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Hinterland Rift Battle!


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#26
Efvie

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Just come back later. The game is not intended to be played one area at a time. It’s a conscious decision to both move you out to other areas and to get you back to Hinterlands later.

 

(The druffalo trick is funny if it works, but definitely not the primarily intended way to beat it.)



#27
Blue_Shayde

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Just come back later. The game is not intended to be played one area at a time. It’s a conscious decision to both move you out to other areas and to get you back to Hinterlands later.

 

(The druffalo trick is funny if it works, but definitely not the primarily intended way to beat it.)

That's true...but it would be nice if the game made that clear. As it stands, if people don't look online, they wouldn't realize that they are meant to leave to other areas.

 

That and no matter what lvl you are, despair and wrath demons are a ****. :lol:



#28
Efvie

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That’s true enough. Maybe a comment from a companion or NPC about ‘having to think about this one and coming back later’ or whatever would help.



#29
Blue_Shayde

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That’s true enough. Maybe a comment from a companion or NPC about ‘having to think about this one and coming back later’ or whatever would help.

That would have been nice. And appropriate, specially if you bring along seasoned party members like Iron Bull or Verric, who have fighting experience and should notice when a fight looks like to much.



#30
Frozenkex

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like some people have said youre supposed to use druffalo there, he can kill all demons alone.

 

i play on nightmare there are many rifts  I know i cant really fight, and come back later.



#31
Blue_Shayde

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like some people have said youre supposed to use druffalo there, he can kill all demons alone.

seriously? :lol:



#32
DragonKill83

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Dang, whoever designed this one rift's location and monsters went too far for such an early area.  It's by a waterfall and in a ravine that blocks it from three sides (the sides you need to get close to the rift), you can't climb up on top of either, and there are rocks, trees and bumps all over the ground that make it impossible to run or defend w/o jumping when you're being attacked.  Add to that the attackers themselves, some super-jumping skinny things that are very tough and can jump across the ravine to attack you, 3 of them, and the worst of all, some midget floating around with shield always up, flying out of range with a blink, taking all party damage and still getting off some dammed freeze ray and blizzard, while never losing health.  

 

This is the 2nd time I've tried to close this one, on the first pass through I saw my party wasn't strong enough, and in the 20s, they're still not, mostly due to the terrain.  With all of the water and trees in the way, it's very hard to even see the rift for when it's time to close it, let alone get close enough w/o being overwhelmed by the monsters.

 

Guess I'll go back later again.  Most rifts are easy enough to close during the fight, but this one is something else.  That dead-end canyon is ridiculous.

 

Yes, I'm sure some of you have done or will claim to have done it no problem, but don't get out of hand and start trying to flame me or my post.

Yes, this is one I've had trouble with and mentioned it on the boards.  It's in an area called Forannon.  Yes, I've died about 10 times there and finally gave up and moved on to the Fallow Mire---but there are rifts there which will do the same thing to you.  Yes, I agree also that the rift is very high up so it makes it difficult to adjust your camera to try and disrupt it.

 

Someone else posted in regards to the Druffalo.  Fortunately I WAS able to complete that quest and get through Forannon unscathed.  What you need to do there is hang to the right in the canyon (going up the hill on the right side) as far as possible so as to avoid the rift's demons.  The funny part is, the hardest part of that mission for me was trying to get the druffalo to go through the water.  There were so many path-breaking rocks that he wouldn't forge through them, so I had to draggg him around and onto a clear path so he would act right.  Right now I just have this feeling about the game that I will sum up in five words:  "things just seem unnecessarily difficult."



#33
Frozenkex

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seriously? :lol:

yeah before you get the quest, he is actually hostile and immortal and can oneshot players. And hes like that vs demons too. I think that rift is pretty much hardest in hinterlands on purpose for that quest.



#34
Blue_Shayde

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yeah before you get the quest, he is actually hostile and immortal and can oneshot players. And hes like that vs demons too. I think that rift is pretty much hardest in hinterlands on purpose for that quest.

spit-take.gif

 

Where has this druffalo been my whole life!?! Why can't I have him in my party as tank? I'd so whoop that hinterland dragon's butt! :lol:



#35
DragonKill83

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Wait, I was supposed to use the druffalo to kill the demons?  Argh....



#36
Blue_Shayde

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Geez, and here I was worried about the poor druffalo getting eaten by wolves. It was the wolves lives I should have been more concerned about. :lol:


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#37
metatheurgist

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Just come back later. The game is not intended to be played one area at a time. It’s a conscious decision to both move you out to other areas and to get you back to Hinterlands later.


Funny, I completed the all the accessible areas in the Hinterlands before I moved on. Must be doing it wrong.

#38
DragonKill83

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Meta, I find the game difficult, bug-riddled (one questline I have essentially breaks my game,) among other things.  I wonder if the people who have banter issues are doing it wrong, too.  I mean, it's kind of difficult to say whether or not a game is being too difficult when you're playing on normal.  If I die in a group of 3 or 4 non-boss enemies ten times in a row, I'm kind of thinking "normal" is too hard.  See the "casual difficulty is not casual" thread.  Maybe that's another glitch that they can't reproduce.



#39
metatheurgist

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That's cool. There's nothing wrong with coming back later, I'm just saying it can be done in one go at normal difficulty. Fortunately I haven't run into any game breaking bugs yet.

#40
DragonKill83

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Well I managed to get to the

Spoiler
and pick up the
Spoiler
.  Wonder if this'll make fighting the Forannan f.....guys easier..



#41
DragonKill83

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Okay, this is just ridiculous.  The enemy is getting cheap hits in on me because it automatically wants to target the rift when I'm standing under it.  This causes an unfair advantage because the JUMP button is assigned to the same one!  So now, if I'm trying to jump to get out of the way of the despair demon's ice attacks, I can't because the game forces me to try and disrupt the rift.  The disrupt button needs to be mapped to another button.  This hopping around and trying to disrupt a rift and pick herbs while in the middle of a fight all at the same time is just insanity.  For real.

 

I'm on PS4 and can find no use for the R3 button during combat.  Maybe we could have that as an option at least, to use to disrupt the rift instead of X!  It's not like you have to hold the button down to disrupt the rift anyway...

 

Okay so R3 brings up something else....targeting.

 

Are we out of buttons?  Square mapped for special attack, X for picking herbs, disrupting a rift and jumping, circle and triangle for other special attacks, L3 to ping, L1 to bring up the radial menu, L2 to switch between special attack windows, R1 to go stealth and R3 to target.

 

My head hurts.  This is going to require code to deactivate something in the midst of battle soas to give priority to attacking enemies, THEN rift disruption.

 

How about we just disable the ping feature in the middle of battle since we don't usually search for goods during this time anyway?  That's the only thing that button is used for and I feel it would have a better purpose to use to seal the rift and pick herbs with.  Either that or let PS4 users map their buttons themselves.  Can we do that?


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#42
DragonKill83

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Wow...I finally beat them all!  That was tough.  Now I need a break.


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#43
Icy Magebane

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I had no idea that the druffalo was useful in this quest or that it could fight at all... the first time I played this game I cleared the rift normally, then did the druffalo quest.  The second time I didn't even accept the quest and decided to clear out the rift as part of my exploration of the area.  Now that I know there is a nearby druffalo that is both hostile and immortal, I'll be staying away from that area until I have the quest.

 

Anyway, I agree that this rift is very challenging.  It's not quite as bad as the lyrium smugglers I found almost immediately after arriving in the Hinterlands (two guys right outside the first camp wrecked the entire party almost without taking damage at all), but it's rough...  I've found that the best way to deal with this is to target the despair demons above all else.  That freeze ray will cut through your health bar like a blowtorch and their ice shards are no joke either.  My advice to anyone trying this at a low level is to ignore the terror demons teleporting and knocking you down until the despair demons are dead.


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#44
DragonKill83

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I agree.  In addition, make sure your party is FULLY stocked on all regular healing herbs and regeneration potions.  My party consisted of Solas, Cole, Cassandra, and myself.  I also equipped Solas with a fire staff obviously to counteract the ice magic.  If you can, jump to avoid the daggers thrown by the despair demons, because if those hit you, you're more than likely going to be hit by the ice lasers.  (this is why I was ranting so much about having to use X with so many other "X" items littered in the area.  That and there's also like 300 rocks and 4,835 ledges.)


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#45
Jherock

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Okay, this is just ridiculous.  The enemy is getting cheap hits in on me because it automatically wants to target the rift when I'm standing under it.  This causes an unfair advantage because the JUMP button is assigned to the same one!  So now, if I'm trying to jump to get out of the way of the despair demon's ice attacks, I can't because the game forces me to try and disrupt the rift.  The disrupt button needs to be mapped to another button.  This hopping around and trying to disrupt a rift and pick herbs while in the middle of a fight all at the same time is just insanity.  For real.

 

I'm on PS4 and can find no use for the R3 button during combat.  Maybe we could have that as an option at least, to use to disrupt the rift instead of X!  It's not like you have to hold the button down to disrupt the rift anyway...

 

Okay so R3 brings up something else....targeting.

 

Are we out of buttons?  Square mapped for special attack, X for picking herbs, disrupting a rift and jumping, circle and triangle for other special attacks, L3 to ping, L1 to bring up the radial menu, L2 to switch between special attack windows, R1 to go stealth and R3 to target.

 

My head hurts.  This is going to require code to deactivate something in the midst of battle soas to give priority to attacking enemies, THEN rift disruption.

 

How about we just disable the ping feature in the middle of battle since we don't usually search for goods during this time anyway?  That's the only thing that button is used for and I feel it would have a better purpose to use to seal the rift and pick herbs with.  Either that or let PS4 users map their buttons themselves.  Can we do that?

That jump/close rift double-up button messes with me too, esp. in this rift, where you can barely move w/o jumping and can barely even see the rift or when it needs closing.  All part of what makes that section so difficult.



#46
Jherock

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With how and where it's set up, I am fairly well-convinced that the druffalo is the key to that rift battle.  Others can disagree, but it's just too coincidental for me, though I took careful time to get the 'lo past the edge of the rift battle and back to it's fence w/o setting off the rift trap which turns out to have been the wrong way to go.  To think that thing was so tough and I was trying to protect it, ha ha.

 

I want that Druf as a tank!!  Or how about the necro getting to summon some dead druffalo for big battles, like a herd or something?  That'd be cool



#47
Z.Z

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My problem with that particular rift was not the mob level (good challenge for low level characters), but the position of the rift. I was unable to click it in tactical mode which I always use for difficult battles, and in standard mode I had to stand almost right below the rift to interact. It made the battle considerably more difficult and frustrating. If I could interact with the rift properly, killing the despair demon would not have been so hard.

#48
Blue_Shayde

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I don't know. I took out that right at lvl 9 party. It was difficult, and I had to revive two companions during the fight, but otherwise I managed all right. Just have to focus on the despair demon or big demons with a freezing/fire spell if they pop up.



#49
SpiritMuse

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Isn't that rift level 14 or something? I just left it and came back later when at an appropriate level.

#50
D_Schattenjager

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You need 2 mages in your party firing fire and lighting to take that one out. Level 9 is recommended