I'm not sure where you're getting that from. The main notion in this thread is that the lack of healing leads to tedious backtracking. I'd also throw my personal observation in that it also leads to shorter, more actiony fights, where there's less time to go through the ups and downs of a major boss battle since potions are limited (whereas heals would not be).Interesting set of opinions here. It sounds like people who don't like the healing changes are not used to any challenge whatsoever in games and see challenge as almost undesirable.
No on is advocating for that. We want healing spells back, and out-of-comabt healing regen. Or, rather, we wished the game was designed that way from the start, because it's too late now.If im not challenged i'm bored. The healing change is honestly my favorite change to the genre. I cant get into rpgs that have endless cheap healing potions on no cooldown.
Why? Why are they better than heal spells? The current system pigeon-holes you into specific party compositions much more than the last. One Barrier is not enough for Nightmare, so you need two mages. Guard doesn't scale well at all. Evasion is worthless.Think of potions as your lives. They are forgiveness for your errors in play. Run out of lives and its 'game over' and back to camp. Your punishment is the walk back to where you were to think about what you did wrong. BAD PLAYER! Potions do not replace the traditional heal spells, you're using them wrong. Barrier, guard, and evasion/mitigation abilities DO replace traditional heal spells. You need potions when you failed to use those things properly.
It's not every fight, but I'm having to backtrack a non-zero amount of times, which is unacceptable in an open-world exploration game.If you're porting back every other fight listen to what the game is telling you. Get better equipment, change your party composition, respec your abilities, check your tactics. Even on hard if you keep your equipment up to date and have a good skill composition you can just auto faceroll most fights. The limited potions is an easy gauge of your parties effectiveness and gives the developers an easy benchmark to tune the encounters.





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