Is anyone as disappointed as I am with this game? :(
#26
Posté 23 novembre 2014 - 06:02
The story is slow at first, but becomes awesome, with a level of epicness I have never seen before. You do not *have* to grind that much. Try to follow up the story quests as soon as possible.
Characters are mixed, some are really great, some are meh. But for all of them, you have to put some effort into making a connection to realize how deep they are. (I especially like the character development of Leliana).
PC Controls are bad, but I've gotten used to it. Tactics and group AI are awful, unfortunately.
If I want to call it quits now, it's your choice, but you are missing out on something.
Just finished act I myself. My PC had level 9, all companions level 8.
- daveliam et Ryzaki aiment ceci
#27
Posté 23 novembre 2014 - 06:18
Yes, DA:I focuses on exploration much more than previous Bioware games, and the story isn't as focused or intense because of that. If your a person like me who loves open world, exploration type games then DAI will be amazing, but if you're looking for a strong story and narrative that grips you through your entire play session then I could see you being disappointed in what DAI offers.
Personally, I love DA:I and the different playstyle it offers.
#28
Posté 23 novembre 2014 - 06:35
The game also has great themes and characters that don't come into play right away. The exploration of personal faith and religious beliefs is a big theme that I've found particularly moving and fascinating. It would be a shame if you missed that. Hold on a little longer!
And just a side note... Grinding and fetch-carry side quests are part of any RPG. Even Origins. DA:I is not Origins, and - let's face it - Origins was a great game, but it was not perfect and had its share of problems/boring companions/boring parts.
- daveliam aime ceci
#29
Posté 23 novembre 2014 - 06:39
Not disappointed at all. Loving every aspect of it and the amount of conversations with followers and advisors is overwhelming. Feels like I get to know them. Love exploring and story so far, I'm almost 60 hours in.
#30
Posté 23 novembre 2014 - 06:47
I don't find the side quests repetitive. There's actually some seriously cool stuff.
And the fun for Masked Empire fans during...
I see where someone might be frustrated, because there are just so many, and some of them are: find more herbs! Get me blankets! Run back and forth from here to there delivering this potion and those flowers! But seriously, it's really satisfying watching your power build, and there are little treats like the above now and then. Give them a chance, but take breaks to vary how you spend your time and you might end up having more fun.
#31
Posté 23 novembre 2014 - 08:03
OP, you need to play more! I felt the same way as you for the very beginning of the game as well, but it really picks up after a while. This game takes a little while to get into, but man, once you do get into it, watch out! It's insane. I'm loving it so much right now. ![]()
Get to Skyhold at least, and then tell us what you think. ![]()
#32
Posté 23 novembre 2014 - 11:44
#33
Posté 23 novembre 2014 - 11:47
If there is one thing this game does wrong it is pacing. It is very slow, and then very fast, also it doesn't get REALLY good til later.
- sporkmunster, franciscoamell et AWTEW aiment ceci
#34
Posté 23 novembre 2014 - 12:35
I agree pretty much fully with the OP. I really liked Origins/Awakening and loved Dragon Age 2 (except the recycled content that is).
Inquisition's story and characters haven't caught on with me so far - I'm not saying they're bad but they aren't doing it for me, even Varric seems a shell of his former self, Leliana too. The story is certainly slow and I'm guessing the character arcs are drawn out to try and keep them developing over the huge length of the game but as a result I just haven't connected with or invested in anything.
I agree that the controls and combat are horrible - each to their own but every change has been a disappointment to me on that front (while DA2 made some really good improvements).
The open world, dull side-quests and such are not my thing but wouldn't get in the way of enjoying the main plot (eg. I can play through an Assassin's Creed game with no trouble) but... oh, wait... they do get in the way! Grind power for... uh, the sake of it.
I managed to struggle through 11 and a half hours so gave the game a fair shot but I'm going to trade it in now. A shame, since I do want to know some of what will happen in the story (Morrigan and my Warden's non-OGB son for instance...).
- sporkmunster et AWTEW aiment ceci
#35
Posté 23 novembre 2014 - 02:03
These quests were a cash grab, not necessary for main plot. Unlike these annoying power missions
You still have not answered: does this game have quests similiar to those masterpieces or not?
Yes, it does. I found a quest in Hinterlands where I had to search the area for an herbalist who could make medicine for a man's sick wife.
Then there was another where a dying woman asked me to place a farewell letter in a certain spot so someone she loved could find it.
Let's not forget the many shades of gray when we learn of the deed done by the mayor to save his town, or the moral dilemma presented from the Lady who accepted money from the Templars.
Some of these are short and simple quests with little dialogue. But they're filled with, as the late, great Bruce Lee would say, 'emotional content'. It's not the length or brevity of a quest, or even the amount of dialogue it has that matters; it's the emotional content.
I, for one, found dozens upon dozens of such quests in Inquisition. And for my perspective, I found each area's deprecate story refreshing, but I love watching how each area's story plays out based on my decisions and how what I do and decide there affects the story as a whole. Did I open trade routes? Did I make life easier or more difficult? Did I leave with the people praising the Inquisition or fearing it? Will the people praise my actions or condemn me for the means by which I achieced my goals?
The emotional and political content in this game isn't just in the individual side quest, but also in the culmination a of all the side quests in a zone.
And for complaining about not enough personal information or reasoning to do what you're doing; try not to forget that you start the game by losing hundreds, if not thousands, of friends and allies.
Speaking to your companions actually reveals some information about your character that they know or have heard about second hand. In this way Bioware gives you the opportunity to react and shape your character's history by having your character clarify what the companions have heard or ask about.
Never before have you had a chance to mold your character's history and deal with personal ramifications of your newfound power and position. As a human noble
(( SPOILER!!!)) your family begins to use the Inquisition as a threat against other nobles in your name. You can let them, condemn them for it, announce that they do not speak for your and the Inquisition, then you get to see how they react later on in other war table mission. ((SPOILER OVER!!!))
You have plenty of side quests and personal causes in the game that will touch you as a player and your character as a person. You just have to look for them to find them. the emotional side quests may be shorter, but try to put them in the perspective that DAO probably had as many quests and side quests as maybe the Hinterlands and Storm Coast alone. The smaller game had the ability to go more in depth with their side quests, while the larger game must rely on packing as much emotional content into the quests as they can without bogging you down with so many dialogue side quest cut scenes that, by the time you get to another gem if a quests, you're not rolling your eyes and wondering how long it's going to be before you can just go do the quest.
Inquisition, it's bugs and combat issues that I have aside, is a masterpiece of story telling. And the characters are all rich and interesting, even if some annoy me. For those who aren't funding the quests they hope for, I hope you can go back and do them over again with this perspective in mind, and appreciate them for what they're trying to convey without bogging you down in needles dialogue that would eventually make the game feel like you're slogging through side quest conversations.
#36
Posté 23 novembre 2014 - 03:38
Thanks for all the replies, i am about to pump another 6 hours into it right now non-stop so we'll see how it turns out.
Just to say a few things as a reply to some other people:
"RPG isn't for you if you want to avoid grinding."
I have played WoW for 3 years ,I know what grinding is
it is probably why I dont want to do it anymore ![]()
I am much more interested in a good story than doing boring fetch quests, to be honest in the past with bioware games I was so much invested in the story and I so enjoyed it and wanted to know what happens, that for a first playthrough I focused solely on the story, like I couldnt get enough of it. I wanted to know how it ends, and only picked up any side stuff whenever I stumbled upon them by accident. And then for second, third, fourth, etc play through I did the rest, did the side activities, etc. And I loved that bioware games allowed me to do this, when the story wasnt a mystery anymore I didnt mind any amount of grind just to see what difference it makes, but in this game it is hard to do this
.
About characters related answers. Some of the random characters are actually more interesting for me than certain companions... Like the elf girl (somebody mentioned) that does your research or something (the one who's in Josephine's room) much more interesting than most of the companions. Vivienne annoys me to hell with her "my dear" all the time, sounds like a grandma ffs
. Never much liked Varric, but he was ok in da2, sort of a shadow of himself in DAI. I could go on forever but it is pointless, will see after this extra 6 hours.
In general I am not saying it is a terrible game, or even that it is bad, I said I was disappointed, compared to what I expected ![]()
For me this doesnt feel like previous bioware games where the story was by far the most important thing. I have got used to that bioware and those games, because it was sort of unique, now it is just a copy of skyrim, or far cry3's game style and lost its unique touch ![]()
#37
Posté 23 novembre 2014 - 03:43
Stick with it! Once your get out of the Hinterlands it's waaay better (screw you Hinterlands!)
#39
Posté 23 novembre 2014 - 05:52
I love the game, I have a few gripes which are all the bugs (seriously there are so many) which will be patched eventually I'd hope and the fact that combat has been incredibly simplified in the sense that there are only a few ability trees. I played a mage and spirit is the only tree that isn't elemental (until you get a specialisation of course). Other than that though it's good.
#40
Posté 23 novembre 2014 - 05:59
Only thing I'm disappointed in is some gameplay design and keyboard and mouse support. Other then that I loved the game. The characters are the heart of the game.
#41
Posté 24 novembre 2014 - 10:14
Hi all,
ok, so I put another 8 hours in it in the end, my opinion has improved very slightly but it is still not the game I expected from bioware ![]()
Looking at it in isolation it is probably a very good game, but apart from the events leading up to skyhold, I still think that this game break immersion all over the place.
The beauty of previous bioware games was that you got this almost adventure game feeling, that you can always do everything that you feel necessary, that is available. Here you get no such thing, it is like:
- "Let's go save the wardens"
- "one moment my dear, you dont have enough 'power', go kill some wolves or find some blankets for refugees first"
....
You cannot get invested in a story like this....
To be fair it is not possible to make anything fast or even medium paced with this game style.
All the activities are sooo mmo-like boring (almost wow level boring)...
- go to these 3-5 places, search for something, or set something up there (1 click)
- go to these 3-5 places and kill stuff there
- take randomly found **** to X place
THAT IS IT
Most conversation options don't feel like they carry any weight, 99% of the time they seem like saying the same thing just phrasing differently, because 99% of the time all you get is different people approving or disapproving of you saying that... Very little effect on plot or anything
It is hard to conveniently keep track of quests, normally I would want the main storyline to be tracked at all times, plus the ability to track other quests maybe, you can only track one or another so when you actually finish something you always have to go back because you dont even know what you're doing anymore.
- sporkmunster aime ceci
#42
Posté 24 novembre 2014 - 11:19
Not disappointed at all. There are a few very small things I wish were different (they are so small I can't even remember what they are at the moment), but I am absolutely loving the game so far. The amount we get to know and interact with the companions is wonderful. Bioware has given us a beautiful game. Do try to put more effort into enjoying it.
#43
Posté 24 novembre 2014 - 11:31
nope, and anyone playing on pc should probably stop now and go get a console, cause i have no problems or glitches so far on my xbox one and im 25 hours in. no clunky controls, no glitches, greatness.
Anybody who says all these side quests are dumb, needs to go back and look at every rpg ever made, they are all like that, even origins had pointless side quests as well as ME1 (especially maddening with the 20 minute elevator rides in the citadel), why did you expect anything different?
And those stuck grinding in the hinterlands, get out and get to skyhold, it gets better from there.
#44
Posté 24 novembre 2014 - 11:52
A general only has so many troops and so much equipment at any given time - it's not like you can just wave your hand and magically have more people and more materiel appear if it's just not available. Considering the setting, I find it appropriate. I think the game itself has the best bits from Skyrim (gorgeous environments and exploration) combined with BW's knack for creating great characters to whom you can become quite attached and some good writing (along with a decent story). I even liked Mother Giselle - which is saying something, because I tend to roll my eyes when most Chantry members start talking about religion and faith. She was not at all what I expected, and I found her to be empathetic, compassionate, and pretty darned wise. I appreciated her counsel rather a lot.
#45
Posté 24 novembre 2014 - 12:00
The more you do, the better it gets. It's an RPG....you start with mundane things to do and progress onward. The idea to do the side quests early on is to build up your experience and levels of course for tougher things.
Some advice: Manually save often. After a certain milestone copy/paste your latest save into a new folder. That way you have something to fall back on without losing too many hours. It's what I do anyway
PS: You can copy/paste your saves back into the game save folder if you have to.
#46
Posté 24 novembre 2014 - 12:04
I spent hours talking and doing quest with companions, I haven't gotten far into the main quests yet. But I must say the companion contents are awesome ( especially the romances ) lol
#47
Posté 24 novembre 2014 - 01:59
i think people are initially disappointed because they underestimate how big the game is.
i didn't get skyhold till 30 hours in and that's where things really start, and after i got skyhold i spent another 2 hours exploring it, reading everything and talking to everyone.
Everything prior to skyhold is basically act 1.
#48
Posté 24 novembre 2014 - 03:32
OP, it sounds like you're still spending too much time doing the little side quests and not changing up your activity often enough.
#49
Posté 24 novembre 2014 - 04:23
This game probably has the best characters Bioware has written in a long time. Dorian is finally a gay companion done right, he's actually someone I can have a genuine friendship with without the game shoving it in my face, and I felt bad for the guy when his sidequest came up. I was even okay with him turning down my female inquisitior.
#50
Posté 24 novembre 2014 - 04:27
I love the game. I don't get why people would play a game if they don't like it. I bleeping hate Monopoly, so I never play. And I certainly wouldn't go into the Monopoly forums and complain to all the Monopoly fans how much I suck at and hate that game.





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