Also the wiki states that version 4.0 of GFF is using 4-byte numerical labels instead of 16 byte strings for faster access. Then how should one know what number is used to represent a data like "MESH_CHUNK_VERTEXCOUNT" ?
Based on an informatio in the wiki, it would seem that Position, Normal and Tangent vestors, with in a vertex, are coded as 16-bit unsigned floats. Using a 16-bit floats is OK, but I really don't understand what is gained by leaving the sign bit out. Is that informatio accurate, if so, then how unsigned floats are used to represent vectors in 3-dimensions ?
Is there a converter code available for 16-bit floats ? If not, then what is the layout of the bit fields ?
This is a little offtopic but when rendering a lightmaps for custom models. The lightmapper will send a warning "Could not find meta data for <model> ". What is this meta data it's talking about ? It seems to be important, since, without it the lightmaps won't render. I search everywhere and I was only able to find posts asking the same question.
Modifié par BioSpirit, 25 janvier 2010 - 05:41 .





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