Everyone who worked on this game should be damn proud, as a fan of DA:O and DA2 (and all BioWare games so far) you have excelled yourselves.
I thought I would highlight the work of the sound designers in this post today, though, because hot damn, I don't think I've played a game with so many satisfying sound effects.
The satisfying "clink" of looting or opening chests, the pad of feet on the ground or the crushing blow of a two handed sword. Absolutely stunning.
What's your favorite sound effect so far? I can't choose! So many!
Outstanding Sound Design - So many satisfying SFX
Débuté par
StElmo
, nov. 23 2014 09:18
#1
Posté 23 novembre 2014 - 09:18
#2
Posté 23 novembre 2014 - 09:26
I like pretty much the whole sound scape other than the non-essential NPC AI chatter...it sounds like they're randomly choosing lines out of a hat.
I could also use a bit less "medieval battlefield" ambient sound in an area where only about 8 people are practicing fighting.
In in general the sound scape is really good.
Storm Coast for example, just the ambient sound of that area is fantastic...the geological groans and LFO's...really nice.





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