’re doing something wrong. The characters talking to each other is cool, however there needs to be way more lines or it's just annoying. It's like something you'd see in one of those really dreadful games that ends up being known for how bad it is, multiple YouTube videos are created of it and it's generally just considered a joke.

 

Conclusion

 

In conclusion I'd say that the multiplayer is somewhat fun; however there are so many things wrong with it, that it feels like a cheap tacked on mode for advertising purposes and as an extra revenue generator in an already full priced release. The multiplayer has serious technical issues and a condemning lack of content. Frankly, it feels like a mod and not a particularly good one either. If platinum wasn't being sold, I'd be okay with the lack of content and say fine, it's a mode that probably didn't take all that long. It reused mobs from the single player, maps from the single player and has very little voice work committed to it. However, it's being monetized in the worst way possible and when you do that, expectations of quality go way up. Sadly, this falls short on meeting expectations. When you’re monetizing the mode, in my opinion it should stand on its own. Not impressed and frankly, disappointed.


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#2
stysiaq

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It shows that you came here from games like League of Legends. Microtransactions in general are cancer, but calling the way it is right now "selling power" is wrong. It's a full on-scam, because the way chests were in ME3 and here you have absolutely no guarantee that you'll get anything useful. Therefore most of us will never buy a chest for real money.

 

Seriously, experience boosters would be more of directly selling power.



#3
stysiaq

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I'd agree on the 4 active skills. They are, most of the times, 3 skills. While I like the skills in general, I don't like that some skills were made as a core mechanic of a character. You won't spot a Keeper without Barrier, a Katari should and will always use the charge, etc.



#4
Catastrophy

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PC:

Add CTDs to the negatives, I had two three today.

 

And clunky control, the game needs snap character to view (so I can go backwards and sideways looking in one direction), targetting is meh, too.

 

And who thought it's be a good idea to enable the console by default? I frequently hit the button.



#5
Sir Jessku

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Here here OP, I agree wholeheartedly.



#6
Alamadis

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Just a few things I felt like replying to.

 

P1 - Each of the bosses has its own unique challenge which I do enjoy, but I do wish there were more of them.  I'd say the fire mage is basically a joke compared to the others.  You can ignore her and she won't matter.  You can focus her and she won't matter.  She is an hp dummy you need to kill before her mobs kill you.  If you have a tank it's an even bigger joke.  That's on threatening at least, can't speak for perilous as I haven't done it.  The demon boss at least requires certain things to make the fight easier.  Either a barrier user who is capable, heavy dps, or a tank to hold its aggro and trivialize the entire fight.

 

N1 - You know you can click and drag the skill page up right?  You can see your skill tree at any time.  It's not the most efficient setup, but it certainly doesn't prevent you from viewing it.

 

N2 - Was the same way in Mass effect.  I've played Mass effect 3 multi since launch and never purchased a pack.  It's not required and it's random anyway.  Some people like gambling but it is in no way a big deal.

 

N3 - Though many passives and a few skills are the same, the difference in play style is potentially very different even within a role.  The Legionnaire and Templar play very differently unless you actively seek to spec them the same way.  The Reaver and Katari are quite different as well depending on your skill selections.  You can be different or you can be similar.  Up to you.

 

N4 - I dislike having only 4 skills and agree that it's annoying.  Some classes would be stupid overpowered otherwise though.  A Legionnaire with more than 4 slots would be impossible to kill.  It's already an incredible tank, but with fewer slots it becomes a question of balancing offense and defense or focusing on one role.  So, while I don't prefer it, I do think it has merits.

 

My issues are more with certain control issues, p2p, the partial reincarnation of the ME3 multi shockwave bug through Reaver's rampage, limited variety, no push to talk, etc.  



#7
Peer of the Empire

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The Templar and the Legionnaire are very samey, but somehow I have a feeling I will enjoy the Templar, whereas I hate the Legionnaire and was about to stop playing until I unlocked the Katar.

 

Repeating myself from other threads, but they've obviously thought long and hard about how to extract real money from players in the store.  And, because of the D&D background, when they do add new modes and difficulties they want to try to get players used to the idea of tanking beforehand so that there will be some capacity to carry new gameplay.

 

But it's a big risk.  If you don't like the first 3 classes and cannot teach moronic pubs then it will be a very long tedium before anything fun unlocks



#8
tbxvividos

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Initial Information


Since buying the game, I've played very little of the single player. I'm still level three, instead I decided to focus on the multiplayer. Here are my thoughts after playing a reasonable amount of it. I currently have keeper at level 11, archer at level 6 and legionnaire at level 8.

Stopped reading thread right here because you lied when you said you've played a reasonable amount.

That's 3 matches on keeper, barely more than 1 match on archer, and barely more than 2 matches on legionnaire.

No perilous experience.
no prestige
no playstyle-changing unique gear.
never played most of the classes.

Someone could spend a day watching YouTube or twitch and know as much or more than you do. Probably more, because streamers don't play on routine with starter classes and no gear.

#9
Traders

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I'd have to disagree with the people who say that the chest buying isn't a big deal due to it's random nature. It's still a chance at great gear and even if you don't get anything great, you still have crafting supplies from it. Crafting makes you more powerful, pretty much plain and simple. The only reason I'd say experience boosts are less of an offense is because level 20 will be reached very quickly, whereas perfect gear generally isn't. There also doesn't appear to be a level required to equip either.

 

Someone could drop say £120 and instantly have 16,800 platinum. That's 67 large chests, 336 items and 336 potions. That's a huge chance to find some amazing loot, plus a huge amount of crafting materials. It's definitely buying a serious advantage.

 

Sure it's not PvP, so it's maybe less of a big deal than in a PvP game, but still..it has leaderboards so it's competetive in a sense.



#10
Traders

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Stopped reading thread right here because you lied when you said you've played a reasonable amount.

That's 3 matches on keeper, barely more than 1 match on archer, and barely more than 2 matches on legionnaire.

No perilous experience.
no prestige
no playstyle-changing unique gear.
never played most of the classes.

Someone could spend a day watching YouTube or twitch and know as much or more than you do. Probably more, because streamers don't play on routine with starter classes and no gear.

 

Three matches to reach level 11? You're hilarious. Maybe if the game wasn't so basic, I'd need to spend more time. What am I going to see playing more? Basic stat increase difficulties that offer zero new mechanics, enemies, bosses or maps. Just "you have grinded enough to gain some stat increases, now we're going to scale the enemies to your new stats! Repeat!"

Seriously, I hate difficulty increases that are solely stat based. It's a horrible way to increase difficulty. New mechanics, smarter AI, new attacks, new enemies, new bosses. That's how you increase difficulty in a game. I pity anyone who takes the time to watch multiplayer footage. Within an hour or two they will have spoiled literally all the content for themselves.

I see no reason to play the multiplayer mode in this game over either an aRPG like path of exile or diablo, or an action MMO such as TERA. It's just barren of content, as P2W as it gets with pathetic customization. It really does feel like an iOS game. It ticks all the boxes:

1. Insanely slow progression with the option to spend unfair amounts of money to speed it up. Check.

2. Basic combat with few amounts of active abilitys. Check.

3. Low amounts of content, made to last for a long time due to progression gating and stat scaling enemies. Check.

4. Buggy and feels as though no love went into creating it at all. Check.


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#11
tbxvividos

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I'd have to disagree with the people who say that the chest buying isn't a big deal due to it's random nature. It's still a chance at great gear and even if you don't get anything great, you still have crafting supplies from it. Crafting makes you more powerful, pretty much plain and simple. The only reason I'd say experience boosts are less of an offense is because level 20 will be reached very quickly, whereas perfect gear generally isn't. There also doesn't appear to be a level required to equip either.

Someone could drop say £120 and instantly have 16,800 platinum. That's 67 large chests, 336 items and 336 potions. That's a huge chance to find some amazing loot, plus a huge amount of crafting materials. It's definitely buying a serious advantage.

Sure it's not PvP, so it's maybe less of a big deal than in a PvP game, but still..it has leaderboards so it's competetive in a sense.

Your viewpoint is flawed. Because rng.

Last night I played for about 8 hours straight with a few friends. I spent all my gold on large chests. One of my friends spent all his gold on a variety of chest sizes. I also spent $60 on plat which got me what like 30 more large chests? He got 10 or so (give or take 1) unique lvl 20+ weapons with awesome stats. One of the other guys got 2. I got 1.

where's my advantage?

(And don't say crafting mats because I already have a stockpile of unique runes, all classes unlocked, and rare armors for most of them - all unlocked via gold. The only thing that matters when you have threatening/perilous on farm is weapons and to a much lesser extent accessories and upgrades)


Also, you're welcome for the dlc that you're going to get for free because of people like me.

#12
Traders

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Your viewpoint is flawed. Because rng.

Last night I played for about 8 hours straight with a few friends. I spent all my gold on large chests. One of my friends spent all his gold on a variety of chest sizes. I also spent $60 on plat which got me what like 30 more large chests? He got 10 or so (give or take 1) unique lvl 20+ weapons with awesome stats. One of the other guys got 2. I got 1.

where's my advantage?

(And don't say crafting mats because I already have a stockpile of unique runes, all classes unlocked, and rare armors for most of them - all unlocked via gold. The only thing that matters when you have threatening/perilous on farm is weapons and to a much lesser extent accessories and upgrades)


Also, you're welcome for the dlc that you're going to get for free because of people like me.

 

You don't seem to understand how basic math works.

 

RNG is not an excuse for selling items.

 

Let me teach you how averages work since you seem to be having great difficulty understanding the concept of averages.

 

Let's say I play for 10 hours and earn 10 chests. Not accurate to the amount you'd actually earn, doesn't matter this is an example. You have ten chances to get valuable loot.

 

Now let's say I play for an hour but drop £120 to buy a bonus 37 chests. Now I have 38 chests, I put in less effort but weirdly, I have a much better chance on average to get better items and to be straight up more powerful than the player who put in ten hours of play. I bought an advantage, if I hadn't spent that, I'd have one chest.

 

Don't even try to spin it any other way. It's an advantage. The player who spends will have better items and so therefore be more powerful than the guy who doesn't, if he doesn't get anything he can just keep on spending until he does. The guy who played though, he can't keep playing. He has to live his life. If someone has unlimited funds, they will always be more powerful than you if they want to be, no matter what you do. That is why it's P2W. With enough money, you will win. You can just keep firing money at the game until RNG dictates that you have the better items and there is nothing anyone can do about it.

 

I don't have a clue what DLC your speaking of, however I'm still stinging from blood dragon armor. I don't really want to repeat that.



#13
KineticSymphony

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The people who buy platinum fund the FREE DLC multiplayer will get.You can open more boxes hourly with real money but RNG and the fact that you're playing WITH them and not against them is why it doesnt matter. You're afraid of the offchance someone drops $1000 on platinum to progress faster than you? Why exactly does that even bother you? For each box they have just as good a chance to get anything decent as a player who never pays for platinum. And again since its RNG theres always the chance the person who actually did drop a $1,000 will certainly have crafting materials but prolly never scored a decent weapon etc for it to mater anyway.

^This is more than enough reason why its acceptable.



#14
stysiaq

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I'd have to disagree with the people who say that the chest buying isn't a big deal due to it's random nature. It's still a chance at great gear and even if you don't get anything great, you still have crafting supplies from it. Crafting makes you more powerful, pretty much plain and simple. The only reason I'd say experience boosts are less of an offense is because level 20 will be reached very quickly, whereas perfect gear generally isn't. There also doesn't appear to be a level required to equip either.

 

Someone could drop say £120 and instantly have 16,800 platinum. That's 67 large chests, 336 items and 336 potions. That's a huge chance to find some amazing loot, plus a huge amount of crafting materials. It's definitely buying a serious advantage.

 

Sure it's not PvP, so it's maybe less of a big deal than in a PvP game, but still..it has leaderboards so it's competetive in a sense.

 

 

I'd say that if someone is willing to spend 120 GBP more on this game then I'll let him have the best equipment in the game, I really don't mind it. Yes, because it's not a PvP, yes because gold and exp from missions are shared (so basically if you're playing with someone who bought some chests for real money you benefit from that) and the game having a "ranking" does not equal the game being competetive - and if it means it to you then I feel sorry for you.


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#15
stysiaq

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You don't seem to understand how basic math works.

 

RNG is not an excuse for selling items.

 

Let me teach you how averages work since you seem to be having great difficulty understanding the concept of averages.

 

Let's say I play for 10 hours and earn 10 chests. Not accurate to the amount you'd actually earn, doesn't matter this is an example. You have ten chances to get valuable loot.

 

Now let's say I play for an hour but drop £120 to buy a bonus 37 chests. Now I have 38 chests, I put in less effort but weirdly, I have a much better chance on average to get better items and to be straight up more powerful than the player who put in ten hours of play. I bought an advantage, if I hadn't spent that, I'd have one chest.

 

Don't even try to spin it any other way. It's an advantage. The player who spends will have better items and so therefore be more powerful than the guy who doesn't, if he doesn't get anything he can just keep on spending until he does. The guy who played though, he can't keep playing. He has to live his life. If someone has unlimited funds, they will always be more powerful than you if they want to be, no matter what you do. That is why it's P2W. With enough money, you will win. You can just keep firing money at the game until RNG dictates that you have the better items and there is nothing anyone can do about it.

 

I don't have a clue what DLC your speaking of, however I'm still stinging from blood dragon armor. I don't really want to repeat that.

 

The game is cooperative. One's items are an advantage to the whole team. I don't know why you keep viewing it as a kind of competition. Items are literally just bigger numbers to your skills and bigger damage. If your team will swing bigger numbers then even a poor bystander like you or me has an easier game, thus he gathers gold for chests faster. The same goes for leveling up, resulting in your characters swinging bigger numbers faster.

 

Is this something you can't stand for? People having an ability to pay have a chance for quicker bigger colorful numbers? Do you think that #1 in the world rank will get a $10 000 christmas gift card or sth? Or if it comes with any "prestige", or that frankly, anyone cares? Let me tell you, the guys who came on BSN ME3MP forum and mentioned their N7/challenge rank or were butthurt because of people ho cheated challenge points were usually the biggest douchebags.


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#16
Catastrophy

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The game is cooperative. One's items are an advantage to the whole team. I don't know why you keep viewing it as a kind of competition. Items are literally just bigger numbers to your skills and bigger damage. If your team will swing bigger numbers then even a poor bystander like you or me has an easier game, thus he gathers gold for chests faster. The same goes for leveling up, resulting in your characters swinging bigger numbers faster.

 

Is this something you can't stand for? People having an ability to pay have a chance for quicker bigger colorful numbers? Do you think that #1 in the world rank will get a $10 000 christmas gift card or sth? Or if it comes with any "prestige", or that frankly, anyone cares? Let me tell you, the guys who came on BSN ME3MP forum and mentioned their N7/challenge rank or were butthurt because of people ho cheated challenge points were usually the biggest douchebags.

I think it comes down to feelings of envy and being treated unfair, when you look at the amount of time and the rewards you got. You can ignore them if the game still allows you to have fun. Then the guy who bought the gear is just the buddy who helps you along.



#17
tbxvividos

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I don't have a clue what DLC your speaking of

 

i understand how math works perfectly, you're the one who doesn't have a clue what they're talking about.

 

Mass Effect 3 got a LOT of FREE DLC over the year and a half after its launch, BECAUSE PEOPLE SPENT MONEY IN THE CASH SHOP. DLC which pretty much everyone unanimously agrees made the game a LOT better.

 

the developers have already stated THEY WILL BE DOING THE SAME THING FOR THIS GAME.

 

 

now

 

you can have people like me PAYING BIOWARE/EA MONEY for RNG CHESTS that DONT ALWAYS EVEN GIVE ME AN ADVANTAGE and then YOU can get FREE DLC

 

or you can NOT have a cash shop and YOU will have to PAY for every single DLC.

 

 

so stop your crying and start thinking for once in your life. i just saved you money and you're acting like an ungrateful little brat.

 

 

oh and also, it's especially funny that you'd try and say i dont understand averages when your very same post details your complete lack of understanding of them.

averages are nifty little statistics that dont always amount to anything in real life situations.

because in my real life situation, where i ACTUALLY spent money on chests, i got less useable items than the guy i was grouped with who didnt spend any cash. in order for the average to balance out, he would have had to also spend money on chests, get nothing good, stay grouped with me, keep running games, and wait for me to get the same number of useable gear via gold.

that's not what happened.

that's what would have happened if the average was applicable.

but that's not what happened.

sometimes averages dont equate to anything other than a number you have in your head and try to pass yourself off as intelligent by using.

 

plain and simple, you're wrong.


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#18
PurpGuy1

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I've played nearly 1500 hours of ME3MP, but I have a hard time getting motivated for DAMP.  Every 2 or 3 days I'll say to myself "Gee, I should play some DAMP today", then I make it through 2 or 3 games and that's enough for the next 2 or 3 days.



#19
kudzu

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I mostly agree with the initial assessment, though I really don't care whether other people spend their money on platinum or not.

I thought I might like the multiplayer as I liked both DA and ME (and the attached ME3-Coop), but that's just not the case. The way it is now it's a pretty basic loot-grind, of which there are dozens most of which are better thought out.

As it is the game reminds me kind of of WoW, if you took out the open-world part, limited everyone to four active abilities, made most abilites only usable while standing still and obscured basic gameplay mechanics (like threat and debuffs on enemies). All those taken together with a UI that's pretty bare-bones during gameplay and hilariously over-complicated during character-setup, mostly - it seems to be the general consensus - due to it being designed for consoles and controller-input.

That a significant part of the community fails at understanding elementary gamplay tactics like using line of sight and not using a healing urn if nobody is wounded is a problem in itself. One that might be alleviated if I could at least communicate with the other members of my pug, but alas I neither speak French, nor any eastern or northern European languages. And though we sometimes get by speaking English it probably still wasn't the best of ideas to put everyone in the same player-pool.

Essentially, I'm disappointed. Oh well, there's still the single-player mode.



#20
Eelectrica

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I had a bit of a look at DAMP. It's not for me.
if I was to be brutally honest ME3MP broke me. I can't climb the mountain again.
hope people who stick with it enjoy it. I came for the single player game and am happy with it. Going to be sinking a lot of time there I think.

Bioware don't want me playing anyway since I won't be buying platinum.

I might take another look when the map packs drop I suppose.

#21
Traders

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Let me try, one more time to explain averages since someone here still doesn't understand. He is still using him and his friend as an example. Here's some information for you, nobody cares about you and your friends few chests, you spent a tiny amount of money. Your irrelevant as far as figures go. It's a tiny picture. Take a look at the big picture, people who pay will have better gear than those who don't. If they don't get what they want, they can simply fire more money at the game until they do get the loot they want. If you sample 10,000 paying players and then 10,000 non paying players who have played the same amount of time, the paying players WILL have better and more items than those who chose not to pay. There are alot of people out there with near unlimited disposable income, they will spend thousands of pounds and nobody else will have a chance to compete, WoW is a Co-Op game. It doesn't mean world firsts don't matter. They do. Even Co-Op games are still competitive.

 

Here's another little thought I'm going to share with you. Say the new content is released, everyone will be level 20 so then it comes to gear. Who are they going to take? You who played for 100 hours, you have pretty damn good gear and invested alot of time or the guy who spent thousands and has opened 10x as many chests as you can ever dream of. It's not going to be a PuG fest for long, it'll come down to gear and premades and those who don't pay will be left in the cold, competing and going for world firsts is important to some players, it'll be impossible as long as the system is like this. Don't even pretend the combat has a high enough learning curve for you to substitute gear for skill.

 

I find it entertaining that people are still defending this platinum system. Hilarious. Companies really do have the majority of you eating out of the palm of their hands don't they? Modern gamers, really do make me sick sometimes. Let's look at facts:
 

FACT: The game is a full priced release. It is not subscription based as it's mostly a single player game.

FACT: The game doesn't have dedicated servers, hence very low running costs because the buck is passed to the players instead.

FACT: The multi-player has very little content and does not stand on it's own.

FACT: With enough money, you WILL have the best gear. You can simply buy hundreds or indeed thousands of chests until you do. Maybe you say that's unrealistic, if you do then you are ignorant of the income many people have. Look at Path of exile, so many players essentially donate in the thousands via supporter packs.

 

Path of exile is in fact a flawless way for me to make my point. For those who don't know, that game is free to play. It's business model is entirely cosmetic and stash tabs. As far as game-play goes, it's entirely CO-OP. There's a PvP arena sure, but it's really not taken seriously. The competition comes from racing and completing the hardest content. There would be OUTRAGE if they sold currency or items. It's also not peer to peer so they have actual server costs. It's also a much smaller company. Still, they pull it off. They have a fair business model, and then you have a huge company with an unfinished dungeon crawling mode on a P2P connection, it's ridiculously buggy and yet their business model consists of selling items. Random or not, they still sell loot. On top of everything else, you need to pay for a full priced game (albeit a good one) to get access to it in the first place.

 

If you really believe that people being able to buy gear doesn't effect you, then you are clearly way too trusting and/or ignorant of how these things work. Do you know how they get you to speed it up? By making it unfairly slow! That's right, everyone else will have much slower progression. It's pretty much proven, have a look at any F2P MMO, have a look at League of Legends or basically any free to play game that isn't made by Valve. Have a look at iOS games. Progression will be slowed and loot will be rarer to keep you around as a cash cow, plain and simple.

 

They are selling you content that should of been there to begin with at an extreme premium via the cash shop and the majority are too blind to even realize what's happening here. Three maps and three bosses in a triple A multi player mode in 2014? Get real. It's unfinished, frankly it should be provided for free without a cash shop just to complete the product. As for "It's Co-Op so it doesn't matter!" Tell that to the competitive racers in Path of Exile, Diablo 3. World first guilds in WoW. Co-Op within your little group, yes. A competition overall. That's a fact. Get out of the pug mentality, you'll need a premade to do the hardest content. It'll be known groups going for the first clear when new content is released and who'll get it? The people who spend money to pay for the content that should be in the game to begin with.

 

Imagine if when the WoW expansion released, Blizzard offered the ability to buy loot boxes. Would it be fine because it's a Co-Op game and their team mates having better gear makes it easier? Hell no, players would be rioting and demanding refunds.



#22
steamcamel

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I look forward to trying out multiplayer. I'm sure it's interesting in theory, but at the moment, it's an unplayable cesspool.

 

I can't join quick matches without getting disconnected or joining a lag fest from hell with rubberbanding and invisible foes.

 

If I try hosting, it takes an eternity for people to join, and when the game finally starts, half the team disconnects or my game crashes to the desktop.

Dedicated servers? Who needs that. And it's not possible to start a game with friends, because apparently we're not ready for that yet.

 

Voices are on by default, because everyone loves to listen to mouthbreathing, screaming children and coughs by default, right? Good luck muting while the game is stuck in infinite load.

 

Dragon age inquisition sets a new standard in dysfunctional multiplayer.


  • PurpGuy1 aime ceci

#23
PurpGuy1

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Three matches to reach level 11? You're hilarious. Maybe if the game wasn't so basic, I'd need to spend more time. What am I going to see playing more? Basic stat increase difficulties that offer zero new mechanics, enemies, bosses or maps. Just "you have grinded enough to gain some stat increases, now we're going to scale the enemies to your new stats! Repeat!"

Seriously, I hate difficulty increases that are solely stat based. It's a horrible way to increase difficulty. New mechanics, smarter AI, new attacks, new enemies, new bosses. That's how you increase difficulty in a game. I pity anyone who takes the time to watch multiplayer footage. Within an hour or two they will have spoiled literally all the content for themselves.

I see no reason to play the multiplayer mode in this game over either an aRPG like path of exile or diablo, or an action MMO such as TERA. It's just barren of content, as P2W as it gets with pathetic customization. It really does feel like an iOS game. It ticks all the boxes:

1. Insanely slow progression with the option to spend unfair amounts of money to speed it up. Check.

2. Basic combat with few amounts of active abilitys. Check.

3. Low amounts of content, made to last for a long time due to progression gating and stat scaling enemies. Check.

4. Buggy and feels as though no love went into creating it at all. Check.

 

Liked for Tera.  That game was ALMOST good, until I tried the one PvP battleground and saw tanks 1 shotting and getting 1 shot.  It was just a massive zerg/derpfest.  The PvE was pretty solid though.  I actually found myself comparing DAMP to Tera yesterday and wishing Tera had better PvP.

 

Also, when comparing this to an action MMO like Tera or Diablo or whatever, you have to consider that many of those games typically have monthly subscription fees, which DAMP does not have.  The DAMP cash shop is fine because it allows those with extra cash to drop some on the game, supporting it for the community as a whole, even the players who don't pay anything.

 

 


That a significant part of the community fails at understanding elementary gamplay tactics like using line of sight and not using a healing urn if nobody is wounded is a problem in itself.

 

 

That always pissed me off playing Teenage Mutant Ninja Turtles in the mall arcade, when someone with full HP would pick up the Pizza the second it was onscreen.  20 years later on Xbox Live, that hasn't changed.

 

 

 WoW is a Co-Op game. It doesn't mean world firsts don't matter. They do. 

 

They don't.

 

Hey btw I have cancer and the opportunity to play for 23 hours a day, so I will open 23x more chests than you, add me to your hate list for unfair advantages



#24
Haybra

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I wish the ingame purchases were removed or at list limited to outfits / voices / Non-Equipment related stuff.  This of course won't happen as its such a huge cash boost for EA.

 

Im still rather blue to the DAMP experience, but I've yet to feel in total control of my character.  Going to try and play with a gamepad today as see if that helps my gameplay.

 

My major complaint is the battle tactics.  They copied ME3MP pretty closely.  The problem with that is ME3 gameplay supported aiming, taking cover, ect.  DAMP just doesn't give you the same options.  Range combat is already rather boring, holding left mouse key without focusing on attack points does nothing for me.   As one commenter made a refrence to TERA.  If range combat was more like that I believe it would improve the GP greatly. 

 

I am hopefully it will get better as I play more, but at this time I would not be able to recommend DAMP to anyone.

 

 



#25
stysiaq

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Let me try, one more time to explain averages since someone here still doesn't understand. He is still using him and his friend as an example. Here's some information for you, nobody cares about you and your friends few chests, you spent a tiny amount of money. Your irrelevant as far as figures go. It's a tiny picture. Take a look at the big picture, people who pay will have better gear than those who don't. If they don't get what they want, they can simply fire more money at the game until they do get the loot they want. If you sample 10,000 paying players and then 10,000 non paying players who have played the same amount of time, the paying players WILL have better and more items than those who chose not to pay. There are alot of people out there with near unlimited disposable income, they will spend thousands of pounds and nobody else will have a chance to compete, WoW is a Co-Op game. It doesn't mean world firsts don't matter. They do. Even Co-Op games are still competitive.

 

Here's another little thought I'm going to share with you. Say the new content is released, everyone will be level 20 so then it comes to gear. Who are they going to take? You who played for 100 hours, you have pretty damn good gear and invested alot of time or the guy who spent thousands and has opened 10x as many chests as you can ever dream of. It's not going to be a PuG fest for long, it'll come down to gear and premades and those who don't pay will be left in the cold, competing and going for world firsts is important to some players, it'll be impossible as long as the system is like this. Don't even pretend the combat has a high enough learning curve for you to substitute gear for skill.

 

I find it entertaining that people are still defending this platinum system. Hilarious. Companies really do have the majority of you eating out of the palm of their hands don't they? Modern gamers, really do make me sick sometimes. Let's look at facts:
 

FACT: The game is a full priced release. It is not subscription based as it's mostly a single player game.

FACT: The game doesn't have dedicated servers, hence very low running costs because the buck is passed to the players instead.

FACT: The multi-player has very little content and does not stand on it's own.

FACT: With enough money, you WILL have the best gear. You can simply buy hundreds or indeed thousands of chests until you do. Maybe you say that's unrealistic, if you do then you are ignorant of the income many people have. Look at Path of exile, so many players essentially donate in the thousands via supporter packs.

 

Path of exile is in fact a flawless way for me to make my point. For those who don't know, that game is free to play. It's business model is entirely cosmetic and stash tabs. As far as game-play goes, it's entirely CO-OP. There's a PvP arena sure, but it's really not taken seriously. The competition comes from racing and completing the hardest content. There would be OUTRAGE if they sold currency or items. It's also not peer to peer so they have actual server costs. It's also a much smaller company. Still, they pull it off. They have a fair business model, and then you have a huge company with an unfinished dungeon crawling mode on a P2P connection, it's ridiculously buggy and yet their business model consists of selling items. Random or not, they still sell loot. On top of everything else, you need to pay for a full priced game (albeit a good one) to get access to it in the first place.

 

If you really believe that people being able to buy gear doesn't effect you, then you are clearly way too trusting and/or ignorant of how these things work. Do you know how they get you to speed it up? By making it unfairly slow! That's right, everyone else will have much slower progression. It's pretty much proven, have a look at any F2P MMO, have a look at League of Legends or basically any free to play game that isn't made by Valve. Have a look at iOS games. Progression will be slowed and loot will be rarer to keep you around as a cash cow, plain and simple.

 

They are selling you content that should of been there to begin with at an extreme premium via the cash shop and the majority are too blind to even realize what's happening here. Three maps and three bosses in a triple A multi player mode in 2014? Get real. It's unfinished, frankly it should be provided for free without a cash shop just to complete the product. As for "It's Co-Op so it doesn't matter!" Tell that to the competitive racers in Path of Exile, Diablo 3. World first guilds in WoW. Co-Op within your little group, yes. A competition overall. That's a fact. Get out of the pug mentality, you'll need a premade to do the hardest content. It'll be known groups going for the first clear when new content is released and who'll get it? The people who spend money to pay for the content that should be in the game to begin with.

 

Imagine if when the WoW expansion released, Blizzard offered the ability to buy loot boxes. Would it be fine because it's a Co-Op game and their team mates having better gear makes it easier? Hell no, players would be rioting and demanding refunds.

 

 

1) No, they aren't. Stop trying to prove you're too stupid to insult. Please.

 

2) Yeah, I totally see people paying $1000s on top of the regular price.

 

3) "Defending" does not equal "not minding". Every microtransacion system is cancerous. But as long it's not VITAL to your success in the game - and this success is being possible to beat the highest difficulty while having fun - it's nothing that should bother you. From the looks of it you are just filled with envy because you can't spare a couple of bucks more on the entertainment, and SOMEBODY SOMEWHERE can.

 

4) Yes, and I say that the single player campaign with good enough story, replayability and playtime warrants a full price on it's own. There are people that will never touch MP mode. MP is just an addition, like in ME3.

 

5) More of the "some people has monies" envy. Get over it, or get a well paid job or maybe even better - start to pity the fools who sink so much money into a F2P game they won't play in a couple of years insted, idk, paying for Chinese classes.

 

6) "This game has PVP but it's not competetive, because I just said it".

 

7) A bussiness model that most of us don't take seriously. My assumption is just as good as your "nobody treats PoE PvP seriously".

 

8) It affects me. As it's a coop game then I am more likely to run into teammates that despite lower playtime will hold their own or even carry me because of ridiculously good gear they bought with the money they earned.

9) After a few days I have all the characters already unlocked and every 1 or 2 games I open a big chest. There are no Exp boosters, so I know that my level progress is exactly the same as Warren Buffets', who spent a million dollars for DAMP already, but played as many hours as I did. If you want to argue that it's UNFAIRLY SLOW, then I can't really argue with that.

 

10) Valve's late bussiness practices are as good as any other's companys, stop treating them as a holy cow. And the extent to which platinum affects DAMP compared to, idk, LoL, isn't even a tiny fraction. As I said, after a few days and maybe 15 hours playtime I unlocked all 9 locked characters. Now try to do it in LoL in the same time (with the characters that aren't on sale but cost the regular 3000-something or 6000-something points from play. Also, most of such games - like LoL or Path of Exile - have content that can be unlocked ONLY with real cash. DAMP doesn't fall into that category.

 

11) Oh yeah, Illuminati blinded all of us fools, or you are a huge drama queen. One of the two, I'm certain.

 

12) Yes, because more content is upcoming and it's as you said - the game is primarily SP with a long, replayable campaign. BioWare always made SP cRPGs and that's the focus with Inquisition.

 

13) You mean, multiplayer oriented hack 'n slashes that have their problems as well (remember Diablo III trainwreck launch, abysmal auction house and so on?)? YOU get real. Stop comparing full multiplayer releases to a SP release with a multiplayer COMPONENT. 

 

Lastly, stop contradictiong yourself. You ****** about the lack of content. And I agree, the amount of content is very low, but I'd say it's about the same amount as ME3MP had on launch. And this amount of content was expanded FOR FREE partially because some people wanted to spend money on quicker chests. But IF the amount of content is soooooooo low then no one shouldn't have problems to just unlock it all before the free dlc hits. 12 classes is a low number. Whatever-the-count-of-weapons atm is probably not so intimidating either.