Didn't you want me to stop beating the dead horse? I was trying to add variety to the proceedings.
But if you must.
I used to think combat was vital to RPGs. Then I played a DnD campaign where we went three months without any combat. It was all negotiations, intrigue, stealth, etc. One of the best campaigns I've played. It led to me looking more and more for the fun I could have outside of a fight (hint to enchanters, common npcs have much lower will saves than the guy you're actually trying to mess with. Also, illusions, at least in 3.5 DnD and prior, could create anything you could imagine. Loads of fun to be had with that.)
I think the way RPGs focus on the combat leads to us not thinking as much about actually playing a role. Or when we think "role" now, I fear an entire generation is going to reply "Oh right 'role' you mean like healer, tank or DPS right?"
Now to be fair, games do a really solid job of simulating combat and not so well at simulating other things but its disheartening when it seems like games aren't really trying to break out of that box.
Because if you don't add anything and go on and on for the same things, I get bored. Would rather have an actual discussion rather than little nitpicks at things without anything to back it up.
That most likely won't happen, there are a lot of different genres and sub genres. Life sims (Harvest Moon and such), Stealth Shooter/RPG (ie Deus EX.) and so on and so forth. The thing is though, what you give and take changes what the genre or in some cases sub genre is. Take out combat completely, but have choices there for how the story progresses. You could have a Visual Novel or an Adventure game. Or add but not need the ability to have combat, but add features such as building a business and plotting against rivals (With the option to attack them) Then you have dynasty builder with RPG elements such as The Guild 2.
See I agree with what Blue said, on how it depends on the RPG. Could you for instance see this game without combat? Being the inquisitor and have everything just be dead and not fight a single thing? True the combat needs work, and I do miss the old NWN style that Origin had, but certain elements you take out, based on the game makes it lose what it is. Another example being if you removed combat out of Skyrim, but you were still the dragonborn....Who just didn't slay dragons, and kinda just made daggers all day. It kind of loses its charm from that games perspective. Same thing with Dragon Age.
Traditional ones benefit from having some combat as well, since it does show the character struggling to get up to the point and build themselves up. You follow them on that journey to do that. I don't really want to put spoilers so I will say from when the hero was weak in the beginning to where he could overcome it in the end. That is the kind of game these are more layed out as. Not as life sims or stealth games which tend to give you more options on how to proceed. But like I said there is a lot of variety for different genres and sub genres. That the 'role' bit shouldn't be an issue.
If this is a jumbled mess, I apologize, I am actually fairly tired now since it is going on almost 2 am here. So I may call it a night soon.