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Is anyone as disappointed as I am with this game? :(


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#51
madmantheonly1

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Ok, so I have finally finished the game yesterday, unfortunately it doesnt change my opinion considerably.

Thank you for people that encouraged me to stick with it, but honestly I was never going to drop it before finishing it at least once.

 

Replaying it, however, like I did with origins like 5 times, is not really likely.

 

The story, granted it contained some good turns and interesting choices in the second half of the game, was a bit short and much less eventful than in the case of previous bioware titles. I don;t think that if you put together the storyline quest content alone, it would take more than 10-12 hours, I spent about 25 with it but half of that was grinding for "power" just to be able to continue. 

I skipped over quite a few areas as well just to preserve power instead of spending it on more areas where I have to run around closing rifts or placing banners at landmarks again, and focused solely on the story quests.

Got to say I did not enjoy these "filler" activities between the story chain at all (I did do most of the companion side quests though)

Therefore it is highly unlikely that I will replay this at all, which is a shame, I was excited about replaying other titles from bioware before.

I also enjoyed the returning characters (Leliana, Morrigan, Alistair, even Varric) much more than any of the new characters (including the inquisitor), and that tells something about these characters, and bioware's new approach to game making (apparently) :/

The bugs and crashes didnt really bother me, dont really care about them if the game is actually good, but, well, so-so.

 

Bottom line is I have very mixed feelings, if they released a patch to reduce the power cost of all story-line quests to 0 (or half at least), then I would probably be satisfied with the game, because gameplay is actually not bad, still missing healing altogether in a meaningful way, and tanking doesnt work much either, so it wouldnt be perfect anyway, but it would be better nonetheless.


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#52
AdrynBliss

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if you did souly the main quest you could not of possibly made enough approval to do all companion quests, and i'm guessing if i asked you about josie and the du parrekeets you'd have no idea what i was talking about.

not being interested in side questing is one thing but the fact is they are most the game and there for you cannot pass a educated judgment on a game if you've only played a quarter of it.



#53
Meraxes

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I liked it a lot but it does have problems. 

 

The areas are too big and too filled to the brim with boring sidequests. 

 

Your companions doesn't chime in as often as they should (during quests and banter). I like the cutscenes in Haven/Skyhold though. 

 

The intro felt too abrupt. Something should have been before the explosion, like a small stage where you walk around talking to people about the conclave. It would have offered insight and build-up. 

 

I HATE that most conversations aren't proper cutscenes. I'm not asking for super-animated stuff here, just something like in Origins. The zoom-in convos are plain bad. 

 

It's a bit preachy at times and many plot points makes zero sense when you think about it.

 

Also the execution of the ending sucked.

 

I feel like they tried to overcompensate for DA2 in some areas. The size of that game made me feel claustrophobic, this one made me feel disoriented instead. Origins was perfect in that regard. There weren't as many quests as in DA:I, sure, but there were more quests that seemed to matter. And the enviroments were never too big or too small. It all fit together nicely. 

 

Goodness me, there I go ranting about the superiority of Origins again.

 

Anyway I did like DA:I, but I am wishing that they'll go back to something more Origins-like in the future.


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#54
rueless

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It took me until the end of Act 1 to really get excited about the game and the role of the Inquisitor- and it took me about 30 hours to get to the endof Act 1! (because I am directionally challenged and run in circles a lot while questing)

 

I think a number of people are missing the global aspect of the game.  The run-arounds and side quests all enhance the Inquisition's image.  They do serve a purpose.  You gain influence and power by completing quests.  This makes sense.  The Inquisitor is responsible for creating a political entity that has the power to save Thedas.  I'd say that takes time- and the quests are about increasing influence and approval throughout Thedas and gaining allies.

 

Blasting through the main storyline will certainly reduce the opportunity to get into the character stories, which is a huge loss.  These games are about getting emotionally invested in the characters and your relationship with them.  Just running around grinding on baddies without taking the time to know who they are or why they're there would also reduce the enjoyment of the game.  It's a little like those people who play WOW and never read the quest or think about how it ties into the bigger storyline.  What do they know about the lore? 

 

I don't think DA:I is perfect. However, I do think that DA:I is an excellent story wrapped in game packaging.  It's like a great book.  It's an investment to get the most out of it.  It's certainly not a game for everyone, but I am enjoying it thoroughly!


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#55
Griever54

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Personally I think it was alot better than Dragon Age 2 (about 10x better) and only slightly behind Dragon Age Origins. Although, I did feel like there was a few things extremely wrong with it... Now this is just my opinion but I thought the open world was great and puts more life and depth into the world but I feel it just doesn't fit in with this kind of story-driven game and was just a huge distraction and annoyance to traverse. I would much rather have something along the lines of Dragon Age: Origins where there are a lot of maps that are of varying sizes with a lot of detail within each. These humongous maps are just too darn big and tedious to travel across. Not to mention the long load times they require! I found myself playing games on my phone while I waited for them to load! That was probably just me though....

Anyway, another problem I found with Inquisition was the flow of the story. I have to admit when I got to the end I had in my mind that I was only about half way through. The game just didn't flow properly and lacked the big climatic battle that was needed (the dragon fight was good though). I was really disappointed that I didn't get to see the huge battle between the Inquisitions army and the Venatori army.

I'd also like to point out that other parts of the game such as the intro was a bit... underdevoloped, shall I say? It was like being flung into the deep end of a pool without being told how to swim... Or that you were going to be thrown in at all! I also felt like there should have been a huge scene inside the conclave to showcase the world and its problems. Not very inviting to new players of the series in my opinion. Not to mention the hugely overwhelming moment of entering the Hinterlands for the first time. Really should have been handled better.

 

Anyway, that's just the parts that I thought were a little dissapointing! Overall it was a great game though! I have huge expectations for the dlc though! Don't go overboard on making more huge maps! Please concentrate more on the main story and dialogue parts of the game!



#56
madmantheonly1

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if you did souly the main quest you could not of possibly made enough approval to do all companion quests, and i'm guessing if i asked you about josie and the du parrekeets you'd have no idea what i was talking about.

not being interested in side questing is one thing but the fact is they are most the game and there for you cannot pass a educated judgment on a game if you've only played a quarter of it.

 

Didnt say "all", I said most, and no, you would guess wrong. I have done Josephine's one (the ones i did: Josephine, Varric, Leliana, Sera, Cassandra, ... I think that's it, maybe it's more half than most then, but still), I had the contract stolen on the planning board.

I am interested in side questing, if it is meaningful, and does nto break immersion in the main storyline, like loyality quests in the ME series, always did all of them. However I am not interested in grinding boring fetch quests, did that enough in WoW, or the kind or "exploration" that only requires me to turn the game into a running/riding simulator to plant banners at landmarks, or collect shards all over the map (that's AC all over again...). Obviously I had to do some farming, otherwise I wouldnt have had enough "power" to continue, but I didnt enjoy those parts much, felt very much like filler content, very mmo style, and with healing and tactical queuing gone there was not much in fights either after a while



#57
AdrynBliss

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if you did so little how can you make an educated opinion on the game as a whole, though? i'm 62 hours in and i've still got 3 areas to even step foot in before i even touch 'wicked eyes and wicked hearts'.

There is so much you've missed, you've basiclly chosen not to do 75% of the game and decided you were disappointed with the whole game.

broken down damn near every quest in every rpg ever is a fetch quest, it's the why that makes the different. did you do all the dungeons, solve all the maps, solve the astariums? there's some quests and dungeons that unlock by doing operations, the list goes on.



#58
madmantheonly1

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Personally I think it was alot better than Dragon Age 2 (about 10x better) and only slightly behind Dragon Age Origins. Although, I did feel like there was a few things extremely wrong with it... Now this is just my opinion but I thought the open world was great and puts more life and depth into the world but I feel it just doesn't fit in with this kind of story-driven game and was just a huge distraction and annoyance to traverse. I would much rather have something along the lines of Dragon Age: Origins where there are a lot of maps that are of varying sizes with a lot of detail within each. These humongous maps are just too darn big and tedious to travel across. Not to mention the long load times they require! I found myself playing games on my phone while I waited for them to load! That was probably just me though....

Anyway, another problem I found with Inquisition was the flow of the story. I have to admit when I got to the end I had in my mind that I was only about half way through. The game just didn't flow properly and lacked the big climatic battle that was needed (the dragon fight was good though). I was really disappointed that I didn't get to see the huge battle between the Inquisitions army and the Venatori army.

I'd also like to point out that other parts of the game such as the intro was a bit... underdevoloped, shall I say? It was like being flung into the deep end of a pool without being told how to swim... Or that you were going to be thrown in at all! I also felt like there should have been a huge scene inside the conclave to showcase the world and its problems. Not very inviting to new players of the series in my opinion. Not to mention the hugely overwhelming moment of entering the Hinterlands for the first time. Really should have been handled better.

 

Anyway, that's just the parts that I thought were a little dissapointing! Overall it was a great game though! I have huge expectations for the dlc though! Don't go overboard on making more huge maps! Please concentrate more on the main story and dialogue parts of the game!

 

Yes, exactly, what you said about this open world experience not fitting with good storytelling, I couldn't agree more, that was my main point, I mean, I just loved Origins,also I loved all the ME games, I tolerated DA2, it was not very good, mostly average, but the point is, you cannot have a good fast paced storyline combined with this totally open concept. The other person posted above you mentioned that basically you have to look at these as building up the inquisitor's reputation etc, but that's just it.

 

I mean, what you learn about the wardens for example, you know they are in danger, you know where they went, you know that you have to stop them "before it is too late", but you cannot do so because you dont have enough "power" ??? (or you would rather just ride around because it is fun?)

How does that conversation go in the war room?

"ah screw them, let's put some banners up at landmarks, or fill a geographical survey instead, I am sure they will still be raising that demon army by the time we get there after every refugee got a new blanket!"

I mean seriously, in an actual story, in a situation like this, you would spare not a minute to try to save them and destroy the demon army before it is really too late, no? Would you still take your sweet time knowing all this by riding around setting up watchtowers instead?

 

It just breaks the mood of being in an actual pressing situation, similarly to get interrupted by tv commercials while watching a movie, you just want to know what happens next, not how fantasticly white ariel makes your clothes on 30C (ok, that's important as welll, but that can wait till the end of the movie).



#59
Alya_

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If fails to be engaging from the beginning, main character (you) is just boring, and instead of actually concentrate on trying to get to know the character or what happened really to the character, the story is like "there are rifts, go close them" - not very interesting.

If you think about origins, or hell, even da2, there was always something that you could pursue right from the start that had deep personal ties to your character (family being killed, your friend dying exploring dalish relics, etc) you could feel a connection to your character right away,

 

 

i agree with you on this, i didn't feel my inquisitor is really there, maybe because i have a bug with the banter? "they rarely speak and i rarely get a chance to delve in with their talks"

 

but the game was good, and i plan to play it again many times once they patch those bugs 

 

i also didn't like that every major scene has been spoiled in the trailers



#60
madmantheonly1

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if you did so little how can you make an educated opinion on the game as a whole, though? i'm 62 hours in and i've still got 3 areas to even step foot in before i even touch 'wicked eyes and wicked hearts'.

There is so much you've missed, you've basiclly chosen not to do 75% of the game and decided you were disappointed with the whole game.

broken down damn near every quest in every rpg ever is a fetch quest, it's the why that makes the different. did you do all the dungeons, solve all the maps, solve the astariums? there's some quests and dungeons that unlock by doing operations, the list goes on.

 

Well, interestingly Origins, and the entire ME series managed to get away without them and they were still awesome games.

You are right however, I probably missed quite a log of the "game", but just because they give you boring, you dont have to take boring, so if there is an achievement to be gained for jumping one million times in the game that doesnt make me want to do it, because I gain no enjoyment by bashing the jump button a million times just to have it. That applies to astariums very well for example... I'm not a big fan of the connecting line minigames, after like the 2 they are just boring, i used to do them when I was like 6, but like I said in my opening post, I might be getting a bit old for this, maybe that's the problem. (Especially if the whole thing is literally basics of undirected graphs, and all you have to do is count incoming and outgoing edges at nodes, but that's again, boring - yes, i am an engineer)

For all I care they can integrate another 100 non-related minigames into it that have absolutely no effect on the game, like catching butterflies, or counting raindrops, I will still not do it, but saying that I missed the game for not doing boring stuff is a bit weird to me.



#61
Griever54

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Yes, exactly, what you said about this open world experience not fitting with good storytelling, I couldn't agree more, that was my main point, I mean, I just loved Origins,also I loved all the ME games, I tolerated DA2, it was not very good, mostly average, but the point is, you cannot have a good fast paced storyline combined with this totally open concept. The other person posted above you mentioned that basically you have to look at these as building up the inquisitor's reputation etc, but that's just it.

 

I mean, what you learn about the wardens for example, you know they are in danger, you know where they went, you know that you have to stop them "before it is too late", but you cannot do so because you dont have enough "power" ??? (or you would rather just ride around because it is fun?)

How does that conversation go in the war room?

"ah screw them, let's put some banners up at landmarks, or fill a geographical survey instead, I am sure they will still be raising that demon army by the time we get there after every refugee got a new blanket!"

I mean seriously, in an actual story, in a situation like this, you would spare not a minute to try to save them and destroy the demon army before it is really too late, no? Would you still take your sweet time knowing all this by riding around setting up watchtowers instead?

 

It just breaks the mood of being in an actual pressing situation, similarly to get interrupted by tv commercials while watching a movie, you just want to know what happens next, not how fantasticly white ariel makes your clothes on 30C (ok, that's important as welll, but that can wait till the end of the movie).

Yeah, just as you feel like you're getting into the story you're hit by a big wall that you have to break down by doing menial tasks. By the time you've gotten back to the story it just feels like the urgency is gone... as is the immersion with it. I mean let's face it, we play these games for the immersion and the story telling not the tedious side quests or collecting rocks. Don't get me wrong though, some side quests can be fun and just as enthralling as the main story. However, they shouldn't be forced on you and they should always tie seamlessly into the main story (as in you do them on the way to your objective). Sure you can have some where you go out of your way to do them but they should (as always) be optional. Obviously some people like doing those sorts of things which is fine but I do feel like Bioware has put too much time and effort into this and as a result it has broken the flow of the story.



#62
NeverlandHunter

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Inquisition's story and characters haven't caught on with me so far - I'm not saying they're bad but they aren't doing it for me, even Varric seems a shell of his former self, Leliana too.


I'm glad I wasn't the only one to think this. Leliana is at least understandable, still disappointing though. But Varric, I loved Varric in DA2! I was so excited to see he was going to be a companion in this game, but wow. I don't know exactly what it is but he just doesn't seem the same. I thought he'd be in my party through out most the game (like DA2) but I found myself not really committed to him.

#63
madmantheonly1

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Yeah, just as you feel like you're getting into the story you're hit by a big wall that you have to break down by doing menial tasks. By the time you've gotten back to the story it just feels like the urgency is gone... as is the immersion with it. I mean let's face it, we play these games for the immersion and the story telling not the tedious side quests or collecting rocks. Don't get me wrong though, some side quests can be fun and just as enthralling as the main story. However, they shouldn't be forced on you and they should always tie seamlessly into the main story (as in you do them on the way to your objective). Sure you can have some where you go out of your way to do them but they should (as always) be optional. Obviously some people like doing those sorts of things which is fine but I do feel like Bioware has put too much time and effort into this and as a result it has broken the flow of the story.

 

Yes, exactly, couldn't agree more. Apparently however, there are those of us who play bioware games primarily because of the story, and those who rank the story as just an equal (or less important) part of it. I myself found what I was looking for in previous bioware games focused mainly on story, and I loved it, it was something unique, something that others havent even come close to replicate, and I am afraid that it will be gone soon and I have to find something else :(


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#64
Griever54

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Yes, exactly, couldn't agree more. Apparently however, there are those of us who play bioware games primarily because of the story, and those who rank the story as just an equal (or less important) part of it. I myself found what I was looking for in previous bioware games focused mainly on story, and I loved it, it was something unique, something that others havent even come close to replicate, and I am afraid that it will be gone soon and I have to find something else :(

I feel the same way, it really is a shame that they seem to be catering more to the wider audiences in terms of focusing on flashy gameplay and enviornments (open-world is the new big 'thing' apparently) over story but that's buisness for you... Looking at other franchises like the games coming from Telltale which are hugely successfull and getting many awards which just shows that story driven games aren't dead yet. Hopefully Bioware will go back to their roots like they did with Origins. I suppose we shouldn't get too disheartened though, they're obviously just experimenting in new avenues of story-telling which is great but I have to say that open-world is definately one avenue they shouldn't go down any further.


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#65
Shark17676

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This game absolutely exceeded all my expectations.  Load times are a little on the long side and there are still a few major bugs that desperately need to be patched out, but in spite of all that, Inquisition has me hooked.



#66
madmantheonly1

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This game absolutely exceeded all my expectations.  Load times are a little on the long side and there are still a few major bugs that desperately need to be patched out, but in spite of all that, Inquisition has me hooked.

 

Have you ever played origins?



#67
AlexMBrennan

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RPG isn't for you if you want to avoid grinding. I do understand your frustration though, as I felt overwhelmed at first too, but the side quests can be fun if you let them. Acceptance is the first step, my friend.

Yeah, I remember BG - you couldn't hope to beat Bodhi without killing Kangaxx a few dozen times to get decent loot. Similarly, Origins - the game everyone loves - did not have any grinding (once you killed an enemy, they're gone; you could not farm xp by waiting for enemies to respawn). Weird, huh.

Grinding is an MMO thing - for their business model, you have to prevent people from completing the game, and it's a lot easier to make a quest a la "kill 100 rare damage sponges" than to create interesting, fully voiced and animated quests to keep them busy for the same time.
Similarly, farming is an MMO thing. Disclaimer - I absolutely hate Diablo, and literally think that it is the worst video game ever, the reason being that the developers made a couple of areas, and then manipulated players to replay those areas (which they have already solved, and which do not pose any challenge) for weeks to get loot needed to move on to the next zone.

None of these things are essential for RPGs; they are simply cheap (and imho extremely abusive) ways of getting people to keep playing.

As for the other claims, if you disagree then I suggest you actually try playing the game. Indoors, the tactical camera hovers half an inch over my dwarf's head because the ceiling isn't hidden. Or try using twin fangs, and watch your rogue dancing around for 10s because he can't get into position to execute the attack. Frostbyte is pretty, but it sure isn't fit for purpose.

#68
PrinceLionheart

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I'm not. More so than the Warden or Hawke, I feel like the Inquisitor had an actual arc throughout the narrative that made him/her feel like a more personal character.

 

Bioware tried to do this with ME3 but it was by forcing Shepard to suffer PTSD and the player not having much say in the matter.



#69
Moebius2

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Nope, not just you. 

 

1)  Horrible FPS (see the many threads on tech support forum).  I finally got it acceptable after downloading BETA Radeon drivers.  Others aren't so lucky.

2)  Tactical Camera on PC is horrible.  It doesn't let you zoom out enough to use it well.  DAO had much better camera, IMO.

3)  Party AI.  Atrocious.  Completely unreliable, and thus forces you to use Tactical Camera (see #2).

4)  Little party banter (see long thread on support forum).  This is probably the biggest issue in terms of getting "into" the story/feel, for me.

 

I had high hopes, but after DA2 (more of a clickfest vs. story, IMO), I should've been a little more cautious.

 

May shelve the game for a bit until they get the bugs worked out.  Right now I'm running with a silent party doing side quests, with a horrible combat/AI system that doesn't make combat very "fun" (I'd even take DA2 combat over what's in DAI).

 

Is it the WORST game I've played?  Nope.

Just disappointed after all the hype (serves me right I guess).

 

 


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#70
tantopat

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Overall I'm really enjoying this game (it may not be for everyone judging by this thread, but it's absolutely right for me). The one big disappointment has been the amount of glitches I've experienced, some of them very nearly game-breaking. Once they release a patch or two to fix it and I can fully enjoy it as I want to, then I have a feeling it'll be perfect for me. :)

#71
Bugsie

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Well I'm enjoying the crap out of it, and I am enjoying collecting stuff and just hanging around looking at pretty landscapes.

 

PC controls are clunky, which is disappointing considering how good I thought they were in DA2 but I'm managing just fine.



#72
the_last_krogan

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this game is awesome

the only thing that could un-awesome this game would be a spirit kid appearing right before you kill corypheus talking about corypheus being a solution to a problem



#73
Faerlyte

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From a gameplay standpoint the game is great. I expect no less from Bioware. 

 

The not so subtle Christianity parallels in the game are enough to make me hurl my guts out though. Debating theology in real life is bad enough, but the constant demand for my opinion on the matter in a video game, to the detriment of some character relationships? Annoying. Really annoying. I don't like the story much at all because of those heavy undertones, nor how it treats my opinion on it. 

 

I do find the characters to be somewhat lacking. The problem for me is that there is so much extra content while the main story is really about the same amount of content as any previous game so you end up with a lot of empty hours. You spend more time running around in silence without any story or character development that the game ends up feeling dry.  

 

I'm not overwhelmed. 



#74
sorentoft

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Am I the only who actually likes the Hinterlands?

No. I kinda loved it.


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#75
raging_monkey

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I thinks this game game me my money's worth and more really cant wait til the dlc