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Advanced Level 20 Nechromancer Build [With video example]


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#26
SectiplaveB4

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I'm same issue as you Jackie, unlock the AW or unlock the Necromancer. Soo slow to build up cloth :(

 

Interesting debate going on here, I guess everyone has their own idea of best. I'm approaching this like ME3MP, I'll try out the cookie cutter power builds, but ultimately I will settle on what I personally find fun to play. If it's like ME3 you can suppliment sub optimal builds or fun builds with skill, knowledge and team work and clear your runs perfectly fine without adding undue stress on the team.



#27
J. Peterman

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I'm same issue as you Jackie, unlock the AW or unlock the Necromancer. Soo slow to build up cloth :(

 

Interesting debate going on here, I guess everyone has their own idea of best. I'm approaching this like ME3MP, I'll try out the cookie cutter power builds, but ultimately I will settle on what I personally find fun to play. If it's like ME3 you can suppliment sub optimal builds or fun builds with skill, knowledge and team work and clear your runs perfectly fine without adding undue stress on the team.

 

I went with the Necromancer, and haven't looked back ever since.


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#28
SectiplaveB4

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Heh good to know, I'll stick with Necro then.

 

I have a random newbie question, does the Necro regen a small portion of health when attacking enemies? I started on keeper and was suprised to see this, not sure if it's a mage thing or just keeper.



#29
xcenic

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I cant live with out frozen armor and blizzard, the synergy with the necro class is simple amazing, you can keep blizzard whole battle and Bomb everything around meanwhile you are taking 50% less damage.

 

 

Heh good to know, I'll stick with Necro then.

 

I have a random newbie question, does the Necro regen a small portion of health when attacking enemies? I started on keeper and was suprised to see this, not sure if it's a mage thing or just keeper.

 

 

As the elementalist, when something die in range you take 10% of mana and HP back, in contraries of some weapons effect and skill that say (when kill) you always get mana/Hp when any die around you.

 

Only necros and elementalist have.

  • Death Siphon (20 mana and 10% health restored when an enemy is killed near you. +3 constitution)

 

 

I went with the Necromancer, and haven't looked back ever since.

 

 

have you try elementalist? is a hard decision 



#30
J. Peterman

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have you try elementalist? is a hard decision 

 

I have indeed. The AW is the one I still haven't played.



#31
Sergwynn

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The heck is a Nechromancer? Is it the same as a Necromancer?

 

pOSkNNV.jpg



#32
IamTheAttack

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I figured winter grasp a bit redundant with blizzard and too mana hungry so i don't pick it up and play with barrage instead for single target burst damage. Otherwise, i am running pretty much the same build.



#33
-PenguinFetish-

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I figured winter grasp a bit redundant with blizzard and too mana hungry so i don't pick it up and play with barrage instead for single target burst damage. Otherwise, i am running pretty much the same build.


Winters grasp consumes no mana if you use it directly after casting walking bomb. Might make a video showing this.

#34
IamTheAttack

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Winters grasp consumes no mana if you use it directly after casting walking bomb. Might make a video showing this.

Oh, i didn't know that!



#35
knownastherat

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Not trying to derail, read this topic before starting Necronamcer, just top really.

 

---

Suicidal Necromancer

 

Frost Step

Mind Blast

Horror

Walking Bomb

 

 

How it plays? Simulacrum is your friend. Start behind: Horror (its not bad fears lots of enemies, some armor reduction too, and its your Barrier) -> Walking Bomb - > Frost Step to tank/pack of enemies - Mind Blast - probably getting hit so detonate Walking Bomb for regeneration and when good and mobs still around Horror and Frost Step out or stay in regenerate more and Walking Bombs etc. For some reason I died a lot but as usual in skilled hands this could be pretty fun - adrenaline - as damage seems ok when detonating hmm timely. I tanked one Threatening with this build literally. The mobs are on you, but feared or blasted or re-position with Frost Step while still having aggro. 

---

 

Simulacrum is too short btw. One of the abilities defining class imo and despite its useful its weak. And/or 3 time use should not count towards total revives. 

 

 



#36
Shinnyshin

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Simulacrum is too short btw. One of the abilities defining class imo and despite its useful its weak. And/or 3 time use should not count towards total revives. 

I...would actually spec out of Simulacrum if I could.  The guarantee of rezzing allies is nice...but that passive makes it much harder to self-rez, which I can do with disturbing consistency on other classes.  If anyone should be popping back to life, it's the necro.



#37
J. Peterman

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I...would actually spec out of Simulacrum if I could.  The guarantee of rezzing allies is nice...but that passive makes it much harder to self-rez, which I can do with disturbing consistency on other classes.  If anyone should be popping back to life, it's the necro.

 

It's sort of annoying. Off host, I'll be on the edge of death, try to take a healing potion, only to realise that my "ghost" used it up. Great.



#38
Shinnyshin

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It's sort of annoying. Off host, I'll be on the edge of death, try to take a healing potion, only to realise that my "ghost" used it up. Great.

That too.  Especially since if you Fade Cloak, the visual from that overrides the ghost form so you can't tell until after you pop out that you're actually dead.  There's probably some status I should be checking for it.



#39
crusader_bin

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By competent I mean able to clean up the scraps left after your walking bomb blows away most of their health so that nothing is left to hit you after you charge into the middle of their group.  From what I've seen in threatening and perilous, most groups don't have a keeper, so that does not go without saying.  A competent keeper (meaning one who actually uses barrier and doesn't just spam lightning strike and energy barrage) can be the glue that holds the group together and bragging about not falling below half health on threatening with one in the party does you no favors (combined with the fact that if warlocks didn't have death siphon you most certainly would have gone below half).

 

Also, you can drop the condescension.  I am a good player and don't need to waste my time making an arbitrary video to please some random guy on the internet.  It just seems silly to try and turn a class built around doing ranged damage (and one that is disputably the best at it) and spending points that could be spent on INCREASING that damage on taking marginally less damage, something that really shouldn't be happening in the first place.  Even pretending that a keeper is "guaranteed" in groups, there is even less need for ice armor and blizzard, that barrier should carry you the entire way in combination with death siphon.  If you want to say CC, sure whatever, its DECENT cc but its nothing amazing.  Upgraded winters grasp chills groups of enemies, combined with virulence I've seen entire groups FROZEN from that one spell.  This is forgetting that there are more than a few enemies who are immune to frozen and chill doesn't seem to do much against them.

 

Like I said, your build isn't terrible, but in my opinion the warlock isn't made to be or best served as a tank, so I just don't understand why you are bothering to go that route.  You are taking something that excels in one area and making it built to be mediocre in another.  Work towards its strengths, not its weaknesses.

I agree that the original Necro build is not optimal I tried all the builds that I could think of with it, as it is my favorite class.

 

Tanking with Necro makes sense only on the easiest difficulty, which you don't want to play after level 8 anyway.

On perilous it is only pure damage and watching that you don't get aggroed by archers (that 50% wouldn't do anything).

 

Combining arcane warrior to group enemis in 1 spot, shoving walking bomb there... And you hardly need any more team members. (Yeah, I know that AW can actually solo perilous...) 

So far, I like winter grasp + frost mine combo the best. Blizzard was a huge dissapointment for harder difficulties. Just stupid mana/effect ratio, unless it's the last wave and you manage to kill fast enough to keep it full while it's draining. But than again, that means you probably don't need it in the first place.



#40
Samahl na Revas

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If your using 4 skills on the necro then your doing it wrong.



#41
crusader_bin

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I don't think anything is wrong...

After all it's about fun.

I have most fun using resurrected enemy clones anyway, even if they are a bit useless :P

The look on the faces of your teammates, when your venatori clone kills them with a "friendly" mine?

 

Priceless.

 

Wish there was a summoner tree, like adding tount ability to clones, damage, speed, etc.

(edit: actually clones can help you heal up, act as an additionall walking bomb etc)



#42
J. Peterman

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If your using 4 skills on the necro then your doing it wrong.

 

As opposed to how many?



#43
Hiero_Glyph

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@2NDPerspective

 

Feel free to share your build; I'm sure others would appreciate the feedback on how to improve their Necromancer.



#44
Samahl na Revas

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It's not really a build, I just spec into most of the passives except pyromance, ice armor, and winter stillness. Virulence, unsullied victim and overwhelming force are the bread and butter.

 

I play necro with 3 skills.  Of course this is one of the class I'm using for doing promotions over and over. Walking bomb is looking like the champion for my 3rd skill. However, because I promote this class I sometime use blizzard instead, but the mana cost isn't always worth using this skill and it attracts archers. Whereas you can use walking bomb on the one archer that is attacking you and wait for the pinata to release the sweets. I also use a fire staff and would recommend using one if you have a good one. The reason for using a fire staff is that virulence will pass on the burning affect to near by enemies which is pure extra damage. Pure damage! That is what you are going for and also passing on status effects to near by enemies.

 

If you are pro, I am not, you could go for mind blast as the third skill. I've tried it, horror on a group run in hope your team hasn't done enough damage to release fear and use mind blast to do nightmare damage. I didn't find it fun...

 

 

Maybe I was overstating thing by saying your doing it wrong, but that's because I was thinking about a necro for non routine level playing with people who have 50+ promotions (*SMH*). I used to use keeper for promotions, and still think keeper is better but just not as fun imo.



#45
J. Peterman

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It's not really a build, I just spec into most of the passives except pyromance, ice armor, and winter stillness. Virulence, unsullied victim and overwhelming force are the bread and butter.
 
I play necro with 3 skills.  Of course this is one of the class I'm using for doing promotions over and over. Walking bomb is looking like the champion for my 3rd skill. However, because I promote this class I sometime use blizzard instead, but the mana cost isn't always worth using this skill and it attracts archers. Whereas you can use walking bomb on the one archer that is attacking you and wait for the pinata to release the sweets. I also use a fire staff and would recommend using one if you have a good one. The reason for using a fire staff is that virulence will pass on the burning affect to near by enemies which is pure extra damage. Pure damage! That is what you are going for and also passing on status effects to near by enemies.
 
If you are pro, I am not, you could go for mind blast as the third skill. I've tried it, horror on a group run in hope your team hasn't done enough damage to release fear and use mind blast to do nightmare damage. I didn't find it fun...
 
 
Maybe I was overstating thing by saying your doing it wrong, but that's because I was thinking about a necro for non routine level playing with people who have 50+ promotions (*SMH*). I used to use keeper for promotions, and still think keeper is better but just not as fun imo.


Overstating is putting it very mildly. It was a silly comment.
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#46
-PenguinFetish-

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Overstating is putting it very mildly. It was a silly comment.


Silly comment is putting it mildly. Not utilising all 4 skill slots is just going full retard.
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#47
knownastherat

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Is Chuck Norris retard? You know what he would do the Demon Commander, don't you? 



#48
Shinnyshin

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I also use a fire staff and would recommend using one if you have a good one. The reason for using a fire staff is that virulence will pass on the burning affect to near by enemies which is pure extra damage. Pure damage! That is what you are going for and also passing on status effects to near by enemies.

Does the burning give you more than a 20% increase in damage?  Because staff-effect is usually irrelevant since you never get beyond your third staff attack.  Unless everyone canceling is doing it wrong as well.



#49
HarlemSixx

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Is Spirit Mark any good? I would try it out myself but I don't want useless skills because I really can't deal with anymore promotions and mind numbing routine mode.



#50
Credit2team

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fade step is for suckahs!