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Casual difficulty not Casual


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#76
xkg

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No, just gets kinda boring talking to a wall that is rather dense. I mean I can tell you're jimmies have been rustled. The more you go on the more typos you make and more irrational you become, which is signs of anger.  I stated everything, if you can't go back, read it, or understand it. Really that is your own fault, I don't need to hold your hand or babysit you through a whole discussion so you can find key points and understand them. Or better yet, dictate everything to make it even further dumbed down. Like I said, it's silly. You're so butt hurt it is kinda sad at this point.  Just keep your rustled jimmies and stop grasping so much, it was funny at first, but pathetic now. 

 

I am doing millions of typos, random coma placement and many other things that comes from

1.Having an dysortography. Nothing about anger.

2.English Being the third language, and I had to learn it myself at home. Back then at school we were forced to learn The Russian Language as our 2nd lang.

 

So you took grammar police style now, that you no longer can beat my argument with that meaningless arguments of yours. ?

 

And FFS, stop talking about me. You clearly made a strong statement.

 

just won't happen since that will change the genre.  trying to get them to change a genre because you want to play it out of how it was intended was silly

 

You do realise I am stating that he shouldn't ask the game to completely change the genre, no

 

I don't want them to change anything. Just to add an option.

 

In your words, option to skip the combat would change the genre from RPG to adventure. Doesn't matter that the combat would be still there to play it fully for those who wouldn't use that option.

 

That is what you stated. Now explain it, how would it do that.

I know you can't so please stop making these pointless posts. Explain or remain silent.



#77
Sevitan7

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That's because the scaling and balancing in this game is rather poor. If things are getting to tough, crafting better equipment will usually solve it. Good armor will make it so that instead of getting 2 shotted the same enemy does 10 damage to you.


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#78
XManRCJ

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Switched to casual today just to get past the Fall of Haven. I wasn't wasting another minute grinding. And to my surprise. Casual seems to be the new normal, lol.



#79
Grieving Natashina

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That doesn't sound like fun.  :(

 

I'm not coming into here to flame or bash anyone, so please bare that in mind.  I don't have trouble with the difficulty I play on (normal,) but that doesn't mean I'm going to tell someone that they are playing the game "wrong."

 

Did you guys want easier combat (less health/armor and/or resistance from the mobs) or did you want more of a storymode ala Mass Effect 3?


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#80
NoDoubtsAtAll

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Switched to casual today just to get past the Fall of Haven. I wasn't wasting another minute grinding. And to my surprise. Casual seems to be the new normal, lol.

Were you on normal before you switched? Like I am legit interested in the differences of enemies based on difficulty.



#81
Joe-Poe

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From what i have seen casual is just normal with slightly less hit points for the mobs...not very casual



#82
Joe-Poe

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That's because the scaling and balancing in this game is rather poor. If things are getting to tough, crafting better equipment will usually solve it. Good armor will make it so that instead of getting 2 shotted the same enemy does 10 damage to you.

So they turned a single player rpg into a mmo gear grind....awesome... <_<  :angry:


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#83
Blue_Shayde

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That doesn't sound like fun.   :(

 

I'm not coming into here to flame or bash anyone, so please bare that in mind.  I don't have trouble with the difficulty I play on (normal,) but that doesn't mean I'm going to tell someone that they are playing the game "wrong."

 

Did you guys want easier combat (less health/armor and/or resistance from the mobs) or did you want more of a storymode ala Mass Effect 3?

Hey, that's the sort of attitude that's welcome around here.

 

I think for casual, probably easier combat myself. I'd still like to battle, but I'd like it to take less time and my mage be a little stronger. But I'm not to against the current casual mode. My biggest complaint is not having a healer anymore. :D



#84
NoDoubtsAtAll

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Yea the no healer threw me for a loop as well. I don't know about SP, but in multi I know there are life leeching weapons. I have a few on per kill and per hit.  (I am progressing slower in SP taking my time since I am running nightmare). 



#85
Grieving Natashina

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Hey, that's the sort of attitude that's welcome around here.

 

I think for casual, probably easier combat myself. I'd still like to battle, but I'd like it to take less time and my mage be a little stronger. But I'm not to against the current casual mode. My biggest complaint is not having a healer anymore. :D

We're all fans, after all.  I think gamers should be celebrating our love for games rather than pick at each other all the time  :)

 

I can see that, for sure.  I've gotten used to not having a healer, but it doesn't make it any more fun to FT to camp just to make it back out to the quest area again.  Halfer's Woods, anyone?



#86
Blue_Shayde

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Yea the no healer threw me for a loop as well. I don't know about SP, but in multi I know there are life leeching weapons. I have a few on per kill and per hit.  (I am progressing slower in SP taking my time since I am running nightmare). 

Yeah, I use the life leeching things as well. But like I said, I would have defeated that dragon if I'd had a reliable healer. Instead, I had 8 potions. And its not 8 potions per party member as part of their personal inventory. Its 8 potions for the entire party, shared. Even if I upgrade the amount I can carry, or the effects, that doesn't replace a good healer.

 

Why did they think taking away healers was a good decision? Did they have a personal dislike of Wynne? What kind of party-based fantasy rpg doesn't have a healing type? None that I've played. A healer is part of any essential battle team. -_- *pouts*



#87
King Dragonlord

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I actually agree with this. It does get better at later levels -- if you're the same level as the enemy, you should do all right -- but it's definitely not easy breezy like I would enjoy. If there were console commands, I would -killallhostiles all the time.

 

I think my major issue is just how long a single battle takes. I honestly don't want to spend more than a few seconds killing a single enemy. And yes, of course that'll happen if I'm higher leveled than the enemy, but I just replayed the beginning of the game to show a friend and the battles detracted from the fun.

 

Of course, my favorite mods for DAO and DA2 were the insta-kill item and the "story-mode" respectively. Other people might enjoy a different casual mode than I do.

I loved the Story Mode mod. Used it starting around my 5th or 6th playthrough. Wish I'd found it sooner. I don't do this in games that are balanced around me being alone but wrangling AI just gets old after a while. 

 

I don't know why. Mass Effect doesn't have this problem. I can play their games on Hard or Nightmare and the combat was fun* and your squad did a good job of managing themselves with minimal direction from you (just needed to tell them to activate their powers) maybe its because of the open terrain in this game. Its easier to script AI (both enemies and squad) when you know that one group is coming from direction A and the other from direction B. Then you can just say "Ok, when that guy dies, party member A moves to this piece of cover" or something like that. Well I guess I just answered my question there. 

 

Speaking of Mass Effect, the third one had a "Story Mode" difficulty built into the game that would have worked great here. Most thugs were down in a single blast from a direct damage power. 

 

I wish modern games could do difficulty that wasn't "random bandits can each take fifteen lightning bolts to the face instead of just ten." 



#88
King Dragonlord

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Point is you're asking to play a genre of game while removing a key component of it, easy or casual does not mean removing all of combat, that is just silly. Do you wish to play a shooter without combat as well for the story, since some have good ones as well? Or how about games that have puzzles but just skip through it? Really though your point makes no sense because you just want to buy an adventure game not an RPG, which obviously seems like not the genre for you.

 

In dragon age setting no (but there are books), but there are plenty of adventure games in a lot of different settings. Telltale games are making more and more lately; GoT, Borderlands, ect.

 

You're right. Its not an RPG without 50 hours of combat at least.

 

Why its right there in the name. Role Playing Game

 

Wait . . . 

 

Side Note:

 

If they took the healers out because they thought we were tired of always having to make sure we had one along, then why do they still include doors that only thieves can lockpick? Because I heard plenty of complaints about that. 

 

In fact they compounded it by adding arbitrary barriers that could only be destroyed or nullified if you had the right class along. Because this wall is going to remain intact even if I bring the very forces of the cosmos to bear on it, but it can't withstand Cassandra kicking it once . . . 


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#89
lordmorbus

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I only played the previous 2 on casual but have been playing this on normal and havent had any problems

Well it is more that the battles are too long for something that's it "casual"



#90
NoDoubtsAtAll

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You're right. Its not an RPG without 50 hours of combat at least.

 

Why its right there in the name. Role Playing Game

 

Wait . . . 

 

Please, keep beating a dead horse, and not to mention taking it out of context. Did I say 50 hours of combat? Pretty sure I didn't. Did I say I tone down the difficulty if you must and make combat at least easier without removing it? Pretty sure I did.  If you bring it up, at least keep it in context and not shape it to saying hey it must have dragged out combat or whatever you would -like- it to say. 



#91
Sylvius the Mad

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For casual, I'd dramatically increase the damage the player's characters do, and give the player's characters in-combat health regen (so they basically couldn't die).
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#92
NoDoubtsAtAll

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For casual, I'd dramatically increase the damage the player's characters do, and give the player's characters in-combat health regen (so they basically couldn't die).

 

Wouldn't that be a water down God Mode if gone by what you describe?



#93
lordmorbus

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That doesn't sound like fun.   :(

 

I'm not coming into here to flame or bash anyone, so please bare that in mind.  I don't have trouble with the difficulty I play on (normal,) but that doesn't mean I'm going to tell someone that they are playing the game "wrong."

 

Did you guys want easier combat (less health/armor and/or resistance from the mobs) or did you want more of a storymode ala Mass Effect 3?

I think both would have been nice. nothing wrong with giving players more options .



#94
King Dragonlord

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Please, keep beating a dead horse, and not to mention taking it out of context.

 

Oh I intend to. It wouldn't be fun if I didn't do this over and over again for 40 hours. 

 

 

Edit: Wait. I need your help. How do I take a dead horse out of context? I can't find that option.



#95
Blue_Shayde

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For casual, I'd dramatically increase the damage the player's characters do, and give the player's characters in-combat health regen (so they basically couldn't die).

All of this except the health regen. You should still be able to die if you afk or something in battle. :lol:

 

 

 

Pft...remove healers because no one takes a healer along cause they want to. Some of us actually do. My healer is usually my prized party member. Keeps me trucking. But yeah, basically like what King Dragonlord says. If that's the reason for removing healers, why force us to bring along a rogue or warrior with specific barriers for them? Ick... <_<



#96
NoDoubtsAtAll

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Oh I intend to. It wouldn't be fun if I didn't do this over and over again for 40 hours. 

 

 

Edit: Wait. I need your help. How do I take a dead horse out of context? I can't find that option.

 

Then be my guest since you seem to misread each time. Maybe if you do it for 40 hours you will suddenly be able to read each word, instead of taking it out of context, wouldn't that be a lovely talent? :P It could be a perk you could unlock; "Reading comprehension"

 

But really if you want to bring up a dead convo, and actually add nothing to it but citing what RPG stands for, and not taking the time to read it, just snipping one part and saying "hey it means this", you must not know what it means to actually add to a conversation. Just kinda hit the keyboard and hope something comes out of it. 

 

But hey, if you want to do that, be my guest. And if something does come out of it, I might have fun again.

 

All of this except the health regen. You should still be able to die if you afk or something in battle.  :lol:

 

 

Yea, I thought that one was a bit over the top. It just seemed like a watered down god mode with a different name.



#97
Blue_Shayde

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How do I take a dead horse...

Like this? :rolleyes:


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#98
King Dragonlord

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Then be my guest since you seem to misread each time. Maybe if you do it for 40 hours you will suddenly be able to read each word, instead of taking it out of context, wouldn't that be a lovely talent? :P It could be a perk you could unlock; "Reading comprehension"

 

 

I don't think that will work for me unless you turn back on the "Pronoun - Antecedent Agreement" setting.  :unsure:



#99
Blue_Shayde

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Yeesh, why so many arguements? We're supposed to discuss if we think casual isn't casual. Not argue about grammar or personal ideas of what defines an RPG. :huh:



#100
NoDoubtsAtAll

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I don't think that will work for me unless you turn back on the "Pronoun - Antecedent Agreement" setting.  :unsure:

 

Aw but now you're derailing. You aren't trying to go based off your initial argument and picking at something else. Did you run out of things to say? Don't let me get bored with you so fast. lol

 

Ah well. Maybe after awhile you will say something that is worth continuing on. I am kinda bored with you and this topic keeps getting derailed so I kind of feel bad for the OP.

 

Yeesh, why so many arguements? We're supposed to discuss if we think casual isn't casual. Not argue about grammar or personal ideas of what defines an RPG. :huh:

 

True, I have fun with it at times. But they are getting boring as they keep resorting to the same things.  As for the casual thing, like before they should hit harder, but the regen thing sounds a bit much. And I would like (For all the difficulties) for them to have a more progressive approach, as in they all scale better with the character as your progress and based off the difficulty chosen.