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So who's better in threatening/perilous, Katari or Reaver?


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23 réponses à ce sujet

#1
Bastion6six6

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Topic, routine is a joke so how they fair in there is irrelevant.  Honestly, Katari feels WAY too squishy.  Perplexing that he has a lot of abilities designed around taking aggro when he has such pathetic ways of generating guard.  Reaver doesn't get much better guard generation but at least she can life steal when needed.



#2
Scorpio989

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The Reaver seems to have superior DPS and DPM all while having the ability to heal itself (if the game actually lets you heal.....). But to be honest they are both pretty moderate when it comes to Perilous since neither can even remotely stand up to ranged attacks. If your party is using luring as a tactic then both can be pretty damn good at crowd control DPS.

 

It is also worth mentioning that Reaver is outclassed by Katari when it comes to class combo detonations so that could possibly balance the two out quite a bit. 


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#3
PurpGuy1

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Routine is a joke, but when I try to join random pug Threatening with my level 13 Legionaire I get instakicked.

 

Silver difficulty elitism lol


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#4
Shinnyshin

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Pretty sure Reaver is just a better kit than the Katari. I...don't understand the Katari kit and keep thinking there must be something I'm missing; it doesn't seem terribly unified and doesn't have any outstanding, heavyweight abilities to build around. A lot of the actives there compete for the same purpose which doesn't seem to fit the new system with its intense stamina gating.

#5
Exlor

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I shake my head every time I see those glass cannons in matchmaking. Both Reaver and Katari pretty much fall apart against any mob group with archers. The Katari is especially pathetic as he can't use his counterattack skill to generate guard, relying solely on his charge to generate a measly amount.

 

While it's possible for both classes to do decently in threatening and upwards, its much easier to play assassin/alchemist who can at least escape into stealth.



#6
Bastion6six6

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Exlor, just FYI, katari can generate guard through counterattack.  Thats what the upgrade does.

 

Aside from that, good to know I wasn't going crazy in thinking that katari seems gimped.  I don't have a reaver yet, thats why I was asking, but I was VERY disappointed with how katari is.  He's the only qunari in the MP so I went ahead and unlocked him for that alone, shame he's essentially worthless.



#7
slayergrim

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My Katari does good damage but he is squishy

#8
Arkevilex

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Reaver hands down. One of the final skills in the Reaver tree is called Rampage.

Wonder what Rampage is? Wonder no more. 

It is an activated skill and essential to Reaver progression.

"You're an unstoppable fury of physical force while the ability is active. Your attacks are harder, faster, and you gain health with each strike."

 

Damage Bonus: 10%

Speed Bonus: 10%

Health Recovery (per hit): 10%

Duration: 10 seconds

Cooldown: 28.5 Seconds

Cost: 65 Stamina

 

Needless to say, I play the Reaver and only the Reaver :wub:  


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#9
Exlor

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Exlor, just FYI, katari can generate guard through counterattack.  Thats what the upgrade does.

 

Aside from that, good to know I wasn't going crazy in thinking that katari seems gimped.  I don't have a reaver yet, thats why I was asking, but I was VERY disappointed with how katari is.  He's the only qunari in the MP so I went ahead and unlocked him for that alone, shame he's essentially worthless.

 

Sorry, I misspoke. I meant that the Katari *can* generate guard, but the amount of guard is rather low. Also, it is completely useless against archers and other ranged attacks.



#10
Silent Fear

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Almost all mele are a bloody joke on higher difficulty.

Been playing whit a rather good party on perilous and so far the only worrier class we will bring is Legioner and thats mostly so he can open the gates.

 

At first i was thinking the Reaver will be able to do something whit good weapons and massive life steal. One of our guys have unique lvl 23 2 hand sword whit massive dmg (300+ ) and +45 strenght and host of othere stuff. So he go Rampage + Dragon Something ( top of the line skill forgot the name ) and after the first few hits he gets flat on his ass. No mitigation no nothing.

 

Katari can at the very least be a crowd control. But thats about it. 

 

Arcane Warrior + bomb alchemist + what ever you like at that point - and you have a nice easy ride to fat gold and maybe few blue items.

 

So what im trying to say  - mele characters need a hell of a lot of help and buffs right now.



#11
NinjaYourFaceUp

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Melee in Perilous is tough, unless you have a group of competent CCers and such as well.

 

 

We were discussing this the other night while in Perilous, and mentioned that we likely agreed a Reaver is not so good in Perilous over some other classes. Frankly, I'd say a Legionnaire or Templar is the best class for Warriors in Perilous, then next I'd likely pick Reaver if I didn't go all out on DPS, if so I'd use a Katari instead for the knockdowns, whirlwinds, charges etc.



#12
tbxvividos

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So many people here that have only grouped with bad kataris/reavers...

My reaver destroys threatening/perilous. You say archers destroy me? I say I'm not the tank, so why the hell would they be shooting me? L2p.

Last night I grouped with a reaver who could solo threatening no problem.

A few nights ago I grouped with a katari tank who never dropped below 50% guard.

I havnt played katari yet so I can't comment on how exactly he accomplished that feat, but I've prestiged reaver and I can safely say that once you know how to play them, they're beastly.

Protip: stop charging in ahead of your group.
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#13
Peer of the Empire

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Katari makes Threatening trivial.  Except against demons

 

Perilous is again another matter.  We will see



#14
Peer of the Empire

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Pretty sure Reaver is just a better kit than the Katari. I...don't understand the Katari kit and keep thinking there must be something I'm missing; it doesn't seem terribly unified and doesn't have any outstanding, heavyweight abilities to build around. A lot of the actives there compete for the same purpose which doesn't seem to fit the new system with its intense stamina gating.

 

Dunno what difficulty you're on but I can't run out of stamina, and he is amazing on Threatening.

 

Mighty Blow, Charge, Roll, Block

 

The real issue is if he cannot hide or charge and immediately destroy ranged, he will in turn be destroyed.  I'm going to try the fear shout next build



#15
Chaz Darkbane

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I shake my head every time I see those glass cannons in matchmaking. Both Reaver and Katari pretty much fall apart against any mob group with archers. The Katari is especially pathetic as he can't use his counterattack skill to generate guard, relying solely on his charge to generate a measly amount.

 

While it's possible for both classes to do decently in threatening and upwards, its much easier to play assassin/alchemist who can at least escape into stealth.

 

You know the Reaver can practically make himself invincible for 10 seconds right? With a 30 second cd? (twenty really because the cd starts when the skill is cast), if you cast rampage and then go nuts with Dragon Rage you can solo revenants, pride demons and even large groups of enemies as long as your hitting. And the best part? You grab the crit perk for reduced cooldowns and each hit with dragon rage will reduce the CD of rampage by another second, I often find myself going nuts on a large groups of enemies with rampage only for it to be up instantly again. 

 

The only thing that screws a reaver is assassin mobs and getting blocked. But even then you can use your horn to get out of those situations.


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#16
Chronoreaper

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Rampage + Upgraded Dragons Rage = boss soloing hands down you don't take any Dragons Rage damage even if you hold down the button/key for it to do its combo strikes and the dps it outputs especially with a rare high damage weapon you can even solo threatening bosses, maybe even perilous(was never game to test that)



#17
-PenguinFetish-

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The reaver. Except rampage is bugged so he isnt nearly as durable as he should be.

#18
Chronoreaper

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actually the current theory on Rampage bug is the Ring of Pain I tested this myself when I used RoP rampage was no longer healing or even healing less so two bugs there bug when I replaced it on my skill bar ive yet to have this problem repeat again so RoP is not really a wanted skill when your Reaver is learning late tree abilities



#19
-PenguinFetish-

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I can debunk that theory because ring of pain isnt in my spec.

#20
Chronoreaper

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ring of pain is right under devour if I recall



#21
Stinja

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PenguinFetish probably means Ring of Pain is not assigned as a skill.  Likewise i do not have that set as skill, yes it's unlocked, but i do not use it in-game.

 

Similarly i also have gotten the Rampage bug twice, that i can definitely confirm (i.e. skill active, swinging, but no regen).  Probably more, but i just thought i was being a noob, and hadn't read that it was a bug then.



#22
Apl_Juice

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If you're getting shot at by ghosts/archers as Katari (or anyone who isn't tanking) you are doing something wrong.



#23
stiff_muffins

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Reaver is awesome as long as you don't tank archers…As far as I know nobody can handle archer attacks aside from shields.

If built and played right the reaver is downright destructive. She isn't a tank, but has so much survivability its stupid. Ring of pain, dragon rage maxed, that skill that gives life per hit stacks with everything.

Haven't done perilous yet, but I solo easy and do work in threatening.

I've seen people play poorly with every character, but reaver is just plain better than katari in every way.



#24
xROLLxTIDEx

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I have played warriors since launch and I LOVE the Reaver but do not sell the Katari short.  

 

The Reaver has a much higher DPS burst but is a higher risk character to play.  The Reaver must always be aware of health/stamina bars or else death is one step away.  Played bad = death.  Played well = goddess.  You can easily kill yourself with the Reaver if you aren't paying attention.

 

The Katari has high damage output/attacks but is tankier and "safer" to play.  The Katari is the more traditional 2 handed warrior that uses the big stamina attacks.  Charging Bull will get you across the battlefield quickly, knock down the enemy and then mighty blow does bonus damage to enemies on the ground.  Upgraded Charging Bull allows you to use mighty blow on the downed enemy with zero stamina cost, allowing you to use that stamina instead on another big attack immediately thereafter.  I would recommed the upgraded earthquake smash.   Be careful not to charge out into the open and find yourself alone surrounded by enemies.  Whirlwind will not save you.

 

In the end.. It comes down to how you prefer to play.  AND your gear.