Pre-release hairstyle screenshots
#51
Posté 26 novembre 2014 - 06:37
#52
Posté 26 novembre 2014 - 06:41
Plus you apparently cant wear helmets all the time.
Speaking of helmets, having the helmets off function is a blessing. Till you talk to Vivienne. No hair under that hat.
Surprised me.
- Inquisitor7 aime ceci
#53
Posté 26 novembre 2014 - 06:46
Those hairstyles look way better than the awful ones we ended up with, but I hate to think how many SLIed GTX980s would be required to render those and maintain a playable frame rate... ![]()
#54
Posté 26 novembre 2014 - 07:09
Those hairstyles look way better than the awful ones we ended up with, but I hate to think how many SLIed GTX980s would be required to render those and maintain a playable frame rate...
I don't know. They still look solid like the hairstyles we have. Its not like every individual strand is animated, like some other games. (like the horror themed alice games. Though it looks gorgeous, yes.)
#55
Posté 26 novembre 2014 - 07:14
I realize hair is hard to do in Frostbite, but plz do a hair mod or something Bioware, it's ridiculous about the lack of decent options.
#56
Posté 26 novembre 2014 - 07:14
Those hairstyles look way better than the awful ones we ended up with, but I hate to think how many SLIed GTX980s would be required to render those and maintain a playable frame rate...
None, because SLI doesn't really work with Inquisition lmao
#57
Posté 26 novembre 2014 - 07:22
I realize hair is hard to do in Frostbite, but plz do a hair mod or something Bioware, it's ridiculous about the lack of decent options.
And no 40 versions of shaved hair cop out! ![]()
At least let me give my elf a braid. Or hell, I want this hairstyle! *warning, pic contains a PG rated smoochy with Dorian. xD*
- AnubisOnly et Fizzie Panda aiment ceci
#58
Posté 26 novembre 2014 - 07:48
Why would they pick an engine that is not good for modding? Do they know nothing of this community and its love of mods? All the Skyrim mods should have told them that we love modding our games.
My guess would be: simple economics. Frostbite was made by DICE, which is owned by EA, same as BioWarEA. Which means they do not have to pay license fees for the engine. So it is likely that EA simply told BioWarEA to use Frostbite to safe costs, regardless of if the engine was actually suited for the project or not.
That it is hard to mod and thus makes it more likely people will buy cheaply made DLC (like hair packs, weapon reskins, new eye colours etc.) whihc otherwise would have been done by the modders is only a bonus for them.
At least, this is how I currently see it.
#59
Posté 26 novembre 2014 - 08:03
Don't do this. Complaining that some early preview of a work-in-progress feature wasn't represented in the final game will never get you that feature, but it will give developers one less reason to be open with their fanbase early in the development process. Shut it down, no good will come of this.
- Pleonast aime ceci
#60
Posté 26 novembre 2014 - 04:59
Don't do this. Complaining that some early preview of a work-in-progress feature wasn't represented in the final game will never get you that feature, but it will give developers one less reason to be open with their fanbase early in the development process. Shut it down, no good will come of this.
Oh yes, cause Bioware actually cares. From what I've seen, Gaider just mocks us and moves on.
But why shouldn't we complain, when the early work-in-progress preview was of higher quality then the final product? Usually, its the other way around.
- PeterBazooka, AnubisOnly, Gundar3 et 3 autres aiment ceci
#61
Posté 26 novembre 2014 - 05:01
Oh yes, cause Bioware actually cares. From what I've seen, Gaider just mocks us and moves on.
But why shouldn't we complain, when the early work-in-progress preview was of higher quality then the final product? Usually, its the other way around.
Exactly.
#62
Posté 26 novembre 2014 - 05:18
I can't believe hairstyles is such a game breaker for people. Is the content of the game itself good? Yup. Gameplays fun, yup. Oh hairstyles are ugly. This game sucks shelf it... Really people? Put on a damn helmet. More hairstyles would be nice, but the amount of anger towards it on this thread is just pathetic...
Agree. Wtf
To be honest the hairstyles in Origins were god awful and most of the community relies on hairstyle mods now for their characters in DA:O
One thing they did right in DA2 was this. DA:I is good enough, not many variety but nothing dramatic like some are trying to make it seem.
#63
Posté 26 novembre 2014 - 05:27
My response from another Forum.
It can't just be written off as unimportant, simply because it's not anything game breaking and nothing but cosmetic changes. You create an RPG with a character creator, that's where players will put in a substantial amount of time. Especially when you have to look at your character for 50+ hours. You'd either want your character to look as badass, cool or beautiful as possible. I can't count the amount of times I restarted Skyrim, because I wasn't happy with my character, and I thought I could improve him.
And when the community creates modifications, you'll quickly find mods that enhance the character creator with additional options, add tons of new hair styles, eye colors, etc. Those mods are almost always one of the first to be created. This stuff is important to a lot of RPG players. And it's really disappointing to see that Bioware apparently dropped the ball in that regard. Well, at least when it comes to the Qunari. They have the saddest and blandest options, I've ever seen in a game.
So yes, something as simple as hair styles, can be a deal breaker to some degree. Oh, it won't stop me from playing the game, that's for damn sure, but it pretty much guarantees that I will never to bother to play as a Qunari, which I was actually looking forward to play. A good character creator is important to a lot of RPG players. So when you actually bother to include one, you make sure it's gonna be satisfactory.
- Darkly Tranquil, Felya87 et Futhark aiment ceci
#64
Posté 26 novembre 2014 - 05:28
Agree. Wtf
To be honest the hairstyles in Origins were god awful and most of the community relies on hairstyle mods now for their characters in DA:O
One thing they did right in DA2 was this. DA:I is good enough, not many variety but nothing dramatic like some are trying to make it seem.
There in lies the biggest problem with this third game. We CAN'T mod. Until the modders figure out how, this is what we've got. So we have to turn to Bioware and ask our questions, rather then turn to the modders that will provide mods to fulfill those requests.
As Barachim put it, character customization is actually very important to a lot of role players. You want to create your character as close to what you had in mind as possible. You want a unique character, that you will enjoy seeing in game and in cutscenes. You enjoy showing off your character design with other gamers on the forum who also share their creations. And many of us will restart the game many times or spend hours designing our character to get it just right in our own eyes.
No it won't prevent me from playing the game, as my elf mage's broken arms haven't yet, but it will ruin the game in some aspects for many.
- Futhark aime ceci
#65
Posté 26 novembre 2014 - 06:06
Those hairstyles look way better than the awful ones we ended up with, but I hate to think how many SLIed GTX980s would be required to render those and maintain a playable frame rate...
That's kind of what I've been thinking.
DAI takes place in a much more expansive world with more detail, more interactable items in the environment, etc., so they prolly don't have a lot of experience budgeting polygons in that sort of environment - and didn't allocate enough polygons for more sophisticated hairstyles. That would also explain why the hairstyles for Qunari are so sparse - some of those polygons are used by the horns.
#66
Posté 28 novembre 2014 - 01:12
That might be the case, would still be nice to hear some word about the matter.
#67
Posté 28 novembre 2014 - 08:58
That's kind of what I've been thinking.
DAI takes place in a much more expansive world with more detail, more interactable items in the environment, etc., so they prolly don't have a lot of experience budgeting polygons in that sort of environment - and didn't allocate enough polygons for more sophisticated hairstyles. That would also explain why the hairstyles for Qunari are so sparse - some of those polygons are used by the horns.
If you're seriously thinks so, then you should know, that in game hairstyles is low poly mesh and it's no matter how big\long hairsyle is, there will be almost \ no impact on fps.
#68
Posté 28 novembre 2014 - 10:39
What's funny - I wanted to play a female Qunari since I've heard it will be possible in DA I and seeing the tarot card with this awesome female on it - wow! And what do I get in the character creator? A lot of horns, but wat's whith the hairs between them??? And an emporium would be most welcome, too. I've started a new game for three times till now just to get the char I really want to create... that's a little frustrating.
#69
Posté 29 novembre 2014 - 12:23
The hair between their horns is indeed strange.
#70
Posté 29 novembre 2014 - 01:07
To be honest the hairstyles in Origins were god awful and most of the community relies on hairstyle mods now for their characters in DA:O
One thing they did right in DA2 was this. DA:I is good enough, not many variety but nothing dramatic like some are trying to make it seem.
It's easy to forgive shortcomings that you can address yourself but DAI is locked down.
There's no way to mod the game. Progress toward unpacking/repacking the game archives has been incredibly slow because there's one guy working on it for Battlefield 4, there's no toolset, and there's no override folder.
It's only logical to demand better from the developer, who showed early on that they can deliver better.
Good enough is not enough.
#71
Posté 01 décembre 2014 - 08:39
It just baffles me, they have all the technology there with how the clothes move and so on. Why make static hair then?
#72
Posté 01 décembre 2014 - 08:55
I agree with the OP.
I find myself creating characters without hair, because everything to choose from is just horrendous. For the fist time ever, I can't find one single hair style that looks acceptable, or any beard style for that matter. Even the stubble choices look like a colony of ants invading my character's face!
Really awesome game, amazing Character Creation, but Bioware....you really failed with hair this time more than ever before.
- Futhark aime ceci
#73
Posté 01 décembre 2014 - 09:37
It just baffles me, they have all the technology there with how the clothes move and so on. Why make static hair then?
To be fair, doing realistic moving hair is extremely demanding on hardware and technically challenging. Here are a couple of interesting articles about the challenges of hair physics:
http://www.theverge....es-movies-games
http://sciencefriday...f-rapunzel.html
However, I doubt many of us seriously expect them to do full hair animation (although it would be nice). What we would like is a range of hairstyle that range from the harsh practical types we currently have now, to the more impractical but stylish looks. After all, if you're going to save the world, you want to look good doing it.
Clearly there seem to be some technical issues to do with clipping on armour, and the limitations of the Frostbite engine, but it would be nice to see some improvement, either in a DLC or in the next game (assuming they use Frostbite again). Hopefully with more time and practice with the engine, they will be able to provide better hair options.
#74
Posté 01 décembre 2014 - 09:40
To be fair, doing realistic moving hair is extremely demanding on hardware and technically challenging. Here are a couple of interesting articles about the challenges of hair physics:
Sera's hairstyle have some physics, though it can be hard to notice ![]()
- Kasperg91 aime ceci
#75
Posté 01 décembre 2014 - 11:10
Interesting articles, thanks for sharing!
To be fair, doing realistic moving hair is extremely demanding on hardware and technically challenging. Here are a couple of interesting articles about the challenges of hair physics:
http://www.theverge....es-movies-games
http://sciencefriday...f-rapunzel.html
However, I doubt many of us seriously expect them to do full hair animation (although it would be nice). What we would like is a range of hairstyle that range from the harsh practical types we currently have now, to the more impractical but stylish looks. After all, if you're going to save the world, you want to look good doing it.
Clearly there seem to be some technical issues to do with clipping on armour, and the limitations of the Frostbite engine, but it would be nice to see some improvement, either in a DLC or in the next game (assuming they use Frostbite again). Hopefully with more time and practice with the engine, they will be able to provide better hair options.





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