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Should the Darkspawn return?


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#1
Crash Okami

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Alright, this is not a hate topic. I liked all Dragon Age games so far, albeit II had a handful of missteps, and Inquisition is a great game this far (not finished it yet, don't spoil it!).

 

However, I am missing the Darkspawn. I found the conflict between mages and templars too cliche to make an impact, and it's somehow continuing into Inquisition, though with the added faction of the Veil monsters.

 

Origins, though? It had the Darkspawn, which were mysterious, unnverving, gross and otherwordly. They truly felt like dark fantasy stuff -- what Origins was advertised as -- but nowadays that's gone. I'm having fun with the human conflicts in Inquisition as well, but it just doesn't click like it did with the Darkspawn. I feel we're focusing way too much on the human side of everything rather than anything else, be it the Qunari (at least they had some presence in DA II), the Elves, or the Darkspawn. I don't know if they appear later on in Inquisition's storyline (I doubt it, given the events of the previous games) but I'm disappointed they're gone. They're one of the defining characteristics of Dragon Age, it's a shame they're not here anymore.

 

Would anyone else want the Darkspawn back? Do you like the Mages vs Templars story better? I really want to hear more opinions :)



#2
Elfyoth

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Mike Laidlaw have stated in an interview about the future of Dragon Age that he'd like to explore Northen Thedas Darkspawn and the ancient elves, and becouse tons of pepole want to go to Tevinter which is the birthplace if the Darkspawn, and where Arlathan was located I have a feeling we will explore more about the Darkspawn in DA4 and further

#3
IntheStone

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I want more of everything. Yes please.



#4
Natureguy85

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I definitely want them back because I want to go deeper into their origins (pun not intended, but noticed). Legacy was the best part of DA2. Corphyus raises questions about the origins of the Darkspawn and the history as taught by the Chantry. We also know that there are still more Old Gods for the Darkspawn to find.

 

The Templars vs Mage conflict was set up well in DA2, but then the game blew it. One thing that game did right is that it didn't cast one side too high above the other. You can probably argue that it leans mages as it shows more examples of bad Templars, but there are blood mages all over the place. They ruined it by having Orsino turn to blood magic and making you kill him even if you sided with the mages and making you fight Meredith even if you sided with the Templars. They also ruined Meredith by making her insane due to the Red Lyrium. What I liked about her even up to the point you have to choose is that she seemed like a well-meaning extremist, not a power hungry oppressor. If Hawke asks if the Right of Annulment is really necessary when Meredith brings it up, there is real sadness, frustration, and desperation in Meredith's face as she says that she sees no other way.


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#5
Elfyoth

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@NatureGuy85  I agree

 

Another point of view, I want to know about the Golden City more, was it Arlathan? Was it real? Though I DO NOT want bioware to confirm the exsictance of the Maker of any god, that thing that all mysterious question of "Is god real?" and lots of religions is what keeps me most intrested in the DA universe, why? Simple, cuz its so realistic this way. I dont want DA to say "The maker did exsit and he have made the Darkspawn" No I dont want it in a DA game, it will ruin the mystery and its exotic feeling, and its realism.



#6
Natureguy85

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@NatureGuy85  I agree

 

Another point of view, I want to know about the Golden City more, was it Arlathan? Was it real? Though I DO NOT want bioware to confirm the exsictance of the Maker of any god, that thing that all mysterious question of "Is god real?" and lots of religions is what keeps me most intrested in the DA universe, why? Simple, cuz its so realistic this way. I dont want DA to say "The maker did exsit and he have made the Darkspawn" No I dont want it in a DA game, it will ruin the mystery and its exotic feeling, and its realism.

 

I see where you are coming from. I wouldn't want them to confirm the Maker as god existing directly, as in show him or have you be specifically told. But it could be done well through subtle implication with interesting events. Don't forget that there is always a possibility that there is the being the Chantry thinks of as The Maker, but they are wrong about his character and substance.

 

After Corphyus and the Legacy DLC, we definitely need more info on the Golden/Black city. I read a very interesting idea that it is where the Illuvians lead and that while it's visible from the Fade, it isn't actually part of the Fade. After all, the lore tells us it's always visible but unreachable.


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#7
Taleroth

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Darkspawn never left.

 

But since we seem to be solving the setting's biggest problems, they kind of belong on the list.



#8
Elfyoth

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@NatureGuy Spoiler from DAO: In DAO during the mage prologe you can see the black city, if I recall currectly Bioware has confirmed it to be the black city. Your idea is very cool, if the chantry is right and that thing exsit but not as they thing it is

#9
staindgrey

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Mages vs. Templars has a whole lot of intrigue behind it, as it draws from real world conflicts throughout human history and can alter its course from mission to mission, decision to decision and game to game. The Darkspawn, on the other hand, are just... "bad guys". Fascinating lore and concept, but there's not much more to explore because there's just not much depth behind generic-evil-horde-of-mindless-evil-looking-things.

 

They're a great backdrop for Dragon Age history. They were a great antagonist for DA:O. And they're great for a looming threat. But there can only be so many games with them as the antagonist, or it'll become so... repetitive. How many Blights have their been in recorded history? Five? I don't think there needs to be another one anytime soon.

 

Side missions involving Deep Roads exploration, or Calling quests, or individual DLC like DAII:Legacy would be welcome, but I'm not sure they need to be the primary foe again. At least, not yet.


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#10
KoorahUK

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Not sure how a war between an order of holy knights and wizards kept under a tight lease is cliche, while a horde of orclike murderous humanoids that live under the earth is not. 

 

I don't think Darkspawn are *required* as such. this story isn't about them and I don't like shoehorning returning characters in - be they past heros, companions or villains - purely for fan service, but if there is a relevant plot point (such as retrieving an artifact the Inquisition needs from its place in the Deep Roads for example), then great. 



#11
JCAP

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I wouldn't mind a game about the First Blight personally.



#12
Elfyoth

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@Stainedgrey         DAI's main thing is the breach, the breach is led by an intellegent force, but the creatures are mindless such as Darkspawn, its techniclly almost the same bloody thing, the mage-templar war is not the focus is it? (havent played DAI yet).  Wont you like a game that solve or bring us more info on this Darkspawn mystery? I will tell you what I WANT in DA4  I want it to be set somwhere north, Tevinter especially, I want there to have the qunari-Tevinter conflict an Elven rebellion and a blight, all of these fit what Mike Laidlaw have said in an interview of what he was to see in future DA games, I think it will be like that, solving the Arlathan mystery the slaves in Tevinter the Qunari conflict and the Darkspawn. But of course he have not said it like that, he just gave us hints.



#13
Darkov

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I don't think we need another Blight, but DA:I is bringing up a lot of questions about the Black City and the start of the Darkspawn. I don't know if it answers any of them (only 40hrs in), but another game based in Tevinter, with you going on explorations through the deep roads would be welcome.

 

Can you imagine the fun of the politics, open magic and history that Tevinter would bring?

 

I quite like the idea of going on an expedition to uncover the truth, whilst also having to deal with the power struggles between Magi in Tevinter.



#14
Natureguy85

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Mages vs. Templars has a whole lot of intrigue behind it, as it draws from real world conflicts throughout human history and can alter its course from mission to mission, decision to decision and game to game. The Darkspawn, on the other hand, are just... "bad guys". Fascinating lore and concept, but there's not much more to explore because there's just not much depth behind generic-evil-horde-of-mindless-evil-looking-things.

 

They're a great backdrop for Dragon Age history. They were a great antagonist for DA:O. And they're great for a looming threat. But there can only be so many games with them as the antagonist, or it'll become so... repetitive. How many Blights have their been in recorded history? Five? I don't think there needs to be another one anytime soon.

 

Side missions involving Deep Roads exploration, or Calling quests, or individual DLC like DAII:Legacy would be welcome, but I'm not sure they need to be the primary foe again. At least, not yet.

 

 

Not sure how a war between an order of holy knights and wizards kept under a tight lease is cliche, while a horde of orclike murderous humanoids that live under the earth is not. 

 

I don't think Darkspawn are *required* as such. this story isn't about them and I don't like shoehorning returning characters in - be they past heros, companions or villains - purely for fan service, but if there is a relevant plot point (such as retrieving an artifact the Inquisition needs from its place in the Deep Roads for example), then great. 

 

The mage v templar conflict was started well by DA2 in that both sides had issues. The problem is that it definitely leaned pro mage but ruined both sides by having Orsino use blood magic to become a monster and Meredith go crazy because of the red lyrium no matter what you do. They ruined them both and killed any sympathy for their points of view.

 

I also wish they'd done more with the factions within the circle. They made a point of reminding us in Awakening when Wynn was organizing that council.


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#15
robmokron

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TL:DR

 

I didnt want to be spoiled of a possible spoiler as i just got to Skyhold, however Darkspawn would be nice, but i wouldnt want them to return for the sake of returning. I dont want the Devs to go "lets do a major darkspawn subplot to appease the fans" I want there to be actual purpose.

 

Wouldnt mind being another Grey Warden


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#16
Apo

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I want to see this with the frostbite engine :P

dragon-age-origins-dlc-brood-mother-scre


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#17
Merengues 1945

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Well, it is said that Dumat was the strongest among the old gods. Hence, no blight will be as impressive, and since we already stopped a blight with just three wardens, it would be hard to improve on that side.... You can explore the north of Thedas but even there, the darkspawn or a blight would not turn into something gargantuan, since Weisshaupt is there.
 
But I do miss Darkspawn, the fear of the blight and all that. There's a bit of blight in Inquisition (I'll say no more on that to avoid spoilers) but is not an important thing in truth.

The only way I see them coming in strenght and not as part of a subplot would be if we have Awakening 2.0 and some sort of civil war at great scale and you having to deal with the sh*tstorm. They could even put one of the remaining archdemons with each side.



#18
Natureguy85

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Why are you all talking about another Blight? That is the Darkspawn coming to the surface. We already did that so now it's time for something else. Either we need to pursue their origins, following up on the Legacy DLC from DA2 with Corypheus the Tevinter Magister whose soul now resides in a Grey Warden, or we need to go down into the Deep Roads and actually see what the Darkspawn do down there. The setting for the latter would make it harder to keep environments varied, but visiting different Thaigs would help. It might be interesting to play as a Warden on their Calling. You'd spend the whole game hearing the Old God. That could be cool.



#19
Guest_Challenge Everything_*

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No. They've had one game, cameo's in another game, an extended edition to a game, DLCs, and a book.

They've had enough spotlight, thankyaverehmuch.

 

But seriously, it would just be weird if they came. They only come during Blights, and then the odd exception being with the Architect. It wouldn't make sense for them to reappear. Another Blight won't happen for a long, long time.


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#20
yankblan

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Well, there is Tevinter, but also the Qunari that would be nice to explore.



#21
Rainbow Wyvern

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I'd prefer the first time we go to the north not have anything to do with the darkspawn. Darkspawn aren't all that interesting. They're mindless zombies that live underground. 

 I'd rather the next game be about the ancient elves/Qunari/something Tevinter-y. That's new, and isn't explored much. Darkspawn have had an entire game centered around them.



#22
Natureguy85

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I'd prefer the first time we go to the north not have anything to do with the darkspawn. Darkspawn aren't all that interesting. They're mindless zombies that live underground. 

 I'd rather the next game be about the ancient elves/Qunari/something Tevinter-y. That's new, and isn't explored much. Darkspawn have had an entire game centered around them.

 

The darkspawn themselves aren't, but their history is and the Old Gods are.



#23
Salazah

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Hopefully in an expansion we will see them. Id like to see a misson on MP where we go down to the deep roads and vs darkspawn.

#24
yankblan

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Hopefully in an expansion we will see them. Id like to see a misson on MP where we go down to the deep roads and vs darkspawn.

 

Actually, a MP map with darkspawn is a great idea.  I'd say bravo, but I'm sure you ain't the first to think about it; sorry...



#25
SomeUsername

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I was so glad to see those few darkspawns in Hinterlands  :D