Okay, this is just ridiculous. The enemy is getting cheap hits in on me because it automatically wants to target the rift when I'm standing under it. This causes an unfair advantage because the JUMP button is assigned to the same one! So now, if I'm trying to jump to get out of the way of the despair demon's ice attacks, I can't because the game forces me to try and disrupt the rift. The disrupt button needs to be mapped to another button. This hopping around and trying to disrupt a rift and pick herbs while in the middle of a fight all at the same time is just insanity. For real.
I'm on PS4 and can find no use for the R3 button during combat. Maybe we could have that as an option at least, to use to disrupt the rift instead of X! It's not like you have to hold the button down to disrupt the rift anyway...
Okay so R3 brings up something else....targeting.
Are we out of buttons? Square mapped for special attack, X for picking herbs, disrupting a rift and jumping, circle and triangle for other special attacks, L3 to ping, L1 to bring up the radial menu, L2 to switch between special attack windows, R1 to go stealth and R3 to target.
My head hurts. This is going to require code to deactivate something in the midst of battle soas to give priority to attacking enemies, THEN rift disruption.
How about we just disable the ping feature in the middle of battle since we don't usually search for goods during this time anyway? That's the only thing that button is used for and I feel it would have a better purpose to use to seal the rift and pick herbs with. Either that or let PS4 users map their buttons themselves. Can we do that?