That is my determination after playing an unhealthy amount of time yesterday.
In terms of world design, Bioware has done an unbelievable job. The detail in every corner of the land, the variety in elevations and topography, the number of different types of trees and textures is just abolutely amazing. From mountain tops, to grassy fields, to streams and puddles, everything looks top-notch and there's not a sign of copy-paste anywhere.
Then I went to Redcliff for the first time, and it was beautiful and lively. During my visit I went to the Gull and Lantern tavern, and outside is a great looking sign, a gull holding a lantern. I love touches like that.
I also got my first mount, and unlike most games with mounts, you have all kinds of animations and sounds just for that small activity, control with a mount is also spot on.
Later I discovered a small dungeon, and inside the echoes of my footsteps sounded impressive while they reverberated off the walls realistically.
Whether the story holds up, and whether there were more simplifications done to the game than there should have been, I don't think anybody can accuse Bioware of cutting corners. I think the game is wonderfully crafted, and it's clear that every aspect of presentation has been done with a lot of thought and care. It trounces all over every other open world game to date in terms of world design in my opinion.
The one complaint I do have in terms of presentation is the lack of music, especially during battle, but I think it was done for atmosphere, I don't know 





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