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Casual difficulty not Casual


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#1
Melduran

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Some people like a game with a steap difficulty myself I play RPG's for the story and exploration so combat is hardly of interest.  Casual difficulty however is not much of a step down from normal or hard from what I'm seeing.  After experimenting its right on par with normal I dont care about combat I think the combat in this game is god awful and the tactical is quite worthless I can not believe were dealing with a system thats a step down from origins...Origins tactial you could make since of this is just crap and so is getting pwned on easy.


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#2
massive_effect

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There are some areas you need to avoid early in the game.


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#3
yhibiki

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I actually agree with this. It does get better at later levels -- if you're the same level as the enemy, you should do all right -- but it's definitely not easy breezy like I would enjoy. If there were console commands, I would -killallhostiles all the time.

 

I think my major issue is just how long a single battle takes. I honestly don't want to spend more than a few seconds killing a single enemy. And yes, of course that'll happen if I'm higher leveled than the enemy, but I just replayed the beginning of the game to show a friend and the battles detracted from the fun.

 

Of course, my favorite mods for DAO and DA2 were the insta-kill item and the "story-mode" respectively. Other people might enjoy a different casual mode than I do.


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#4
lordmorbus

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"For players new to role-playing games or those interested in a purely narrative focus.
Combat will provide minimal challenge."

 

For a purely narrative focus battles take way too long. Please fix this bioware


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#5
BammBamm

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watch a movie if you want just a story and no gameplay ;)


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#6
Sylvana

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watch a movie if you want just a story and no gameplay ;)

That's why they have casual jackass. And they we're talking about combat not gameplay.


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#7
lordmorbus

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Movies are not interactive for one and on more plays I like to see different outcomes without long combat hassles.


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#8
AWTEW

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I noticed this too..the casual setting does not feel casual at all.


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#9
DalishRanger

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Yeah, while I overall enjoyed combat well enough (aside from the lack of an auto target, which was singlehandedly the biggest annoyance I had with this game), I felt for Casual combat took way too long at times, even for easy battles. To save me grind time on my second playthrough, I used Cheat Engine to greatly boost my damage rating. On my second play I did skip a couple of smaller sidequests, but overall did the same general things and did the majority of the same dialogue. ... My second playthrough was about 20 hours shorter than the first. :\ Casual's not too difficult, it can even be fun, but it still feels more "grinding/dragging" at times than it probably should for what's supposed to be a more narrative focused setting.


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#10
Blue_Shayde

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Yes, casual seems a little tough. I tried taking the dragon in Hinterlands on with a lvl 12 team, and let me tell you.......that single pool of potions for my entire team to rely on is crap. If I had a proper healing mage, I would have survived and beaten the dragon. Got it to half health, but by then my party members had used up all my potions. And at that point, we were ****ed.

 

Other then that, the only really big complaint would lie in the huge pool of HP mabari and templars have. Though I do understand why they have this. But...I really do miss the plethora of spells for mages that DAO had. And healers. Some of us actually value a healer in our team. <_<



#11
MiyoKit

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Yes, casual seems a little tough. I tried taking the dragon in Hinterlands on with a lvl 12 team, and let me tell you.......that single pool of potions for my entire team to rely on is crap. If I had a proper healing mage, I would have survived and beaten the dragon. Got it to half health, but by then my party members had used up all my potions. And at that point, we were ****ed.

 

Other then that, the only really big complaint would lie in the huge pool of HP mabari and templars have. Though I do understand why they have this. But...I really do miss the plethora of spells for mages that DAO had. And healers. Some of us actually value a healer in our team. <_<

 

Get some healing grenades, I never leave home without them when facing a dragon (I play on hard, so as casual it should be a walk in the park with them :P).



#12
Coyote X Starrk

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EDIT: Best if I edit this now. 


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#13
Blue_Shayde

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Get some healing grenades, I never leave home without them when facing a dragon (I play on hard, so as casual it should be a walk in the park with them :P).

 

Sounds nice. Don't have the recipe just yet. :lol:



#14
Blue_Shayde

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Yeah yeah, you people who can't eat food without a gallon of hot sauce and won't play a game without super hardcore nightmare mode......

 

Not everyone plays games or enjoys games the same way. Some people play for the combat, some for the story, and some for a combination of the two experiences... No one gaming style is wrong, because everyone has the right to play the way that they enjoy a game most. Thus, you guys can lord over your fellow gamers who prefer things a little less stressful, but you only sound like stuck up kids that way.

 

Now, unless you have complaints that your nightmare or hard mode isn't hard enough, scuttle along. This is a forum topic for discussing the current level of difficulty in casual mode and if its to much or not.

 

bead363502f8e7564038c7072c490cfc0da55bf3


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#15
AlexMBrennan

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I can not believe were dealing with a system thats a step down from origins...Origins tactial you could make since of this is just crap and so is getting pwned on easy.

You must not have played da2 then.

So what you are saying is that your are either so lazy when it comes to RPGs that the easiest difficulty is STILL too much work for you or that you are so BAD that the easiest difficulty is still too hard.

He's saying that it's silly to describe it as minimally challenging when that's not the case, and that's a valid point. You can ad hominem all you want, but all you're doing is proving that you do not understand how to refute an argument.
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#16
ruggly

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Sounds nice. Don't have the recipe just yet. :lol:

 

Spoiler


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#17
DragonKill83

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I've been having a rough go of it myself in normal mode.  I've closed several rifts in the Hinterlands, but then there's a couple where there's just one too many kind of demon for my party to overcome, even fully stocked on health potions------although I've noticed that nobody wants to use the regen potions; and I don't see an option for this in the "Behavior" menu.  Perhaps BW wants us to explore more maps first before coming back and taking on more rifts-----or....maybe I am just really bad at upgrading armor....or combat...or both.



#18
Darkstorne

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I wonder if a large part of this concern is because of the level design? In making areas so wide open, and so diverse in level ranges, it's very easy to come across level 12 enemies when you're level 5. It took me a while to adjust to that, abandon my standard playstyle with Bioware games (explore every nook and cranny before moving on with the plot), and just go with the flow. I play on Normal though, so quite enjoyed the challenge and freedom of fighting higher level enemies earlier on.

 

I can certainly see how this level design would make balancing the game for a Casual mode incredibly difficult though. It's a game that sells itself on tactical and strategic combat, with open world design principles. Hopefully, so long as the enemies you face are at your level or below (and not something that absolutely should be terrifying like a dragon) the combat is easily completed while only controlling the main character.

 

EDIT: I was able to happily leave the Hinterlands without exploring it all when I read that you can always come back later, at any point in the game. That's how Bioware want you to play the game. There are so many other huge and beautiful locations to explore!



#19
Arkwright99

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I almost always play on Casual (because I'm crap at super-tactical combat) so of course I'm playing DAI in Casual and I'm pretty much finding it just about balanced for me. At level 6/7 I can take down a group of level 8 opponents (who had earlier floored me at level 4) but my party gets the tar beaten out of then by level 12 Rift mobs, which is normally my cue to re-load and avoid that area until I've levelled up some. Of course, I haven't tried taking down a dragon yet but I suspect that will be challenging even on Casual.

 

Not having an infinite supply of healing in DAI does makes me more cautious when it comes to picking my fights although the ability to Fast Travel to Camp for Insta-Healing is an appreciated safety-net (though the long-trudge back is less welcome).


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#20
mmoblitz

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Yes, casual seems a little tough. I tried taking the dragon in Hinterlands on with a lvl 12 team, and let me tell you.......that single pool of potions for my entire team to rely on is crap. If I had a proper healing mage, I would have survived and beaten the dragon. Got it to half health, but by then my party members had used up all my potions. And at that point, we were ****ed.

 

Other then that, the only really big complaint would lie in the huge pool of HP mabari and templars have. Though I do understand why they have this. But...I really do miss the plethora of spells for mages that DAO had. And healers. Some of us actually value a healer in our team. <_<

Try a party made up of all mages.  One should be heavily specced into the spirit tree.  So far I have taken down two dragons using with that setup.  I don't use the tatical cam either since it's nothing but an exercise of frustration.



#21
DragonKill83

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Darkstorne, I appreciate your comment, very insightful.

 

Hmm...well, I'll give one example.....there's a rift at Forannon in the Hinterlands.  When I was below level, I noticed several (or all) of the enemies had red skulls on them, so that told me they were much more leveled than my party.....or so I thought.  When I went back after gaining a level, the skulls had disappeared...but I was still slain pretty quickly.  So, there must be something I'm doing wrong here---maybe I need to go back and try to find more armor and weapon schematics in other areas first.  Obviously there's always leveling up some more, too....



#22
lordmorbus

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Why complain about my option when the issue does not even effect you as you more then likely play normal or higher. I have every right to play the game the way I want to as you do.  I don't understand why you would even care.



#23
FumikoM

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The only difference I notice between casual and normal is health regen, everything else seem to stay the same. Causal is definitely not causal if one expect easy fights. So the description for causal difficulty is currently wrong, most enemies will provide a challenge, especially later on. 

 

I only choose causal because of health regen. So if they make causal actually easy, I would prefer if they added another difficulty: normal with casual health regeneration.


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#24
lordmorbus

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The only difference I notice between casual and normal is health regen, everything else seem to stay the same. Causal is definitely not causal if one expect easy fights. So the description for causal difficulty is currently wrong, most enemies will provide a challenge, especially later on. 

 

I only choose causal because of health regen. So if they make causal actually easy, I would prefer if they added another difficulty: normal with casual health regeneration.

Yeah It should say "Causal just like normal just more regen"



#25
l3loodpimp

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I feel like Bioware do not know how to gauge difficulty. Even in nightmare, the only way to have the game feel difficult is to play without having a single character being knocked down. So I'm not surprise seeing then screwing the lower tier.

 

And to my understanding, their notion of difficulty is just tossing a few horde mode now and there, then deal with illogical respawn system, and mobs with huuuge HP/resist/amor pool... I cannot count how many time i've seen mobs disappearing in front of me, or just killing an enemy camp, save/reload to farm them again and again to drop my precious 30% ability ring.