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Is this an mmo?


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#26
bluebullets

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Not sure I understand your logic here, they are two completely different games.  Skyrim had it's fair share of fetch quests, but the quest structure in DAI feels pretty different then in Skyrim, it feels more mmo-ish.  Skyrim had lots of issues with questing, but not all of the side quests felt grindy.

 

DAI = Skryim(ish) style exploration, mmo style side-questing.  But the story quests I have experienced so far have been superb, much like The Old Republic.

every single quest in skyrim, including factions:

 

 

a) "go to this cave (which is the same cave in every quest)"
B) "fetch me some things"


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#27
LS2GTO2006

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every single quest in skyrim, including factions:

 

 

a) "go to this cave (which is the same cave in every quest)"
B) "fetch me some things"

 

I get it, in my opinion the game feels more like an mmo then if does Skyrim.  Has similarities to both, clearly.



#28
Chari

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TES side quests are juicy with lore information and characters. They have to be since these games depend on additional content. There is little player talking but every choice we are given is important
DAI are much more boring bwcause they lack content. Plus they lack actual dialogue progression which used to be Bioware's strong side. Sadly

#29
JWvonGoethe

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[...]I just hit 70 hours in this game[...] I'm really trying to enjoy this game[...]

 

You've logged 70 hours of playtime in five days but you find the game difficult to enjoy? Does not compute.


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#30
Sidney

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Skyrim felt like a single player MMO because the game was the only purpose of the game. The story is such an afterthought it didn't matter. DAI's story isn't an afterthought but it has been buried under so much stuff and stuff that feels like work that I feel detached from the story in a way I haven't in any other bioware game. That is the biggest issue I have right now.

#31
Ferocious7

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As someone who plays MMOs, this does not remind me of an MMO other than the obvious which are in MOST RPGs and were in RPGs before MMOs were created.

 

The "fetch quests" here seem to have a point (most of the time).  Often you explore a new area, encounter something else, gain experience, find a rare item, etc..

 

There is NO game that I know that has ever existed and most likely will NEVER exist that will please everyone.  This is something that is to be expected.  To each their own. If it's not for you, don't play it.  Problem solved.  Yes sure I see what you are saying but I disagree.  

 

There seem to be many who enjoy how this game is created and that's fine too (I'm one of them).  However, if I don't like a game --- it doesn't take me 70 hours to figure that out and I'd rather not waste more time in it than "get my moneys worth" as time is more precious than money whether you have a lot of money or not much at all.



#32
LS2GTO2006

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As I said I am playing and enjoying the game, I just wish there were less fetch quests and more variety of quest types, when talking about the side/filler quests.  Most RPGs do indeed have this problem though, unfortunately. 



#33
Lebanese Dude

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Da-best-3-mean-girls-30385647-500-281-1.
The entire point of quests in Skyrim is to promote exploration and providing some lore. DAI does this as well in a similar yet different manner.

Being told by a Jarl to kill the bandit Lord at a base, is simply meant to guide the player to explore that area and provide gold.
Similarly, DAI has fetch quests to give the player some "meaning" to exploring the massive locations and provide power and gold.

Skyrim has three factions and several deity quests, each of which offers a distinct storyline.
Dragon Age has 12 followers, each of which has a distinct background, (potential) recruitment quest, and storyline.

Skyrim gas two main quests, that contain around 15 hours of content if played back to back. The dragon quest is immutable and the Skyrim faction has two potential paths.
Dragon Age has a branching main storyline that changes depending on choices made throughout the campaign. There are around 40-50 hours of content if played back to back.

 

giphy.gif

So both games have their main story plots and fetch quests. Dragon Age has companion quests. Skyrim has faction and deity quests.

The approach is different, but implying one did it better is a disservice to either game.

If you find fetch quests so utterly abysmal then just do the bare minimum. You can easily overstock on power.


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#34
dailyminerals

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I'm about 60 hours in and the notion that DAI plays like an MMO is so far off base that to suggest it simply sounds bizarre. I've played SWTOR since its release and the contrast between the single player immersion of DAI and that of the unfortunately paper thin depth of SWTOR is enough for me to love DAI for what it is: an awesome single-player experience. Sometimes I feel that people tear down a game simply because they feel it to be their prerogative as a consumer to only focus on (and overblow) the worst traits of a product, or because they were excessively over-hyped for the game's release, and so when they finally realize that it in fact doesn't cure cancer while ascending you to nirvana, the knee-jerk response is to fault the game in ways that can't really be vetted.


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#35
ORTesc

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You've logged 70 hours of playtime in five days but you find the game difficult to enjoy? Does not compute.

 

I never said the game was bad, it does a lot of things right. This is simply my major issue with the game. It's a good game that has issues.



#36
Greetsme

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It does remind me of Kingdoms of Amalur, very much so.  Not a MMO, but a wannabe. 



#37
ORTesc

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I'm about 60 hours in and the notion that DAI plays like an MMO is so far off base that to suggest it simply sounds bizarre. I've played SWTOR since its release and the contrast between the single player immersion of DAI and that of the unfortunately paper thin depth of SWTOR is enough for me to love DAI for what it is: an awesome single-player experience. Sometimes I feel that people tear down a game simply because they feel it to be their prerogative as a consumer to only focus on (and overblow) the worst traits of a product, or because they were excessively over-hyped for the game's release, and so when they finally realize that it in fact doesn't cure cancer while ascending you to nirvana, the knee-jerk response is to fault the game in ways that can't really be vetted.

 

I haven't torn down anything, I focus on what I believe the game does wrong to provide both feedback and an opinion. And my opinion is that Origins handled this issue better. Skyrim did as well. Fallout and Oblivion handle sidequests better. And having played TOR, I can see where this game gets some of it's inspiration. Some people like being told to collect 10 apples, others never notice how paper thin that really is. Some will defend this game and Bioware no matter what they put out.

 

The fact is I like this game, series and developer enough to log 70 hours into this game, countless into other games in the series, sign up for an account and voice my opinion. That's not a knee-jerk response, it's called constructive criticism.



#38
House Lannister

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You must have not played DA:O then. That had fetch quests galore.


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#39
Keithian

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Da-best-3-mean-girls-30385647-500-281-1.
The entire point of quests in Skyrim is to promote exploration and providing some lore. DAI does this as well in a similar yet different manner.
Being told by a Jarl to kill the bandit Lord at a base, is simply meant to guide the player to explore that area and provide gold.
Similarly, DAI has fetch quests to give the player some "meaning" to exploring the massive locations and provide power and gold.
Skyrim has three factions and several deity quests, each of which offers a distinct storyline.
Dragon Age has 12 followers, each of which has a distinct background, (potential) recruitment quest, and storyline.
Skyrim gas two main quests, that contain around 15 hours of content if played back to back. The dragon quest is immutable and the Skyrim faction has two potential paths.
Dragon Age has a branching main storyline that changes depending on choices made throughout the campaign. There are around 40-50 hours of content if played back to back.

giphy.gif
So both games have their main story plots and fetch quests. Dragon Age has companion quests. Skyrim has faction and deity quests.
The approach is different, but implying one did it better is a disservice to either game.
If you find fetch quests so utterly abysmal then just do the bare minimum. You can easily overstock on power.


This guy nailed it on the head. Exactly my thoughts. Anybody that thinks that Skyrim wasnt equally make up of fetch quests is lying to themselves. I liked Skyrim a lot by the way. And no, as a heavy Mmoer for the last decade or so this doesn't feel remotely like any I play. I'm taking a breaking from MMOs, specifically elder scrolls online, and this game just feels deeper, more rpg like, deeper conversations, more personality, more companions, just more alive, and graphics are fantastic.

#40
FrontlinerDelta

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Every single action in a game can be boiled down to a "fetch quest" of some kind. 

That is the point of a QUEST. To get you to go places and do things. 



#41
Lebanese Dude

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Every single action in a game can be boiled down to a "fetch quest" of some kind. 

That is the point of a QUEST. To get you to go places and do things. 

 

I think what people here are referring to as a "fetch quest" is a quest with little context that involves doing grunt work.



#42
PhroXenGold

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I think what people here are referring to as a "fetch quest" is a quest with little context that involves doing grunt work.

 

So...exactly the kind of quests that made up the bulk of.....pretty much every RPG ever, including Origins?



#43
Lebanese Dude

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So...exactly the kind of quests that made up the bulk of.....pretty much every RPG ever, including Origins?

 

Exactly so :P



#44
karushna5

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I felt overwhelmed by it but I don't like open world. The main storyline IMO opinion is top notch though. It feels more immersive than anything else I played.



#45
They call me a SpaceCowboy

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I know what another poster meant by not being able to slog through the zones again in a second playthrough. I'm only 15 hours in, but  the zones are huge, lots of side quests.

 

I'm curious, for instance, what the shard quest will give me, but I doubt I'll ever do it again once I finish it the first time.

 

That said I'm enjoying the game so far on my first playthrough.



#46
earl of the north

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Since I cannot pass herbs or minerals without collecting them and I must see everywhere on the map, I complete most of the 'fetch' quests without even trying to do so, therefore I do not have a problem with them. Also the 'fetch' quests make sense in the Hinterland since your not that important and your doing said quests to aid the refugees rather than randomly killing animals for no reason.


#47
Zoltansbeard

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Since I cannot pass herbs or minerals without collecting them and I must see everywhere on the map, I complete most of the 'fetch' quests without even trying to do so, therefore I do not have a problem with them. Also the 'fetch' quests make sense in the Hinterland since your not that important and your doing said quests to aid the refugees rather than randomly killing animals for no reason.

 

Ok this bodes well for me :D

 

Im too not able to go past recources without collecting them.. very well :)

 

To the Point... in SWTOR you are on any quest and you get the optional fetch/side quest "kill 20 of x"  THATS a bad fetch quest... because it has NO story and no reason!

 

In DA:I as far as i heard is you always know why youre doing stuff... you destroy rifts to gain Power and make the region more stable... you kill Rams because the refuguees are starving... you set up camps for your inquistition to spread out and to give you a fast travel Point 

 

These are not bad side quests to me.. they have purpose....reason and reward



#48
dubsaves

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TESO did a great job on quests.

 

Conversely, why Inquisition doesn't feel like an MMO is I'm not completing quests to level. The whole point of the grind and fetch is to level to get to end-game so you can raid. MMOs that do this well make it so its interesting and not completely a bore or a job.

 

I also don't find I'm grinding for gear. Gear drops are random, crafting so far makes better gear, but you have to find the recipes. Gear is so huge in MMOs to force you to complete fetch quests so you can move to the next area. And again I'm not on the standard MMO amusement park ride where each leveled area is a new texture and model set - how? They've made it so you don't have to move on. 

 

Also, there is no death mechanic. There is no respawn. You simply fail.

 

The agent mechanic is very clever, because you can get someone else to do something for an item.

 

Leveling in Inquisition just happens. Its not some numbers game where completing quests gets XP, or you can grind dungeons to level. 



#49
Elfyoth

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I actually left MMOs after 7 years of expirience with it, and then my wish was an MMO with a good story but with no stupid pepole, if thats DAI I dont mind LOL



#50
ashwind

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Of course not silly. MMO stands for Massive Multiplayer Online and this game is no way even close to an MMO.

 

As for the quest complains... I wasnt aware that MMORPG patterned a certain way of questing. :P

 

I seriously have no trouble skipping a lot of them and I have no problem progressing.... my power is overwhelming and I cant seem to spend them fast enough :P