I have to say, I just hit 70 hours in this game and the one constant thing that's stuck in my mind is "this feels a lot like The Old Republic". The areas themselves are all but the same as the planets in their mmo, I'm constantly being knocked off my mount with a single shot (even after taking the talent), and I'm running around doing fetch quests. Infact, there's more fetch quests in this game than there is actual story... why not just put a yellow exclamation point over theirs heads, throw in an auction house and call it Dragon Age Online?
I'm really trying to enjoy this game and yes there is a HUGE amount of content here, but some of this stuff is just filler to almost artificially prolong the game. Why on earth am I being knocked off my mount in a single player game? That's reserved for pvp in most mmos. Infact it seems like this game purposely wants to do things for not other reason than to aggravate the player. Do I really need to camp a rare mob to complete my class quest?
Look, I get it. Fetch quests need to be in mmos. I just have no idea why they're all over the place in this game. Is it really just filler content? This is the problem... in Origins you ran around and people talked to you, like in cutscenes. You made choices (even if they didn't matter). That seems to be all but reserved for the main story missions which seem to be surrounded by a bunch of fetch quests... and again, why am I being forced to fight things I obviously don't want to by being knocked off my mount?
I just don't understand what Bioware is trying to accomplish here. It's like they took the worst parts of their failure of an mmo and put them into their single player games for the lolz? Or it's something along the lines of "90 hours of games play but half of that is filler content but still 90 hours!"... no idea.





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