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Friendly Fire Test Results.


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#1
cloudblade70

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Made this list while testing which skills to use during my Nightmare/FF playthrough. Some of the skills only showed their true FF nature when actively damaging an enemy AND an adjacent ally at the same time. Sorry for the list not being complete, just want to put this up to help others. Feel free to correct me or add other skills.

 

YES, these skills hurt enemies and allies within range:

 

Chain Lightning

Charging Bull <--- Cassandra one shot my team so many times with this I switched to Lunge and Slash for a gap closer.

Wrath of Heaven <---- stuns allies

Exploding Arrow

Fire Mine

Ice Mine

Walking Bomb

Winter's Grasp/Winter's Chill <--- the aoe damage/chill, if spec'ed into

Ice Storm

Immolate

Lunge and Slash

Mighty Blow

Whirlwind

Elemental Mines

 

 

NO, these skills hurt only enemies and do not affect allies:

 

Mana Surge <--- the freeze

Static Cage <--- damage and movement inhibition

Fade Step/Frost Step

Wall of Fire <--- very surprising, could prove useful

Fade Cloak/Decloaking Blast 

Spirit Blade

Earthshaking Strike

Antivan Fire

Jar of Bees

 

 

Thanks to Sevitan7 for contributing!


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#2
Sevitan7

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Which abilities trigger FF seems almost random. Like they threw darts on a board with talents names and stuck with it.

 

Anyway, thanks for your work, here's Two-Hander of the top of my head.

 

Mighty Blow hits allies (and has an insane hitbox that makes it almost worthless if you have anyone else anywhere near melee).

Whirlwind hits allies.

Earthshaker does not hit allies  (for whatever reason, but it's a pretty crap skill anyway).


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#3
cloudblade70

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Updated for Antivan Fire and Jar of Bees.

 

And changing Elemental Mines, it does have friendly fire.


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#4
brazen_nl

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Why they didn't put this in the skill description like in DAO is beyond me.


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#5
Siham

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Great thread, thank you ! Followed and I will contribute to it hopefully.

 

I have a dumb question related to friendly fire, sorry for asking but I just started my playthrough (on Nightmare difficulty with friendly fire on) : will the basic attacks (regular arrows from my archer or Varric, for example, or basic attack from a mage) hit my tank instead of the enemy if the tank is in the trajectory ?



#6
cloudblade70

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Basic attacks can't harm your allies, don't worry  B)



#7
Siham

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Yes, I noticed that, thank you for your reply.

 

I already put 23 hours in the game according to Origin and I really enjoy the Nightmare mode + FF ! Almost too easy. ;)



#8
Siham

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Spike Trap (Artificer skill) triggers friendly fire.



#9
Amnar

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caltrops trigger friednly fire... which is extremly usefull considering its 360°, so you trap yourself in it

 

but then again noone uses them anyways


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#10
GuyNice

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caltrops trigger friednly fire... which is extremly usefull considering its 360°, so you trap yourself in it

 

but then again noone uses them anyways

That is hilarious :D



#11
DeLaatsteGeitenneuker

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The game is not built well around FF in my opinion, unlike DAO, which is why I do not put it on.



#12
The Baconer

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Pull of the Abyss and Firestorm also affect allies. Stone Fist and Veilstrike do not.



#13
Avander

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Anyone know whether artificer traps trigger ff?



#14
maviamonte

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Hello. Well now i am confused guys (sorry) i understood there is an option in the game where i can "put off" the damage to my party with my own attacks. Does cloudblade70 mean that no matter if i fix friendly fire those attacks will affect you party´s HP?. thanks for your patience and answer.



#15
ironhorse384

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How about AOE weapons?



#16
Amnar

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autoattacks never deal friendly fire, only spells/skills do '(and there it depends on the skill a described above)



#17
Siham

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Anyone know whether artificer traps trigger ff?

 

As I said in my previous spot, Spike Trap triggers FF.



#18
Siham

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Hello. Well now i am confused guys (sorry) i understood there is an option in the game where i can "put off" the damage to my party with my own attacks. Does cloudblade70 mean that no matter if i fix friendly fire those attacks will affect you party´s HP?. thanks for your patience and answer.

 

No, if FF is deactivated in your game options (and I think it is by default), there will be absolutely no damage to your party with your own attacks.

 

With FF activated in your game options, some spells and abilities trigger FF of course, but some don't. The purpose of this thread is to list them.



#19
ironhorse384

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The ff in this game is kind of confusing. It would only stand to reason, that if I equip an AOE axe on Bull that he'd be causing damage to the party if they were near him.

It's the same thing with jar of bees, you have this big AOE type target on the ground when you go to use it but it only affects enemies which doesn't quite make sense since you'd think that the bees would not be able to distinguish between friendly or foe and attack anything within the circle.



#20
Selea

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The ones that do less sense are:
Chain Lightning
Wrath of Heaven
Caltrops (but all traps anyway apart maybe Elemental Mines; common sense would indicate that the artificer would inform the others where the traps are...)
Wall of Fire
Earthshaking Strike
Antivan Fire
Jar of Bees

Because they have a different modus operandi depending on the skill (for example why Earthshaking Strike doesn't do FF while Wrath of Heaven does*? Why Jar of Bees does not FF while Fire Mine yes?). But the worst offender is surely Chain LIghting that in previous titles has always been a party friendly spell (in fact one of the most useful for FF runs) and this time around not (and the huge area and arcs means that you cannot absolutely use it in no circumstance since there's no way to understand the AOE in anticipation). 

*Btw Wrath of Heaven is the only "circle skill" spec that does FF, as for example Ring of Pain of Reaver does not (for what I know).
 



#21
ironhorse384

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The ones that do less sense are:
Chain Lightning
Wrath of Heaven
Caltrops (but all traps anyway apart maybe Elemental Mines; common sense would indicate that the artificer would inform the others where the traps are...)
Wall of Fire
Earthshaking Strike
Antivan Fire
Jar of Bees

Because they have a different modus operandi depending on the skill (for example why Earthshaking Strike doesn't do FF while Wrath of Heaven does*? Why Jar of Bees does not FF while Fire Mine yes?). But the worst offender is surely Chain LIghting that in previous titles has always been a party friendly spell (in fact one of the most useful for FF runs) and this time around not (and the huge area and arcs means that you cannot absolutely use it in no circumstance since there's no way to understand the AOE in anticipation). 

*Btw Wrath of Heaven is the only "circle skill" spec that does FF, as for example Ring of Pain of Reaver does not (for what I know).
 

chain lightning was a disappointment



#22
GuyNice

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The lack of polish for the combat is a disappointment.



#23
BunbunKitten

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The game is not built well around FF in my opinion, unlike DAO, which is why I do not put it on.


Yeah... It's an after-thought, so I'm not using it either. Especially because I prefer not using the tactical view, and because the AI has no options for taking FF into consideration.

And as we can see from the list of powers, the selection of what does FF and what does not is entirely random (and not listed in any tooltips, so, hassle).

#24
NinjaFlips

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One note: Bioware has never been sloppy with combat mechanics and balancing in their games, and I don't believe they were here either.  The FF/Safe ability selection is based on promoting party build rather than individual player build.  Which abilities trigger FF I believe are selected based on MANA/STAM cost, how many and which types of enemies are weak/resistant to certain elements, what class of party member can use the ability, and how the safe abilities can be chained between a complete party to produce synergy with the whole party.  Looking at the abilities like "does this make sense all by itself", isn't factoring in Bioware's promotion of a team build when selecting which abilities do/don't trigger FF.



#25
Selea

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One note: Bioware has never been sloppy with combat mechanics and balancing in their games, and I don't believe they were here either.  The FF/Safe ability selection is based on promoting party build rather than individual player build.  Which abilities trigger FF I believe are selected based on MANA/STAM cost, how many and which types of enemies are weak/resistant to certain elements, what class of party member can use the ability, and how the safe abilities can be chained between a complete party to produce synergy with the whole party.  Looking at the abilities like "does this make sense all by itself", isn't factoring in Bioware's promotion of a team build when selecting which abilities do/don't trigger FF.

So are you really trying to pretend that something like Caltrops that has a 360 degree arc so that if you place it with FF on it will damage (or kill) yourself is a a "studied" decision? If that's so then Bioware wanted to put an eutanasia skill in the game ;)

Sincerely I always defend myself Bioware for the gameplay decisions but in this instance it is obvious that many of the skills have not be developed with FF in mind but it was added later (much probably in an hasty manner).