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The world feels like a cardboard world? NPC Interaction? General Critique


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#26
dirk5027

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There is a lot of good in this game, problem is the bad far outweighs the good



#27
BammBamm

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yeah, people everywhere who would talk to you about their accident (an arrow and a knee was involved) would be a great addition for the game :D *sarcasm*

 

this game bashing is sometimes so hilarous. nobody critizied da:o for the inability to speak to everyone, but when the series turns in a huge open world title instead of tiny little maps suddenly everybody goes mad about it


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#28
GrayTimber

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What about this feels cardboard. No game I have ever played has felt this fluid and real.

 

Especially with interactions with Solas.

Maaan, he's just the best companion when it comes to nice conversation and interesting interactions.


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#29
Nattfare

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"Do you come to the Cloud District very often? Oh what am I saying? Of course you don't."

 

Can't say that I find the cardboard NPCs any worse than the robots in other games such as Skyrim. 


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#30
Chaseroy

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I'm not going to claim this game has large cities teeming with life - partly because I'm not far enough in. But I can't see how Skyrim can be used an example of sophisticated interaction. I guess you can interact with more random people but the interaction is totally one-sided. You can't even choose which quests to accept and which to decline. Not only that you don't even have to talk to an NPC to have them give you a quest.

 

I'll take limited, meaningful NPC-interaction of voluminous shallow NPC-interaction in any RPG. 


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#31
Spaceweed10

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I agree with the points about 'UI' and especially about the 'Loot' system.  To have me incessantly clicking to find stuff is annoying at best.

 

To say this is a 'cardboard world', however, is absolute nonsense.


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#32
Spaceweed10

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I'm not going to claim this game has large cities teeming with life - partly because I'm not far enough in. But I can't see how Skyrim can be used an example of sophisticated interaction. I guess you can interact with more random people but the interaction is totally one-sided. You can't even choose which quests to accept and which to decline. Not only that you don't even have to talk to an NPC to have them give you a quest.

 

I'll take limited, meaningful NPC-interaction of voluminous shallow NPC-interaction in any RPG. 

 

'Skyrim' is vastly overrated in my opinion - I got very bored, very quickly.



#33
Minttymint

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But you need to remember a game like TW doesn't have 12 companions and advisors with their own stories and some with romance arcs nor does it have a fully customizable PC or hundreds of player choices. I'd rather have all that over "NPC interaction". You have some valid concerns but that is not one of them.


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#34
StingingVelvet

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I love in the swamp when you find that cool lighthouse but all you can do is plant a stupid flag there. No one lives there, no quest is started, no cool items to be found, just another in a string of collect-a-thon pieces of art that serve no real purpose.

 

MMO design, through and through.



#35
nici2412

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But you need to remember a game like TW doesn't have 12 companions and advisors with their own stories and some with romance arcs nor does it have a fully customizable PC or hundreds of player choices. I'd rather have all that over "NPC interaction". You have some valid concerns but that is not one of them.

You are wrong about the choices. Most of  choices in the witcher games (especially the second game) have an much bigger impact than any the choices in the dragon age games. While there are no companions you permanently fight with, there are still dozens of important npcs you can interact with, all of them have their own stories, past, motivations etc. You are right about the customization.

But I don't think that's the point. It doesn't have to be "a living world" OR "customization, companions, choices".There are a lot of other areas. Bioware could have spent less of their ressources on making  a huge amount of of boring fetch quests or creating a oversized world and  instead make their world more organic and alive.

Imo one of the biggest problems of the game is, that there are many areas in which Bioware decided to take quantity over quality.

Take the horses for example. I don't use them because they have clunky controls, are slow and there is no party banther because your companions magically disappear. But I have the choice between 30 different mounts. Wouldn't it have been better to invest the ressources, which were needed to create the 30 mounts and make let's say only 10 different ones but instead improve the above mentioned flaws?

Same about the questdesign. Less overall sidequests, but more interesting ones with cutscenes and an interesting story would have been a better way.


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#36
Twinklesz

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Yep very soul-less. Hardly any atmosphere.



#37
Loup Blanc

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I completely agree, OP.



#38
Greetsme

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I agree with the op on all points.  In origins and even DA2 , it never felt like a single player game, because your companions felt real to a certain degree.  With Inquisition your companions feel like nothing more than part of the scenery. The game is soulless. 



#39
archav3n

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The game has no NPC schedule. NPC are cardboard it's true. They all stand on the same spot repeating again and again on what they are doing. I would have appreciated a much immersive, living world. Unfortunately, i think these will be much more complicated for Bioware and also it means current game platforms unable to handle the performance required by these sheer amount of NPCs.

 

Actually what's great about Assassin's Creed is that their NPCs are very natural and immersive. I hope in future, Bioware could learn from Ubisoft. This is not a joke post. Assassin's Creed NPCs feels very natural (this is not referring to the bugs on Assassin's Creed Unity though).



#40
Aaleel

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Dragon Age has always been like this so I already knew what to expect when before I played the game. Have you played oither dragon age games before?

 

But the excuse was always the antiquated engine, I think people may have expected more with new engine.

 

Ostagar was the best, most lively area Bioware made in a DA game, and it was even returnable to.  Captain talking to his knights about the Darkspawn, mages practicing, dogs moving around outside the kennel, digging in the ground, the woman preaching, guards patrolling.  I'm not even saying it was outstanding, but at least the area felt alive.



#41
Minttymint

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-snip-

Yeah you're correct it isn't either-or but in a Bioware game those aspects always come before extras and in this game they chose a more open world, horses and the like as their extras/improvements. Maybe in their next game they will consider interactive NPC's but personally I really don't see it as an important thing just more of an aesthetic plus.

 

Also I really don't think its fair to compare DA's companions to TW's important NPC's as they are still very different things.. You could compare TW's important NPC's to DA's important NPC's but the companions are more than that.



#42
myahele

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I have discovered some amazing and unique looking dungeons/ruins; its a shame these areas aren't aren't involved in quests since the lore behind them is amazing....If you read/find the notes

My main gripe is the fact main story is gated by level and especially how much power you have left to spend. It can certainly kill the excitement off continuing the plot if one is forced to do side quests for power

#43
robmokron

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TL;DR

 

But.. i could agree that its weird when your fighting mobs near a camp and the camp people just walk around like nothing is wrong. Its a small detail that could be improved on, NPCs should react to comabt, whether they flee or help or both. Even just watching would be nice



#44
Prideaux

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I agree completely, loving this game (except the godawful UI) but the zones I have seen so far are vast but lifeless. People are just randoming standing creaing bottle-necks and taking up space. You cant just walk up to anyone and say "hi" and get a random line of conversation.

 

the tactic window is underwhelming, you cant zoom out enough and all the effects drowns the target rings and makes it very hard to see who is who in a glance.

 

the PING system to find loot, that replaces an extremely old and actually usefull 'show all' button. I understand when you are trying to find hidden items working like it should but for the rest of my time? no thanks

 

What happen to the gift ideas for romance, they were fun and mean you were constantly in search of another useful type of loot.

 

So far I love the world of this game but anything to do with the UI is truly awful. Almost game destroying awful.



#45
FrontlinerDelta

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yeah, people everywhere who would talk to you about their accident (an arrow and a knee was involved) would be a great addition for the game :D *sarcasm*

 

this game bashing is sometimes so hilarous. nobody critizied da:o for the inability to speak to everyone, but when the series turns in a huge open world title instead of tiny little maps suddenly everybody goes mad about it

 

Well if you ask most people, they would swear that every other moment in Origins was extra heroic and there were 0 fetch quests and everything your warden did was meaningful, etc. 

 

Honestly, I didn't play Origins until last december, a preview of Inquisition is what made me interested in Dragon Age universe at all. I was mostly a Mass Effect. But after playing Origins, I love Thedas and the DA universe more than Mass Effect. Too many rose-tinted glasses when viewing Origins, the entire thing (like most Bioware games until now) was a railroaded experience. Imo the fetch quests there were even worse because of the fact that you just blindly follow the yellow-brick road until you reach the end, grab the shiny loot and then go back to turn in the quest. At least in DA:I you have to do some searching of a BEAUTIFUL world, not some generic brown countryside with a tiny path and no landmarks or personality.

 

I am loving the game and personally think it's Bioware's best. I can't wait to see where they go with this. The only thing I kind of agree with the OP on, is the NPC interaction. I wish they would have had time to add more "cinematic" cameras for the conversations so I can see my character's face and expressions easier. Otherewise, it's just like Origins in how much you can interact, it's definitely not worse. 


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#46
Phnx

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Completely +1! People who can't take negative critique, take a hike!



#47
Natureguy85

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Romance System:

  • Why even bother including a romance system when there are barely any options combined with some of the worst looking NPC-Faces i have ever seen?
  • Not every Charackter should look like a supermodel - but some should at least look decent ... (i especially dislike that pretty much every charackter has short hair ...) (not to mention the general lack of fantasy apropriate themes - most of the hair styles are either awful or out of place (lots of undercut stuff etc.) sure add those but please also add fantasy hairstyles that look good (but i guess Bioware always failed when it comes to hair ...))

 

Am i the only one that feels like running arround in a cardboard-world?

I laugh because I made the comment about the hair in a thread whining about numbers for each gender.

 

 

 

I heard about this game called "life".

It's pretty good occasionally.

 

Yeah, it's a board game. This is such a moronic comment as the fact that you're on this board posting it puts you in the same place as the person you're attempting to mock.

 

 

It seems odd to me that you liked Origins, since that too had plenty of NPCs just standing around, and tons of characters/objects you couldn't interact with. In fact even more so - I've already, for example, been inside almost as many buildings just in Haven than I was able to go into throughout the whole of DAO.

 

Bioware have never really 'done' cities to the same degree as something like Assassin's Creed, nor have they ever done interactivity like TES - personally I'm okay with this, since the repetitive dialogue would get on my nerves in Skyrim. Your mileage may vary, obviously.

 

But Origins came out years ago and with a different engine. Other games are doing what the OP wants, so it's not unreasonable for Bioware to follow suit. If Bioware is going to change other things from Origins, why not this? This argument is on principle, so time and resources are a separate issue.

 

 

Dragon Age has always been like this so I already knew what to expect when before I played the game. Have you played oither dragon age games before?

 

Dragon Age was also a Tactical RPG but they didn't mind changing that. What's your point?

 

I didn't explain because there was so much negativity in your post that I thought this was just another random hateful/troll thread.


TL;DR: I disagree with every single point you said. Pardon me for having a different opinion.

 

Actually reading helps with that. Why end a pretty reasonable post with that pretentious, phony victim crap?



#48
Murloc Knight

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Dragon Age was also a Tactical RPG but they didn't mind changing that. What's your point?

My point was that if you loved dragon age origins and dragon age 2 which didn't have that world interactions that OP stated, then you can love inquisition without it as well. Yeah sure, It's nice to have but in my opinion it's not something that will "stop you playing within hours" as OP stated since like I said, origins and DA2 didn't have them and we loved(I'm assuming you love the games) those games.



#49
DAOfanado

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@DA2

I didnt like it so its not a Reference for me.

 

@DAO

You can hardly compare the interaction - it was a completely different type of game from my point of view. Lack of interaction is way less Obvious playing more form a top-down perspective. Not to mention that was years ago.

 

@DA:I

I really tried to enjoy this game - i played again and again but i simply am not having fun. It just feels like a MMO - dont get me wrong - i like MMOs - but this MMO-like without the other people - which makes the game feel "dead".

 

It just kills all my immersion if i run arround - nothing reacts to my character - nothing seems to react to anything. I even get blocked by random NPCs standing arround doing nothing in the wilderness.

 

The landscapes are pretty great - but what good is the best landscape if it just feels empty. All of this is just made even worse with all thos icons on my map that pretty much show every last interaction - so there is not even a real purpose to explore.

 

I dont even ask for much - but whould it have been such a big thing to give NPCs at least some "move out of the way animation" or maybe even some random lines of text?

 

This could have been a great game - but for me it lacks the most basic thing a game needs - a "soul".  As it is for me its a mixture of elements of lots of other games - combined into a huge game - without a soul and with lots of mechanics included but not done great. (I also dislike the fighting - i would have prefered a complete hack-and-slash to this odd mix (coming from a person that actually enjoyed DA:O combat on nightmare))


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#50
LostInReverie19

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But you need to remember a game like TW doesn't have 12 companions and advisors with their own stories and some with romance arcs nor does it have a fully customizable PC or hundreds of player choices. I'd rather have all that over "NPC interaction". You have some valid concerns but that is not one of them.

 

This. Although I agree with you about lack of hair options and the terrible looting system! 

 

Romances, from what I've experienced so far anyway (i.e. Solas!), are great as usual. :)