BTW, Megadev has a DAI trainer. It requires gold membership (should change to silver soon) and I haven't tried it, but I found their trainers to be useful, functional and malware-free in the past. For those who want to get through combat really fast, the combination "infinite focus" and "instant cooldowns" may be interesting.
Casual difficulty not Casual
#176
Posté 04 décembre 2014 - 11:32
#177
Posté 04 décembre 2014 - 03:05
Difficulty could definitely use some rebalancing. I'm not asking for DA: The Move, but if I'm within the specified level range, I shouldn't have to micromanage my party or keep my fingers crossed. On Casual. Against a storyline boss.
#178
Posté 04 décembre 2014 - 04:48
That said, none of this would be an issue if they'd included the AI tactics customization from either of the previous two game. Then you could spend a little time setting things up, make occasional adjustments and let your party plowthrough combat without having to fool around with that atrocious tactics interface for every single friggin attack (click next party member, drag back to target, click next party member, drag back to target, yeah this is fun),
They can’t just “include” it. It’s an entirely different game engine, you can’t just take a piece from an old game no matter how well it worked. Sorry, not about you specifically… the general complaints of “they already had it why did they remove it” kind of irk me ![]()
I do agree, of course, that they should have reimplemented a far better set of behavior options.
(The ranged characters are so bad that I kinda actually think it’s a bug, and they’re meant to stay at range.)
#179
Posté 04 décembre 2014 - 05:17
Speaking from experience, a good fully considered ux design is usually harder to come up with than it is to code (the coding can be a challenge but there is more method and logic to guide that process, ux design is more something you have to feel out and then test). Whatever they want implemented Im confident they could have coded. But they started from scratch on the interface for the tactical behavior and came up with something not as good. And I can tell from the navmeshes , the interface they did build and what the ai is capable of doing that they could have implemented this without too much more work.They can’t just “include” it. It’s an entirely different game engine, you can’t just take a piece from an old game no matter how well it worked. Sorry, not about you specifically… the general complaints of “they already had it why did they remove it” kind of irk me
I do agree, of course, that they should have reimplemented a far better set of behavior options.
(The ranged characters are so bad that I kinda actually think it’s a bug, and they’re meant to stay at range.)
Put it this way, if we had mod tools I could fix this and Im still kind of a rookie in this field. This is not to boast, this is me saying it would be pretty easy for a more experienced developer
#180
Posté 04 décembre 2014 - 05:21
BTW, Megadev has a DAI trainer. It requires gold membership (should change to silver soon) and I haven't tried it, but I found their trainers to be useful, functional and malware-free in the past. For those who want to get through combat really fast, the combination "infinite focus" and "instant cooldowns" may be interesting.
This one is for free: http://thatlingon.bl...ml#comment-form
#181
Posté 04 décembre 2014 - 06:07
I don't know. I think Casual is pretty easy for the most part. I haven't tried any of the other difficulties so don't know how they compare. If Casual and Normal are really the same, then that is a bit of a problem, though. The only enemies I've straight up run away from is dragons because I just don't feel prepared to fight them or feel the urge. I feel kind of bad about killing dragons. LOL.
#182
Posté 04 décembre 2014 - 08:05
#183
Posté 04 décembre 2014 - 08:26
Put it this way, if we had mod tools I could fix this and Im still kind of a rookie in this field. This is not to boast, this is me saying it would be pretty easy for a more experienced developer
Okay ![]()
If they fixed the companion ai (no mages getting up in the faces of enemies, etc...) let us set detailed companion tactics like in previous games, let us allocate our own stats, and reduce the respawning rate or have enemies cleared out of an area if you do quests to eliminate that enemy's encampment/home/whatever it would be much better. It's not that combat is hard (just barrier & guard spam constantly and it's impossible to die) it's that combat in DA:I is a boring, time consuming, repetitive chore. Having way more abilities like in DA:O would go a long way towards making it fun.
That sounds like an awful lot of work to be casual
To tie into the earlier, I think their idea was to make the AI work so well that the casual player would not need to go through dozens of behavior and tactics options. It didn’t work, but that’d probably be a much better casual experience if it had.
#184
Posté 04 décembre 2014 - 09:45
Okay
That sounds like an awful lot of work to be casualTo tie into the earlier, I think their idea was to make the AI work so well that the casual player would not need to go through dozens of behavior and tactics options. It didn’t work, but that’d probably be a much better casual experience if it had.
Yeah, sadly it didn't work. I would have preferred to set my tactics and choose my stats (invest a little time for more workable battles later) once instead of having to babysit and micromanage every companion during most battles. The tactics still could have filled in automatically for those who didn't want to bother, with the ability to manually change them. Same with the attributes, if they gave a choice to auto level or not it would have been better.
#185
Posté 04 décembre 2014 - 10:57
This game does not need its casual difficulty to be altered. It is fine as it is. I hope bioware does not listen to those of you wanting it to be changed. You do not have a case. If you get owned I have no doubt you attacked an enemy exceeding your own levels. FTR you can take on most enemies in this game, on casual, 2-3 levels higher than you...they hurt, I wont say they don't, but you can take em. As far as I am concerned even being able to do that shows that casual difficulty is pretty damn easy, especially when most fights on casual you hardly get scratched. Its clear some of you asking for that difficulty to be changed are pathetic whiners, who either don't have a clue what you are doing and what you attack, or simply want to waltz on through this game without actually PLAYING the game. I suggest to you if you are the latter to maybe get new hobbies, because a game where you must do stuff and FIGHT stuff is obviously not for you. My only question for you. What true justification do you have for asking for such a change? I ask this question because all I am seeing here, are pathetic people who don't actually WANT TO PLAY A GAME.
GAMES ARE MADE TO BE PLAYED AND ENJOYED, TO BE FUN, AND EXCITING, TO BE A NICE EXPERIENCE, THEY ARE NOT MADE SIMPLY TO WATCH.
#186
Posté 05 décembre 2014 - 12:54
This game does not need its casual difficulty to be altered. It is fine as it is. I hope bioware does not listen to those of you wanting it to be changed. You do not have a case. If you get owned I have no doubt you attacked an enemy exceeding your own levels. FTR you can take on most enemies in this game, on casual, 2-3 levels higher than you...they hurt, I wont say they don't, but you can take em. As far as I am concerned even being able to do that shows that casual difficulty is pretty damn easy, especially when most fights on casual you hardly get scratched. Its clear some of you asking for that difficulty to be changed are pathetic whiners, who either don't have a clue what you are doing and what you attack, or simply want to waltz on through this game without actually PLAYING the game. I suggest to you if you are the latter to maybe get new hobbies, because a game where you must do stuff and FIGHT stuff is obviously not for you. My only question for you. What true justification do you have for asking for such a change? I ask this question because all I am seeing here, are pathetic people who don't actually WANT TO PLAY A GAME.
GAMES ARE MADE TO BE PLAYED AND ENJOYED, TO BE FUN, AND EXCITING, TO BE A NICE EXPERIENCE, THEY ARE NOT MADE SIMPLY TO WATCH.
1) Please actually read the responses (the combat is not fun or exciting, it's buggy, tedious, with horrible ai, 8 ability restriction, no companion tactics, no customizing builds, etc...)
2) BioWare games are famously good at stories and characters, so plenty of people play solely for those things. This isn't CoD where the only purpose is running around killing things.
3) Why do you care if someone wants a super easy mode or not? You'd never have to use it.
The combat in this game is utter crap and needs to be fixed. If they're not going to improve it, then give people the option getting it out of the way as quickly as possible.
- River aime ceci
#187
Posté 05 décembre 2014 - 01:16
1. Well make suggestions for how it can be made better. Instead of blanket calling, and mewing and crying about the EASIEST difficulty in the game, strongly and with loud voice call for those changes to be made. I agree with you on the issues, but I disagree the difficulties within the game need to be changed.
2. I am aware bioware are good at telling stories. The story for the dragon age games is part of the reason I enjoy them. Personally though I feel if you got no time for the actual playing of said games, something is WRONG with you. Why have a gaming spec PC, if not for gaming? Why have a console, if not for gaming? You can find a good story from many places. Personally I would take a good book over computer games, for story ANY day of the week. You can let your imagination run rampant with a book, with games you have visual representation of the events you are a part of.
3. Says you. What you are not aware of is I am playing DA: I right now, on casual mode. I do not see myself as an elite gamer, or a pro, or anything snobby. I just like fun. And right now and from what I have seen thus far casual easy mode is just that [easy].
4. Without being a snide little nobody, Nefla, can you actually say anything about this game in a CONSTRUCTIVE manner? Your summation of the combat s purely your own view and I wish to God folk like you would stop thinking of your own opinion, as fact. As from what I have seen [and I am over 100 hours on DA:I] The games combat is NOT crap. Its not the best, or anywhere near, I can think of quite a few games with better combat, but its far and away from "crap"
#188
Posté 05 décembre 2014 - 02:13
GAMES ARE MADE TO BE PLAYED AND ENJOYED, TO BE FUN, AND EXCITING, TO BE A NICE EXPERIENCE, THEY ARE NOT MADE SIMPLY TO WATCH.
It’s not for you to decide how people enjoy the game. The more options, the better. If someone wants to “simply watch”, let them. You can still play as you like.
By the by, if you enjoy “fun and exciting”, try normal—the intended play mode—it’s probably more enjoyable for you.
- River aime ceci
#189
Posté 05 décembre 2014 - 07:04
1. Well make suggestions for how it can be made better. Instead of blanket calling, and mewing and crying about the EASIEST difficulty in the game, strongly and with loud voice call for those changes to be made. I agree with you on the issues, but I disagree the difficulties within the game need to be changed.
2. I am aware bioware are good at telling stories. The story for the dragon age games is part of the reason I enjoy them. Personally though I feel if you got no time for the actual playing of said games, something is WRONG with you. Why have a gaming spec PC, if not for gaming? Why have a console, if not for gaming? You can find a good story from many places. Personally I would take a good book over computer games, for story ANY day of the week. You can let your imagination run rampant with a book, with games you have visual representation of the events you are a part of.
3. Says you. What you are not aware of is I am playing DA: I right now, on casual mode. I do not see myself as an elite gamer, or a pro, or anything snobby. I just like fun. And right now and from what I have seen thus far casual easy mode is just that [easy].
4. Without being a snide little nobody, Nefla, can you actually say anything about this game in a CONSTRUCTIVE manner? Your summation of the combat s purely your own view and I wish to God folk like you would stop thinking of your own opinion, as fact. As from what I have seen [and I am over 100 hours on DA:I] The games combat is NOT crap. Its not the best, or anywhere near, I can think of quite a few games with better combat, but its far and away from "crap"
You come in here, don't read the responses or reasoning of people who want easier/quicker combat on casual (which previous games had) start insulting people, demanding that if they don't enjoy the same aspects of the game you do that they shouldn't play at all and generally act like a hypocrite and you expect, what? That we defer to your supposed wisdom and expertise? Don't make me laugh ![]()
Here are some objective facts for you:
-You can only use 8 abilities in combat and those abilities can neither be changed during combat nor the extra ones used with the radial menu like in previous games.
-You can't change equipment during combat. If you need to change into certain elemental gear or switch to a ranged weapon you can't
-You can't set detailed companion tactics which you could in previous games
-You can't allocate your own stat points and make your own build which you could in previous games
-Your companion ai acts illogically (and can't be changed) your mages and archers will stand right in front of a dragon which is breathing fire at them and not fall back. There are targeting problems, problems with them following commands sometimes, the ai not recognizing when you already have a barrier and two party mages casting it one after another, etc...
-Enemies respawn very quickly and have bloated HP and defense compared to previous games. For people that find the combat boring and tedious already, this draws it out even more.
It doesn't matter what you think about how other people play. Someone could decide they only like the game because hunting cute fennec foxes and nugs and making coats out of them is fun. You can bet BioWare wouldn't turn these people away from buying their game and playing it however they want. Someone playing how they want affects you in zero ways and I don't see why you feel the need to flip out over the idea that someone else doesn't enjoy playing the same way you do. Why don't you go read a book and come back when you can act like a grown up and stop throwing tantrums hm?
PS, you're going on my ignore list so ****** and moan at someone else.
- River aime ceci
#190
Posté 05 décembre 2014 - 07:32
Speaking from experience, a good fully considered ux design is usually harder to come up with than it is to code (the coding can be a challenge but there is more method and logic to guide that process, ux design is more something you have to feel out and then test). Whatever they want implemented Im confident they could have coded. But they started from scratch on the interface for the tactical behavior and came up with something not as good. And I can tell from the navmeshes , the interface they did build and what the ai is capable of doing that they could have implemented this without too much more work.
Put it this way, if we had mod tools I could fix this and Im still kind of a rookie in this field. This is not to boast, this is me saying it would be pretty easy for a more experienced developer
Speaking from experience, programming a party AI that behaves decently most of the time *and* has the option to customise its behaviour in a great way is FAR more difficult that coming up with its user interface. I'll not defend them as I think their implementation is terrible, but they obviously had to build a new party AI from scratch and this is a massive enterprise, specially considering the game itself is built alongside the AI. For all we know, they may have had mages being competent or able to defend themselves at melee until late in development. Things like abilities and balance change constantly.
Anyway, mod tools may not be able to expand on the system, it all depends on how much of it is exposed. You can't just realise they have navigation meshes and conclude that everything is possible. Not to mention, their navmeshes are terrible and easily exploited in combat. No wonder allies teleport to you as you move.
There is no point anyway, since currently EA is hostile to mod development.





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