Aller au contenu

Photo

Is this an mmo?


  • Veuillez vous connecter pour répondre
50 réponses à ce sujet

#1
ORTesc

ORTesc
  • Banned
  • 573 messages

I have to say, I just hit 70 hours in this game and the one constant thing that's stuck in my mind is "this feels a lot like The Old Republic". The areas themselves are all but the same as the planets in their mmo, I'm constantly being knocked off my mount with a single shot (even after taking the talent), and I'm running around doing fetch quests. Infact, there's more fetch quests in this game than there is actual story... why not just put a yellow exclamation point over theirs heads, throw in an auction house and call it Dragon Age Online?

 

I'm really trying to enjoy this game and yes there is a HUGE amount of content here, but some of this stuff is just filler to almost artificially prolong the game. Why on earth am I being knocked off my mount in a single player game? That's reserved for pvp in most mmos. Infact it seems like this game purposely wants to do things for not other reason than to aggravate the player. Do I really need to camp a rare mob to complete my class quest?

 

Look, I get it. Fetch quests need to be in mmos. I just have no idea why they're all over the place in this game. Is it really just filler content? This is the problem... in Origins you ran around and people talked to you, like in cutscenes. You made choices (even if they didn't matter). That seems to be all but reserved for the main story missions which seem to be surrounded by a bunch of fetch quests... and again, why am I being forced to fight things I obviously don't want to by being knocked off my mount?

 

I just don't understand what Bioware is trying to accomplish here. It's like they took the worst parts of their failure of an mmo and put them into their single player games for the lolz? Or it's something along the lines of "90 hours of games play but half of that is filler content but still 90 hours!"... no idea.


  • alienman, Kleon, Chari et 2 autres aiment ceci

#2
PaganOak

PaganOak
  • Members
  • 405 messages

omg, go whine somewhere else, cry somewhere else.
ANOTHER USELESS TOPIC WOW



#3
ORTesc

ORTesc
  • Banned
  • 573 messages

omg, go whine somewhere else, cry somewhere else.
ANOTHER USELESS TOPIC WOW

 

No worries white knight, nobody is going to take away your precious. Constructive criticism being posted through an opinion based on 70+ hours of gameplay is not "another useless topic". I would appreciate not posting another useless response contradicting yourself by whining about whining in my relevant thread, thanks!


  • Chari aime ceci

#4
Guest_rfanewl_*

Guest_rfanewl_*
  • Guests

Yeah. I'm having serious trouble doing another playthrough simply because of the way the zones play out. Doing them once has already been exhausting. The main story is not good enough for me to torpedo through all of the zones again. At least MMOs have an endgame, dungeons, PVP, to keep you busy, and to give you a chance to experience those things through different playstyles/classes. DAI has basically nothing but starting a new playthrough, doing the same zones over again, but playing a different class, and making different "choices" in single player that are diminished by their quality not being very good, which now boils down to having no incentive to play through the game again, since it would be, at best, tedious, at worst, my last playthrough.

 

I'm honestly worried that bioware said that this is the Dragon Age game they always wanted to make. I have a hard time imagining that is the case, as there are so many questionable decisions they made and it seems like the so-called identity crisis of the DA series is going into the wrong direction.


  • alienman, Kleon, Twinklesz et 1 autre aiment ceci

#5
ORTesc

ORTesc
  • Banned
  • 573 messages

The interesting bit here is that the game does require you to partake in these shallow "side quests" by placing a requirement to access the main story. This is the same model used in their mmo. They have a single story mission for every 50 or so side quests. You can call it whatever you want, but it is what it is. These "fetch quests" are dull, repetitive and subtract from the overall experience that would have/could have been absolutely amazing. The same problem The Old Republic had.

 

There are tons of things this game does right and it is, in my opinion, a step in the right direction. But being some random npcs glorified errand boy isn't something I want to do in between epic dragon fights and saving the world. I don't wish to place some letter in a tree half way across the map, I'm too important for that. I should be delegating those matters to, I don't know... THE GIANT ARMY I BUILT!?


  • Natureguy85 aime ceci

#6
Twinklesz

Twinklesz
  • Members
  • 40 messages

omg, go whine somewhere else, cry somewhere else.
ANOTHER USELESS TOPIC WOW

 

The gent offered his thoughts after playing a lengthy period, as it doesn't conform to your opinion on the game you consider it useless? Perhaps it should have been posted in feedback yes, but its not useless.

 

I agree, i cant say i have enjoyed a single piece of side content at all in this game and as its a bioware title that really is quite a exceedingly huge letdown. Too many questionable design decisions. These 'quests' wouldn't even be fun in an MMO, at least not a modern one. Elder scrolls online for example has mostly excellent quests with thousands of lines of dialogue with varying goals. Close rifts, read letters, raid camps, loot plants. Meh.



#7
StingingVelvet

StingingVelvet
  • Members
  • 1 116 messages

It really is an offline MMO. Not at all what I expected.

 

I still like it to some degree, but... yeah. Offline MMO for sure.



#8
FaWa

FaWa
  • Members
  • 1 288 messages

But guys it has a story which means it cant be bad



#9
SadisticChunkyDwarf

SadisticChunkyDwarf
  • Members
  • 147 messages

I don't really mind fetch quests so much. I do them in MMO's even when I don't really need the exp. Mostly because I don't meta game meaning I don't look up quest chains or rewards so I often have no idea if doing a quest is going to open up another more important quest or give a unique reward.

 

It has nothing to do with KOTOR. The problems in KOTOR were more like no sandbox elements to speak of, dead game world, felt like a single player game in most zones, nothing to do after story arc etc etc. What you're describing all MMO's have, and is not really a detriment to an online game.

 

I don't know why they went with this design decision, but I can take a guess. They seem to be moving more towards the living breathing world environment to be combined with the story elements. The story elements are still present, there are just longer gaps between them. There ultimately must be some down time if your intention is making the game world more believable and not just get your story told. If the player has no reason to loiter around your world and do stuff, there's not much of a point in making it much better than what we already have. There's still some definite improvements that can be made in the game world as a whole, but I think they're moving in the right direction with that. 



#10
ORTesc

ORTesc
  • Banned
  • 573 messages

I wasn't talking about Kotor (which was and still is an amazing game) I was talking about Bioware's mmo "The Old Republic".

 

And I don't agree that you need down time in a single player game, it screams lazy development. That shouldn't be the direction we as gamers want to see our games go in. There is no technical reason why these should exist, it was a design choice.



#11
FaWa

FaWa
  • Members
  • 1 288 messages

Doesnt tor have a gay planet? 



#12
samuelkaine

samuelkaine
  • Members
  • 147 messages
So, you guys thinks it's an MMORPG without the online or (in world) multiplayer aspects? So just a Massive Role Playing Game then?

What's the problem exactly?
  • PhroXenGold aime ceci

#13
Mr.House

Mr.House
  • Members
  • 23 338 messages

I swear people forget that fetch quest have been in every DA game, the side quest design in DAi is pretty much just like  DAO except this time no corridor slogging.


  • PhroXenGold, PaganOak, Ferocious7 et 1 autre aiment ceci

#14
Deadmac

Deadmac
  • Members
  • 773 messages

I have to say, I just hit 70 hours in this game and the one constant thing that's stuck in my mind is "this feels a lot like The Old Republic". The areas themselves are all but the same as the planets in their mmo, I'm constantly being knocked off my mount with a single shot (even after taking the talent), and I'm running around doing fetch quests. Infact, there's more fetch quests in this game than there is actual story... why not just put a yellow exclamation point over theirs heads, throw in an auction house and call it Dragon Age Online?

I'm really trying to enjoy this game and yes there is a HUGE amount of content here, but some of this stuff is just filler to almost artificially prolong the game. Why on earth am I being knocked off my mount in a single player game? That's reserved for pvp in most mmos. Infact it seems like this game purposely wants to do things for not other reason than to aggravate the player. Do I really need to camp a rare mob to complete my class quest?

Look, I get it. Fetch quests need to be in mmos. I just have no idea why they're all over the place in this game. Is it really just filler content? This is the problem... in Origins you ran around and people talked to you, like in cutscenes. You made choices (even if they didn't matter). That seems to be all but reserved for the main story missions which seem to be surrounded by a bunch of fetch quests... and again, why am I being forced to fight things I obviously don't want to by being knocked off my mount?

I just don't understand what Bioware is trying to accomplish here. It's like they took the worst parts of their failure of an mmo and put them into their single player games for the lolz? Or it's something along the lines of "90 hours of games play but half of that is filler content but still 90 hours!"... no idea.

...and, that is why "Skyrim" was better. Side-quests were full blown independent stories. When BioWare came up with the name Skyhold, I had a feeling they were trying to ride "Skyrim's" success. "Dragon Age: Origin" was a once in a frachise experience. "Dragon Age: Inquisition" looks like a fantastic and entertaining experience. I am just waiting for the hype to settle, so I can find some honest game reviews. I did get turned off by one of the romances; thus, I may wait three, not two, years to buy "Dragon Age: Inquisition".

Although there have been many great reviews, I am starting to see some critical analysis. I didn't like many aspects of "Star Wars: The Old Republic"; therefore, I am very greatful for your honest perspective.

#15
Guest_TrillClinton_*

Guest_TrillClinton_*
  • Guests

I have to say, I just hit 70 hours in this game and the one constant thing that's stuck in my mind is "this feels a lot like The Old Republic". The areas themselves are all but the same as the planets in their mmo, I'm constantly being knocked off my mount with a single shot (even after taking the talent), and I'm running around doing fetch quests. Infact, there's more fetch quests in this game than there is actual story... why not just put a yellow exclamation point over theirs heads, throw in an auction house and call it Dragon Age Online?

 

I'm really trying to enjoy this game and yes there is a HUGE amount of content here, but some of this stuff is just filler to almost artificially prolong the game. Why on earth am I being knocked off my mount in a single player game? That's reserved for pvp in most mmos. Infact it seems like this game purposely wants to do things for not other reason than to aggravate the player. Do I really need to camp a rare mob to complete my class quest?

 

Look, I get it. Fetch quests need to be in mmos. I just have no idea why they're all over the place in this game. Is it really just filler content? This is the problem... in Origins you ran around and people talked to you, like in cutscenes. You made choices (even if they didn't matter). That seems to be all but reserved for the main story missions which seem to be surrounded by a bunch of fetch quests... and again, why am I being forced to fight things I obviously don't want to by being knocked off my mount?

 

I just don't understand what Bioware is trying to accomplish here. It's like they took the worst parts of their failure of an mmo and put them into their single player games for the lolz? Or it's something along the lines of "90 hours of games play but half of that is filler content but still 90 hours!"... no idea.

 

 

I felt the same way. The game did start off as an MMO but from a system standpoint SWTOR and Inquisition are very similar. 

 

Spoiler



#16
SadisticChunkyDwarf

SadisticChunkyDwarf
  • Members
  • 147 messages

I wasn't talking about Kotor (which was and still is an amazing game) I was talking about Bioware's mmo "The Old Republic".

 

And I don't agree that you need down time in a single player game, it screams lazy development. That shouldn't be the direction we as gamers want to see our games go in. There is no technical reason why these should exist, it was a design choice.

 

I was talking about TOR, it's pretty obvious that I was talking about an MMO. :wacko:

 

You don't speak for all gamers, just because you're bothered by doing fetch quests doesn't mean everyone is. They are a staple of RPGs and not just the MMO variety. I don't find the problem to be on the developers end, there's certainly no "laziness" that's just a ridiculous statement. The pool of "gamers" we have these days becomes less and less savvy and willing to do "boring" stuff to accomplish stuff in game. You sound like you just want a bunch of CG cut scenes and precious little gameplay. FF X attempted that, and was moderately successful, but I can tell you that's most definitely not the direction most people want them to go in. We want to play games, not watch them.



#17
LS2GTO2006

LS2GTO2006
  • Members
  • 55 messages
Whether it's a good game or not (I'm enjoying it at this point), there is no doubt that a lot of fetch quests exist. Similar formulas exist in DAO and DA2. The true test will be how many replays are warranted with DAI.

#18
bluebullets

bluebullets
  • Members
  • 1 078 messages

anyone who likes skyrim but complains about da:i is just beyond hope.


  • llandwynwyn et Han Shot First aiment ceci

#19
SadisticChunkyDwarf

SadisticChunkyDwarf
  • Members
  • 147 messages

Like it or not, all game mechanics or "design decisions" become repetitive. It's just that the OP doesn't like this particular one, even though they're extremely common in the genre. Maybe try action games, I dunno.



#20
ghostzodd

ghostzodd
  • Members
  • 629 messages

No worries white knight, nobody is going to take away your precious. Constructive criticism being posted through an opinion based on 70+ hours of gameplay is not "another useless topic". I would appreciate not posting another useless response contradicting yourself by whining about whining in my relevant thread, thanks!

I take offense to the white knight name calling are males who try and protect a female's honor to get sex. The Poster is just clowning



#21
Han Shot First

Han Shot First
  • Members
  • 21 194 messages

I'm not sure what some people were expecting with the announcement that DA:I was going to be partially open world. You got what you paid for.

 

Any open world RPG is going to have lots of 'side quests within that open world, as the game needs to provide the players things to do within all the space that was created. And its unrealistic to expect that all side quests in an open world game are going to be heavy on story and dialogue and cinematics and such. That's just not doable in an open world format. There's too much space to fill requiring too many quests for that be feasible.

 

If you want an RPG where every quest is heavy on story and light on filler content, it has to be a much smaller game that is also much more structured. 


  • PhroXenGold aime ceci

#22
Ridrith

Ridrith
  • Members
  • 25 messages

Yes it's a MMO.  They just haven't turned on the MMO part of it yet, come back later.  It should be working by then.

 

In all seriousness, I'm 75+ hours in and still enjoying my time in the game.  You speak of fetch quests but beyond the Hinterlands I've had to do very few of those.  Come to think of it...  I didn't do that many in the Hinterlands either.  Anyways, with a game of this size and this magnitude I don't really know what you expected.  You've got your fetch quests, your kill quests, your help me out by killing these things while I do something quests, run a dungeon quest, explore an area quests, activate something quests.  Pretty standard stuff.  Even in games like Morrowind, Skyrim, etc...  That's just the nature of the beast when they create a game that's this expansive.  Not every quest is going to be as exciting and there's certainly bound to be filler content.  Find the quests you want to do in an area and do them.  You'll level just fine and still end up with more than enough power points and influence to continue on to the next zone.



#23
Chari

Chari
  • Members
  • 3 380 messages
TES sidequests are actually much deeper
Especially Morrowind's
Skyrim is much more meh

#24
LS2GTO2006

LS2GTO2006
  • Members
  • 55 messages

anyone who likes skyrim but complains about da:i is just beyond hope.

 

Not sure I understand your logic here, they are two completely different games.  Skyrim had it's fair share of fetch quests, but the quest structure in DAI feels pretty different then in Skyrim, it feels more mmo-ish.  Skyrim had lots of issues with questing, but not all of the side quests felt grindy.

 

DAI = Skryim(ish) style exploration, mmo style side-questing.  But the story quests I have experienced so far have been superb, much like The Old Republic.



#25
Ridrith

Ridrith
  • Members
  • 25 messages

I don't think that's really the case based on all of the time I've spent in both games...  Granted I haven't played Morrowind in over three-four years.  So unless you've played recently that might be some rose-tinted goggles action going on there.  Best I can remember is that a vast majority of the quests presented you with a storyline and some lore and let you go out and do it.  There was some fighting, some item finding and then you'd come back or talk to somebody else to complete the quest.  It's all very mundane stuff.  It always has been, it's just a matter of how it's presented to the player.  That quality varies wildly in DA:I.  Sometimes you're presented with a cool story hook and some lore to go along with it...  Other times it's just some random dude asking you to go and kill crap for him or asking you to visit a location.

 

Skip the obvious filler stuff and find the interesting side quests is the best advice I can give.  There's quite a few of them out there in every zone.  Not to mention boss monster hunting and just exploring.  I've come across plenty of quests just doing that.