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How to heal your party in field without potions - trick


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#1
skokie29

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First, let me say this:

 

I have seen some tricks posted on various boards and I do not use them. I have been waiting for this game for too long to break it. 

 

That being said, there are situations where I just want to heal my party and finish exploring an area. For example, I just cleared this castle type area and there was a warrior-leader there. He was a mini boss. Anyway, he dropped some EPIC stuff. 

 

One of the things he dropped was a purple belt that gives you plus 100 health. It is called "Enhanced Belt of Health"

 

Cassandra was at like, 10 health after the fight and I used all my potions.

 

I unequipped belt and then reequipped. Her health went up. I did it again, her health went up. You can do this all at once in the menu, meaning you unequip, reequip, unequip, reequip and within seconds she has full health. 

 

I then pressed down and let my other party members heal. 

 

Within 30 seconds, I fully healed my entire party. 

 

This is really a situational thing for me. I can either go back to the camp and hike back to my previous spot or I can do this real quick. 

 

I'm sure it will get patched, but in meantime, enjoy.

 


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#2
Maverick827

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I hope this doesn't get patched.  Who cares about balance in a single player game?  Any method of healing in the field makes the game better, because the no health regen/no heal spell choice was wrong and the game is worse off for it.


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#3
Superdink

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I'm glad there's no healing.  I think that was one of the only smart design decisions they made for this game lol.


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#4
Maverick827

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I'm glad there's no healing.  I think that was one of the only smart design decisions they made for this game lol.

 

Why?


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#5
Superdink

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Gives every fight more weight.  In the other Dragon Ages I could just afk and my party could handle the fight on nightmare.  It didn't matter if they made mistakes, I'd just heal up and move on.  Now there's much more pressure on being efficient and playing well.  Wasting a barrier feels -bad- now, where before it was just "oh well I'll go make a sandwich and I'll come back to full health"


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#6
DrekorSilverfang

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Gives every fight more weight.  In the other Dragon Ages I could just afk and my party could handle the fight on nightmare.  It didn't matter if they made mistakes, I'd just heal up and move on.  Now there's much more pressure on being efficient and playing well.  Wasting a barrier feels -bad- now, where before it was just "oh well I'll go make a sandwich and I'll come back to full health"

But single fights do have healing in potions and "barriers" and "guard"... it's the equivalent to arguing over semantics.

 

Also there is an actual heal spell in the game...


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#7
Shahadem

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Gives every fight more weight.  In the other Dragon Ages I could just afk and my party could handle the fight on nightmare.  It didn't matter if they made mistakes, I'd just heal up and move on.  Now there's much more pressure on being efficient and playing well.  Wasting a barrier feels -bad- now, where before it was just "oh well I'll go make a sandwich and I'll come back to full health"

 

It doesn't give them more weight, it just makes the game more tedious. Since no single fight actually matters outside of the missions and the enemies all respawn, fighting them doesn't matter. The entire point in that instance is exploration. So why should we have to worry about the things that get in the way of our exploration when those things have no meaning and just detract from the experience and annoy us when we have to backtrack?


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#8
Krystvark

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I'm glad there's no healing.  I think that was one of the only smart design decisions they made for this game lol.

 

Gives every fight more weight.  In the other Dragon Ages I could just afk and my party could handle the fight on nightmare.  It didn't matter if they made mistakes, I'd just heal up and move on.  Now there's much more pressure on being efficient and playing well.  Wasting a barrier feels -bad- now, where before it was just "oh well I'll go make a sandwich and I'll come back to full health"

 

Most retarded thing i have seen on this forum.

 


 


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#9
Maverick827

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Gives every fight more weight.  In the other Dragon Ages I could just afk and my party could handle the fight on nightmare.  It didn't matter if they made mistakes, I'd just heal up and move on.  Now there's much more pressure on being efficient and playing well.  Wasting a barrier feels -bad- now, where before it was just "oh well I'll go make a sandwich and I'll come back to full health"

 

You could do that in Origins because there were absolutely broken spells like Blood Wound.  And, yes, healing was pretty good as well.

 

But that doesn't mean the best course of action is to remove healing entirely.  Not only does it make no sense lore-wise (all mages forgot how to heal?), but you're only creating a more tedious system that punishes exploration in your open world exploration game.

 

There existed a balance between Origin's great healing and DA2's poor healing, but instead of trying to figure it out, they just removed healing entirely.


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#10
SomeUsername

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Actually I am annoyed by the no healing after combat thing. I feel like they just made it so you can spend more time "playing" the game by going to camp and heal. I prefer the injury system. Not being able to heal doesn't make me any more cautious, it just makes me run back and forth, wasting more and more time.


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#11
tehhelios

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Actually I am annoyed by the no healing after combat thing. I feel like they just made it so you can spend more time "playing" the game by going to camp and heal. I prefer the injury system. Not being able to heal doesn't make me any more cautious, it just makes me run back and forth, wasting more and more time.

 

Personally I think it gives a nice feel to the game. they give out potion cashes on longer story missions.

 

But seriously if you are you taking that much damage from normal trash monsters, maybe its time to lower the setting or plan abit more...


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#12
gottaloveme

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OK that purple belt sounds like a good idea and right now I need it. I'm trying to close a rift near Redcliffe farms and the despair demons kill us all in about 10 seconds. I have never been killed this many times in any DA game. I figure my mage needs height to close the rift but keeping off the despair demons. Help?

 

As is usual I have found my answer now that I've asked for help. Murphy's Law. :D  Found the belt and closed the rift by going right back to the Crossroads (?) and going (climbing) from there. Hence finding the healing belt. Got the height I needed to disrupt and close the *&%^!!



#13
skokie29

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Gives every fight more weight.  In the other Dragon Ages I could just afk and my party could handle the fight on nightmare.  It didn't matter if they made mistakes, I'd just heal up and move on.  Now there's much more pressure on being efficient and playing well.  Wasting a barrier feels -bad- now, where before it was just "oh well I'll go make a sandwich and I'll come back to full health"

 

I disagree. Now you can just fast travel to camp and run all the way back to where you were.

 

We need a ring. That slowly heals you. It makes the most sense.


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#14
Nathair Nimheil

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Also there is an actual heal spell in the game...

Say what?



#15
DarthGizka

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... belt that gives you plus 100 health...
 
Cassandra was at like, 10 health after the fight and I used all my potions.
 
I unequipped belt and then reequipped. Her health went up. I did it again, her health went up.


Neat trick. In Morrowind this would have killed her, though... (There were potions that increased your max health for a while but when the effect ran out then the extra health was deducted from your current amount. That's why we called these things 'Potions of Certain Death'.) Anyway, the makers of DAI erred in the other direction, giving you additional hitpoints as well instead of only increasing hitpoint capacity... Which is why your hitpoint 'perpetuum mobile' can pump fresh hitpoints out of nothing.



#16
Ace Attorney

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Say what?

Focus spell from the Knight Enchanter tree. 



#17
Peranor

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I'm glad there's no healing.  I think that was one of the only smart design decisions they made for this game lol.


Because using fast travel back to camp to refill Health and potions and then run back all the way to the place you just fast traveled from is soooo fun and immersive!

I can deal with having no healing other then potions during combat. But no healing outside combat doesn't add anything to the game other than annoyance.
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#18
DarthGizka

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Not to mention that travelling back to camp annuls all your guard, meaning you have to feast on courtesy critters (bears, bandits) to get your guard back up to snuff. With some of the baddies having three times as many levels as our own troops we cannot really afford to let our guard down, so to speak.


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#19
Keldaurz

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It also makes some classes highly inefficient/annoying to play for higher difficulties.



#20
SomeUsername

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Personally I think it gives a nice feel to the game. they give out potion cashes on longer story missions.

 

But seriously if you are you taking that much damage from normal trash monsters, maybe its time to lower the setting or plan abit more...

I play on Hard difficulty and I like a bit of challenge in the game. I do plan but playing it out is the problem of the game. The tactical aspect is almost cut off.



#21
Aurok

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Neat trick for people that are happy to use it.

I'm happy with the shift to no health regen. The game is much better for it.

#22
Aurok

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But no healing outside combat doesn't add anything to the game other than annoyance.


It adds an incentive to planning and playing better.

This isn't a new thing; it's a return to the older, better way of doing things.

#23
Peranor

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It adds an incentive to planning and playing better.

This isn't a new thing; it's a return to the older, better way of doing things.

 

Back in the days the mages had healing spells. It's nothing "old school" about it a all....


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#24
bdipauly

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Remember when they changed how ammo worked in Mass Effect 2?

Everyone complained.


Lol.
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#25
Keldaurz

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Yes, you will use a bit less potions for those times you use them between combat. But anyways you are going to be using healing potions in combat because there are no healing spell. It is just a timegate. "Look my saved game says i have 30 hours played, i wonder how many of them were pausing in the horrible tactical mode, lurking the horrible inventory interface or just walking back to places i had already been and clearing trash i already killed".


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