I've definitely got conflicted feelings about the game.
The opening/prologue felt rushed like it was dragging us through the motions just to get to Haven, rather than giving us a chance to walk around and get a feel for our character, situation, and surroundings ala DA:O. The end battle also seemed like a bit of an oversight, and I felt that once I'd completed the Grey Warden and Orlesian ball quests the urgency to defeat Corypheus diminished rapidly. It was a shame that we were able to prevent the hand wound from killing us so early on in the game, I think it would've made more of an impact if we had been able to slow down it's effect so that it was slowly killing us instead, causing pain every time we closed a rift because then it would've added even more urgency for us to find a way to stop Corypheus/close the breach permanently and given an extra layer of angst/drama to the situation on a personal level for the Inquisitor, particularly if you're romancing someone.
That being said, there were a lot of really amazing moments in the game, like the attack on Haven and the scenes that followed, that plot twist after the end credits, the interactions with the companions and their associated cutscenes, and the romances etc, although I would've liked a bit more companion/romance content since it felt a bit thinly spread out at times.
I did enjoy the game a lot, but it did feel like something was missing that I still can't quite put my finger on.





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