How do you make a mod for more than one character?
#1
Posté 23 novembre 2014 - 05:20
#2
Posté 23 novembre 2014 - 06:23
if you look in SoZ module G_X2 ( .. first make sure Autosave is OFF )
open area u00_lobby
find the book ...
it starts dialog 00_roster which is a CampaignConversation (not just module, so this can be used throughout SoZ)
the Action you want is i believe, gui_party_creation
#3
Posté 25 novembre 2014 - 05:13
#4
Posté 25 novembre 2014 - 05:18
From the folder where your game executable resides, look for "Campaigns". The scripts you want are in there, not in the modules.
#5
Posté 25 novembre 2014 - 06:16
the SoZ modules are in the NwN2 install directory, under /modules. They have _X2 in their filenames ...
you might want to mark them ReadOnly before opening them with the toolset.
#6
Posté 25 novembre 2014 - 08:35
#7
Posté 25 novembre 2014 - 08:44
#8
Posté 25 novembre 2014 - 09:27
yep sounds right
but you'll have to adapt it to your own dialog. Or take stuff from it ...
00_roster is an SoZ campaign conversation exclusively.
#9
Posté 25 novembre 2014 - 09:35
#10
Posté 25 novembre 2014 - 09:39
np, here's a bit more to tide ye through,
the core script that 00_roster calls is 'gui_party_creation'
which you'll find in the SoZ campaign folder. Copy it to your module and call it from your own dialog.
but have a closer look at 00_roster, because it likely does checks for things like party_limit and whatnot
( the Actions & Conditions tabs at the bottom of the conversation editor should show the scripts if you simply click on a scriptname, in the box-fields there )
#11
Posté 26 novembre 2014 - 04:13
Regards
#12
Posté 26 novembre 2014 - 07:40
#13
Posté 26 novembre 2014 - 07:57
I suggest you read this brief blog post "Instructions for converting NWN2 modules to campaigns" and then this longer pinned thread "Creating Campaigns". That should be enough, especially since you are familiar with NWN1. Happy modding!
Regards
#14
Posté 27 novembre 2014 - 05:27
#15
Posté 28 novembre 2014 - 05:53
Regards
#16
Posté 27 décembre 2014 - 10:12
np, here's a bit more to tide ye through,
the core script that 00_roster calls is 'gui_party_creation'
which you'll find in the SoZ campaign folder. Copy it to your module and call it from your own dialog.
but have a closer look at 00_roster, because it likely does checks for things like party_limit and whatnot
( the Actions & Conditions tabs at the bottom of the conversation editor should show the scripts if you simply click on a scriptname, in the box-fields there )
How exactly do I do this?
#17
Posté 27 décembre 2014 - 10:36
How exactly do I do this?
Open the campaign folder for Storm of Zehir and find that particular 00_roster script. Copy it over to your campaign. Open up the script and get any other scripts that it calls, such as gui_party_creation.
#18
Posté 27 décembre 2014 - 11:47
00_roster is a conversation, not a script. Aside from that, open it as Kamal says to look at what scripts it uses in its nodes.
- kamal_ aime ceci
#19
Posté 28 décembre 2014 - 01:08
#20
Posté 28 décembre 2014 - 01:32
It's not a script, it's a conversation. But instead of doing this, why not use Kaldor's party roster book in his Silverwand Sundries that he suggested in the other thread? It's ready to use, and should be easier to import into your work and adapt for your purposes.
#21
Posté 12 février 2015 - 01:39
#22
Posté 12 février 2015 - 02:17
restart the TS after copying the files in ?
filter the dropdown for "gui_" ?
#23
Posté 12 février 2015 - 09:28
#24
Posté 12 février 2015 - 03:39
The list automatically filters for "ga" in the Actions list and "gc" in the Conditions list. You need to remove those filters if you want to see anything that doesn't include those letters. It's at the top of the list. To make it easier, replace the "ga" with "gui".
#25
Posté 12 février 2015 - 07:35





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