Part of why open world games are difficult to do with story driven games. We have unlimited time to travel and waste time in the Forbidden Wastes, The Hinderlands, Storm Coast, and Fallow Mire but we have to pretend there wouldn't be time to contact remaining circles, Weissaupht, Tevinter, and Nevarra for mages and templars. IMO it would work better if they said the breech was absolutely stable after the first attempt and contacting the Chantry, the rebel mages, and the rebel templars was now the priority for an Inquisition to determine leads on who was responsible for blowing up the conclave and creating the sky hole.
Thanks for the tip on Dorian's intel that most rebel mages fled or were killed. IMO it would have provided more depth if they had a side quest that allowed a group of rebel mages that fled be saved by the Inquisition or if they allowed proper burial and identification of the mass burial of rebel mages that were killed.
Too bad, I actually liked the idea that the circles and the College of Enchanters post DAI would mostly be filled with ex-Venatori scum.
Although I'm also glad they didn't go with the standard of the past games that most mages when oppressed, stressed, or just bored will usually choose to become an abomination or evil blood mage. Nice to see them write a more balanced expected response where some flee and some are killed rather than just becoming evil so we have gamey pointless mooks to fight.
Maybe they will have a companion in DA4 whose secret is they were an evil Venatori.
The Forbidden Oasis shouldn't have been immediately accessible upon finding a shard, I agree. I think it only should have been available after establishing a camp in the Western Approach or Hissing Wastes.
One of the things I hate about IHW is that there is a terrible lack of choices. Everything is forced. You have to be the bait. You have to take Dorian. You have to have a full party. Leliana always kills Felix. The two companions always leave to take on the demons alone. You can't convince any of the mages to leave the rebellion behind. Etc. CotJ allows you to take different people who have different affects on the mission, or different comments to make. You can order the flags or not. You can respond to the Envy Demon or not. You can get the upper hand over it by learning its secrets or not. You can have Barris survive or not. Etc.
You're welcome. You need to have Dorian and Iron Bull in the party, and then Dorian will mention to him in banter. Or check YouTube, since that would be faster.
Calpernia will likely be a DA4 companion.
Also, I like your "Bore Table" comment. It's good. I've been calling it the "Chore Table" myself.





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