He is a commander, but most of the ones in that setting lead the charge, which is a direct involvement. Being also with the power he possesses that furthers his need in the front line to close the rifts and be an inspiration to those around. From the beginning his presence and power was used as a rally point for people to be behind, and acts as the figurehead that leads the charge. If not then he might as well be on his throne all day deciding the fates of those who come in, and then sit at the war table and wait for reports. That isn't how they laid out these stories for the heroes to play out.
Point is, its far from essential to an rpg. This isn't even an "agree to disagree" thing. The people here are asking for easier combat, not the elimination of all combat. From a story perspective, those deaths on the battlefield aren't happening anyway because you just reload so it doesn't affect story immersion. All it does is make the game take longer for no good reason (especially in this situation where the gameplay is broken).
Why do you need the rest of us to play on Hard difficulty? Does it validate your experience? Does it make you feel like you didn't waste time on crappy grindy combat?





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