I´d like to add a few things to the technical side of multiplayer, in the hopes of someone taking notice of the issues at hand, and I can tell by people playing online that they experience the same issues as me.
1) Rubberbanding/High latency:
Edited in: Seems this problem was caused by me. I had crashes in Singleplayer, so I started the game with "-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60", so the cutscenes would not crash. I found this bit of advice in another thread, in regards to problems with multiplayer. Further testing is needed, but a test game after removing this parameters from the startup went just fine. Very strange indeed.
Edit end.
At the start of the match there is sometimes a high delay from placing your character to finally being able to control it properly. YOu are allowed to shoot/attack, use your skills ( which do not drain energy/resources ) but you simply cannot move for about 30 seconds. As a matter of fact you HAVE to do some sort of "warming up" swings with your weapon until you are finally allowed to move. ( I didnt participate in this one game as a test. After ten-twenty attacks my fellow püalyers were able to head out, while I was still stuck. Then I took my attacks and then I was able to move. Kidding you not. Sport is healthy for you, kiddos! )
WHEN you finally are able to move around, it is kind of "chunky". YOu move forward, backward a bit. We have seen this kind of movement quality in ME3 multiplayer with high latency games. I dont know wether its a real lag issue ( choosing far away hosts ) or if it is a technical kind of bug. I suspect the latter, because this kind of movement impairment is present in round about 80% of the games for me.
HOWEVER, if you jump around ( which seems to be already the preferred type of movement because its faster than running... PLease, look into this, this is rubbish. ) movement seems suddenly to be fluid and free from rubberbanding. It makes NO sense at all. If this was a lag issue, jumping should be affected evenly.
2) Not being able to damage enemies or invisible enemies outright.
Nothing more to add - just maybe elaborate a bit. I was chasing around one of those golden rabbits that spawned in my fifth game: I could shoot it all I wanted, it showed me lots of damage numbers, but the healthbar just wouldnt go down. Even though of the rubberbanding issue, I could keep up by permanently jumping, still 30+ hits would not impact it.
Sometimes I would be able to see my companions fight thin air, just me not being able to see what they were actually fighting against. It´s invisible Banshee time again! Woohooo!
3) Not being able to ressurect people in "rubberbanding" matches.
Seems to tie into the network/latency issue here. I was able to pump the revive circle up to full, but it just wouldnt revive my teammates.
4) Random porting away from the group into the next area
No idea how this happened. In two of my matches, i would be just ported to the next area, away from my group, without a reason whatsoever, not being able to leave the first room of this area without any enemy in it. What the hell...?
Also there are a few issues with connecting to the game and random disconnects, but then again what game is free of that? Overall, Multiplayer feels very unfinished from the technical side. Gameplay seems to be fine, from what I can judge from the one game I was able to play.
Not going to bother with it too much for now in its current state.





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