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The Dialogue Wheel


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#1
Sekondar

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I'm a guy who loved DA:O for multiple reasons. The immersion, the companions, the lore... But one thing makes it stand out, from other newer RPGs like The Witcher, and that is the dialogue system. It's very roleplaying friendly. I've got about 4-5 extensive playthroughs of that game, all of which includes all the DLC. The reason for this can really be boiled down to diversity. Each playthrough seems fresh, since people respond so differently to you, depending on, well, you.

You can imagine my frustration with DA2. Sure, the game had a lot of other issues, but that loss of roleplaying is what I most hated. Instead of the freedom to make a character, I had the choice between 3. A lot of this is due to Hawke being voiced. This really seemed to limit the variety, and to which extent I could create a character.

Now, this leads me to my question. I was concerned, when I heard, that the wheel was returning, and that the Inquisitor was going to be voiced. How does it work? Does it give you freedom? How does the voice actors do? Or am I forced into playing either nice, harsh or sarcastic?

Thank's, in advance.
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#2
bluebullets

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This issomething  I really hated about da2. I could never choose what i was going to say.. it was just a personality choice and a super-paraphrased line.

In da:i, the "personality" icons are gone and paraphrasing is good. You can say what you want and you know what you're about to say. It's still paraphrased, but it's not like da2.. You know what you're gonna say.

 

for example... 2 companions are fighting.. here are your da2 options:
a) stop it guyz
b ) hahaha [bad one liner]

c) STOP IT NOW

 

da:i options:

a) companion 1 is right. that was unworthy
B) companion 1, you're a bastard!
c) We need to get along!

d) What is done is done

e) companion 2 is right.

 

 

tldr;

In da2 you couldn't choose what you say, just your personality. In da:i you can.


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#3
adembroski

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Let me preface with I'm "only" 19 hours in.

19 hours is a tiny fraction of this game, I only just hit the 1st major storyline event since the intro, so please take this with a grain of salt.

The dialogue wheel works just as it always has, but it seems to have been used better. It's only an interface. In most cases, there's as many as 6 replies, most of which are under the Investigate option. I'd say there's not a huge difference between DA:O and DA:I so far, just that rather than a list, there's a wheel.

Your issues with DA2 (which I share) and the dialogue wheel aren't really related. The wheel is just an interface element. It's like a health bar vs. a number representing percentage of health remaining... functionally the same, looks different. It's all in how the design team uses it.



#4
mupp3tz

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I've been enjoying it a ton.  

 

I took off the icon displays as well so it's essentially DA:O... but on a wheel.  The only one that shows an icon are romantic advances, which makes sense I suppose.  To be honest, there were only a few times I didn't like any of the choices.  For a great majority of the time, I feel like I am given good control over how I want the conversation to go. Varying tone during the conversation feels natural as well.



#5
Sekondar

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Let me preface with I'm "only" 19 hours in.

19 hours is a tiny fraction of this game, I only just hit the 1st major storyline event since the intro, so please take this with a grain of salt.
The dialogue wheel works just as it always has, but it seems to have been used better. It's only an interface. In most cases, there's as many as 6 replies, most of which are under the Investigate option. I'd say there's not a huge difference between DA:O and DA:I so far, just that rather than a list, there's a wheel.

Your issues with DA2 (which I share) and the dialogue wheel aren't really related. The wheel is just an interface element. It's like a health bar vs. a number representing percentage of health remaining... functionally the same, looks different. It's all in how the design team uses it.


That's why I'm asking. I'm aware that it's all about implementation, but it still had me worried, since all previous uses has resulted in limited roleplaying options. "All" obviously only means DA2 and the Mass Effect series. I believe it worked fine in Mass Effect, since the character is much more defined, but I don't want Dragon Effect, which was a common complaint about DA2, if I remember correctly. I don't want a defined character in Dragon Age, I guess. Appreciate the answer tho. I've been looking on the forums for a thread about this, but haven't been able to find one. Probably didn't look thorougly enough, but there we go. This just so happens to be my first post/thread/activity, but I really wanted to know. How about the voice actors tho? And does the game give me enough reason to, say, play an evil manipulative blood mage, who just wanted power? Cause DA:O did, and it was one of my favourite playthroughs. Very Raistling-like, but that probably doesn't ring any bells with too many people here.

#6
Sekondar

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This issomething I really hated about da2. I could never choose what i was going to say.. it was just a personality choice and a super-paraphrased line.

In da:i, the "personality" icons are gone and paraphrasing is good. You can say what you want and you know what you're about to say. It's still paraphrased, but it's not like da2.. You know what you're gonna say.

for example... 2 companions are fighting.. here are your da2 options:
a) stop it guyz
b ) hahaha [bad one liner]
c) STOP IT NOW

da:i options:
a) companion 1 is right. that was unworthy
B) companion 1, you're a bastard!
c) We need to get along!
d) What is done is done
e) companion 2 is right.


tldr;
In da2 you couldn't choose what you say, just your personality. In da:i you can.


This sounds pretty good, but I really want to have options in my wording as well. Not that I want to be able to type them in myself, but to have more options than saying yes, no, maybe would be nice. It allows for more personality.

#7
Sekondar

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I've been enjoying it a ton.

I took off the icon displays as well so it's essentially DA:O... but on a wheel. The only one that shows an icon are romantic advances, which makes sense I suppose. To be honest, there were only a few times I didn't like any of the choices. For a great majority of the time, I feel like I am given good control over how I want the conversation to go. Varying tone during the conversation feels natural as well.


So, no negatives yet?

#8
mupp3tz

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I personally would say it's up to par with DA:O in terms of options.  Sure, two options may/can lead towards the same direction, but I'm given distinction in how I want to respond.  I'm probably not even halfway through the main plot, yet (so far) have consistently had the options to be "meh", overly invested, be an ass, etc.  The "Investigate" options have also been generous - probably to help new players.  But.. again, I suppose it will really come down to how much of the feeling stays as you're tasked to make more important decisions later on.



#9
Ieldra

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Roleplaying is OK to good in DAI, with the potential to be excellent here and there if not for the paraphrasing. Most of the time, you have enough options to roleplay, but problems with paraphrasing are rampant. There have been no drastically misleading ones and no drastically OOC moments but the content of the spoken lines is still very often different enough from the paraphrase to make you flinch, and the paraphrases are still way too vague for meaningful roleplaying where the topics are complex. At central roleplaying moments in the game, you feel you need to second-guess the writer about their intentions or just roll a die between two options about which all you can say is that they'll probably not be drastically OOC.



#10
DAOfanado

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Yeah the Dialogue Whell is bad again. I had the first WTF-Moment within about 1 hour of playing the game.

 

Would it really be that hard to additionally include the text that will be said somewhere on the screen? Like this it just sucks if you press a certain option just to say something completely different.

 

Not to mention that my dialogue wheel is broken about 70% of the time and i have to use the numpad and guess which option is which since i dont even see the symbols ...



#11
Sekondar

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Seems like I really have to pass judgement myself, and I don't even know when I'll be able to play... Sigh,

#12
bluebullets

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Seems like I really have to pass judgement myself, and I don't even know when I'll be able to play... Sigh,

nah.one guy said its bad.

 

the entirety of the rest of the thread said its good. Who should you believe? ;)



#13
New Kid

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It is excellent this time around, it is less focused on personality and more focused on opinion.


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#14
bluebullets

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^this



#15
robmokron

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I'd argue you have more roleplay options than DA:O this time around (IMO of course)

They got rid of personaility for the most part, IN DA2 if you chose diplomatic mostly, sometimes there would be extra dialogue that Hawke would spit out based on how you usually respond. I dont think thats in this game, someone said its more about Opinion than personaility. It worked for Hawke in DA2, having him have 3 different personailities to choose from for the import. But when you import your decisions from DA:I, your inquisitor wont have 3 personailities you have to finalize.

 

Now i'm 30 hours in (not at skyhold yet) and playing a female Dalish elf. I feel like i can really roleplay a Dalish elf well. I can be kind and sometimes funny/snarky and still feel in character. I'm roleplaying so well in fact im having trouble gaining Sera's approval which is my LI (the one i want anyways)

 

The Icons are EXTREMELY helpful! Like honestly. It expressed tone for the most part and required. For example there are icons for "efl" options too, which is awesome. Being able to tell from sad, stoic,angry/agressive, confused, shocked, interested, etc is really nice.

 

However many choices are top right (usually diplomatic/kind) middle right (snarky/jokes) and bottom right (aggressive,d i c k head) with no icons to give you visual indications

 

Between previous games playthroughs/Dragon age Keep and the multiple conversation options, i will have 4-5 playthroughs of this game, each feeling unique. Or so it seems for now


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#16
Laerune

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I find the dialogue options in this game to be a fusion of DA:O and DA2. Its more about opinion.



#17
Sekondar

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nah.one guy said its bad.

the entirety of the rest of the thread said its good. Who should you believe? ;)


I read you, quite literally, but I tend to be somewhat negative, and yeah... A bit too critical, I guess. As I said, I'll just have to wait and see, but I'll stay cautiously optimistic.

Thank's for the feedback, anyway. But what about the voice acting? For the Inquisitor, that is.

#18
robmokron

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I read you, quite literally, but I tend to be somewhat negative, and yeah... A bit too critical, I guess. As I said, I'll just have to wait and see, but I'll stay cautiously optimistic.

Thank's for the feedback, anyway. But what about the voice acting? For the Inquisitor, that is.

I feel the female british accent is quite lovely for my diplomatic/funny dalish elf. I feel like my character is a character.



#19
Sekondar

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I feel the female british accent is quite lovely for my diplomatic/funny dalish elf. I feel like my character is a character.


Don't suppose there's any chance you've played those 30 hours with the other 3 options as well, hm? ;)

I hope that the male(s) is as good as the female(s) this time around. Most people agree that Jennifer Hale was superior as FemShep, and I defineatly prefered FemHawke as well. At least the sarcastic one. Hated diplomatic Hawke... He was too soft, somehow, but maybe that was just the dialogue itself.

#20
Sylvius the Mad

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I'm a guy who loved DA:O for multiple reasons. The immersion, the companions, the lore... But one thing makes it stand out, from other newer RPGs like The Witcher, and that is the dialogue system. It's very roleplaying friendly. I've got about 4-5 extensive playthroughs of that game, all of which includes all the DLC. The reason for this can really be boiled down to diversity. Each playthrough seems fresh, since people respond so differently to you, depending on, well, you.

You can imagine my frustration with DA2. Sure, the game had a lot of other issues, but that loss of roleplaying is what I most hated. Instead of the freedom to make a character, I had the choice between 3. A lot of this is due to Hawke being voiced. This really seemed to limit the variety, and to which extent I could create a character.

Now, this leads me to my question. I was concerned, when I heard, that the wheel was returning, and that the Inquisitor was going to be voiced. How does it work? Does it give you freedom? How does the voice actors do? Or am I forced into playing either nice, harsh or sarcastic?

Thank's, in advance.

It's way better than DA2.

I was one of the harshest critics of the voice + paraphrase, and it's still a terrible idea, but it's implemented far better in Inquisition.

I haven't had a serious problem with it yet, and I had a serious problem with DA2's roughly twice per conversation.

Inquisition's is better.

#21
sH0tgUn jUliA

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I don't have a problem with a voice + paraphrase. It's better than the total surprise that happened sometimes in Mass Effect - the Asari reproduction line comes to mind and is a classic. I didn't have a problem with Hawke. I certainly didn't have a problem with Geralt in TW2. Voiced protagonists are here to stay, and they're not going to break up the lines into bite sized pieces, so the paraphrase is going to be here to stay.



#22
Morroian

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I'm a guy who loved DA:O for multiple reasons. The immersion, the companions, the lore... But one thing makes it stand out, from other newer RPGs like The Witcher, and that is the dialogue system. It's very roleplaying friendly. I've got about 4-5 extensive playthroughs of that game, all of which includes all the DLC. The reason for this can really be boiled down to diversity. Each playthrough seems fresh, since people respond so differently to you, depending on, well, you.

You can imagine my frustration with DA2. Sure, the game had a lot of other issues, but that loss of roleplaying is what I most hated. Instead of the freedom to make a character, I had the choice between 3. A lot of this is due to Hawke being voiced. This really seemed to limit the variety, and to which extent I could create a character.

 

I disagree about DA2. I was able to create 5 Hawkes that were all different to me in role playing terms. You have to move beyond the tones as a role playing device.

 

However my feeling is that for someone like you DAI is an improvement because there are no tone icons like in DA2, no default tone that your choices establish, and the tone of the voice acting is more muted. I actually prefer the DA2 system but this is a personal preference. And as SYlvius said the paraphrasing is done better, they have probably got it right in DAI.


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#23
New Kid

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I disagree about DA2. I was able to create 5 Hawkes that were all different to me in role playing terms. You have to move beyond the tones as a role playing device.

 

However my feeling is that for someone like you DAI is an improvement because there are no tone icons like in DA2, no default tone that your choices establish, and the tone of the voice acting is more muted. I actually prefer the DA2 system but this is a personal preference. And as SYlvius said the paraphrasing is done better, they have probably got it right in DAI.

Yes different in personality perhaps. To use an example: If I wanted to express disbelief in the Maker in DA2, my only option seemed to be calling the Grand Cleric an idiot. But in DA:I I can say to someone I don't believe in the maker without being an ass. (multiple times too)



#24
Giantdeathrobot

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Bioware has finally figured out the dialog wheel, at last. If options are called for, it gives them to you. If someone asks you what you think of a topic (which happens refreshingly often), it very often gives you 4 answers, sometimes 5. The paraphrases are more accurate, and in case of a branching choice it will give you more details if you select it so you know what you're doing.

 

In fact, I would say you have more freedom here to define your character's personality, motives and beliefs than in any Bioware game to date, bar none.

 

As for auto-dialog, it's nowhere near as present as in ME3. All of the instances I've found flowed naturally from the previous dialog choice (for instance laughing playfully at Cass fumbling around when the PC flirts with her), and even then it's rare. There is none of that ''we fight or we die, that's the plan!'' stupidity here.



#25
Sekondar

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I don't have a problem with a voice + paraphrase. It's better than the total surprise that happened sometimes in Mass Effect - the Asari reproduction line comes to mind and is a classic. I didn't have a problem with Hawke. I certainly didn't have a problem with Geralt in TW2. Voiced protagonists are here to stay, and they're not going to break up the lines into bite sized pieces, so the paraphrase is going to be here to stay.


Well, good for you. I'm not trying to say, that one thing is better than the other, only what I'd prefer in the Dragon Age franchise. I have no problem with it in The Witcher, since Geralt is a very defined character. If, however, The Witcher just had a random guy you created, I'd prefer many more options. The Witchers dialogue system is only really present, when taking choices, and it works for that series. I come to different franchises for different things tho. I'd also argue, that I liked it in ME. At times, I was even impressed with the way some lines came out, even if it wasn't always the way I thought it would be. Yes, the voiced protagonist is here to stay, same probably goes for very expensive DLC. Doesn't mean I have to like it.