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Combat Suggestion: Double Damage or Halve Hitpoints


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6 réponses à ce sujet

#1
omphaloskepsis

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I'm finding the combat in DA:I extremely tedious.  Not challenging, not engaging, just tedious.  DA:I is the only game (other than DA2) that I've ever switched to casual mode, and it's still not enough.

 

Here's my bias: I don't really like hack-slash games.  If it takes skill like Mount & Blade, great.  If it takes tactical strategy like X-Com or the IE games, great.  But if it's like Diablo or certain MMO's, it just doesn't work for me.  I don't expect everyone to share my taste, but there have got to be a fair number of people, maybe a lot, who are on the same page.  Or who otherwise enjoy the combat, but think it takes too long.

 

It's asking too much for a combat overhaul, but I'm thinking that a simple tweak might help out a lot:  just double all damage, or halve all hitpoints.  Maybe even 30% would be enough, but I think Bioware cranked up hp so much that 50% might be the answer.  If the change is the same for both the player and enemies, it shouldn't even change difficulty too much, it would mostly just make combat resolve faster.



#2
GhoXen

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I think you are playing it wrong - don't have the right equipment or don't have the right abilities.

 

I'm on Nightmare and I can kill enemies fairly quickly.



#3
Sevitan7

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This isn't Origins, the stats are asymmetric. Your heroes and the enemies operate under a different set of mechanical rules. Just doubling/halving hit points/damage for both parties would likely have disastrous and unbalancing results.



#4
omphaloskepsis

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I think you are playing it wrong - don't have the right equipment or don't have the right abilities.

I'm on Nightmare and I can kill enemies fairly quickly.

What level are you, and how many hours are you into the game? It may be that it's just a grind at the beginning, but I just got to level 6, and it's taken a lot of patience.

#5
Shahadem

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This isn't Origins, the stats are asymmetric. Your heroes and the enemies operate under a different set of mechanical rules. Just doubling/halving hit points/damage for both parties would likely have disastrous and unbalancing results.

 

I don't think the OPer is asking to have the enemy damage doubled or his own party's hp reduced, rather he is asking simply for it to take less time to kill enemy mobs.



#6
lastpawn

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Especially on higher difficulties, you really have to pull of combos and use abilities at appropriate times (stealth + flank for example). I find most normal enemies go down quickly, and tougher ones in less than a minute.



#7
Z.Z

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So I'm not the only one. I've been playing on hard difficulty and start to find the fights tedious. Boss fights are challenging which is good, but the random mobs are taking too long to kill. I can usually kill them with full hp and without too much tactical management, so the combat feels incredibly repetitive. Maybe it's because my inquisitor is only lvl 6 like the OP, but I'm seriously considering lowering the difficulty just for shorter fights.

The thing is, I don't mind long fights if it's pure hack and slash. The action can keep me entertained. For pure strategy games, the control and AI are usually good enough so I can be relaxed when watching a long fight, or just go get a cup of coffee when it's getting tedious. But DA:I is a strange hybrid. The action part is quite watered-down, and the strategy part is intruding to the action experience. It wouldn't bother me much if the fights were short, but since they weren't...well. I need an optional patch.