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The world feels like a cardboard world? NPC Interaction? General Critique


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#51
DAOfanado

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This. Although I agree with you about lack of hair options and the terrible looting system! 

 

Romances, from what I've experienced so far anyway (i.e. Solas!), are great as usual. :)

 

Witcher 2 has lots of choices with real consequences - the whole 2nd part of the game will be completely different. Does DA:I even have something remotely similar?

 

It also has lots of interresting questlines and interresting characters. 

 

 

For me world interaction in an RPG just is a basic thing. If not even the most important thing. 


  • nici2412 aime ceci

#52
robmokron

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Witcher 2 has lots of choices with real consequences - the whole 2nd part of the game will be completely different. Does DA:I even have something remotely similar?

 

It also has lots of interresting questlines and interresting characters. 

 

Witcher 2 is great! But it was a linear land, and based of a fairly define character and lore.

 

also keep in mind they had to write a story that could incorperate as many past choices from previous games, without changing the entire game, a touch balance for sure

 

Witcher 3 will be amazing yes for example, but im sure there will be "fetch quest" like monster hunts and stuff



#53
DAOfanado

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Witcher 2 is great! But it was a linear land, and based of a fairly define character and lore.

 

also keep in mind they had to write a story that could incorperate as many past choices from previous games, without changing the entire game, a touch balance for sure

 

Witcher 3 will be amazing yes for example, but im sure there will be "fetch quest" like monster hunts and stuff

 

Didnt Witcher 2 have savegame-importing as well?

 

And lets be serious here - savegame-importing has been a joke in pretty much every game i know used it. Its nothing more than some cheap text changes most of the time ...

 

How is Witcher 2 linear when the complete second act is in a completely different area?

 

May you tell me where Dragon Age Inquisition has such huge game-changing differences? Even in DAO most choices had small impact - they just were made in a way that they seemed big bunt in reality it mostly was nothign more than slightly different text or some extra animations at the end ...

 

I would even go as far as to say Witcher 2 had way more meaningful choices than any Dragon Age game. (Due to a choice actually changing the complete second Act of the game)



#54
JCAP

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Actually reading helps with that. Why end a pretty reasonable post with that pretentious, phony victim crap?

It was sarcasm, not "victim crap". Maybe I should have been more clearer.



#55
Doctor Mukora

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Oh, good. Another thread to house the Witcher vs. DA dick-waving contest. We sure needed another of those.


  • rapscallioness, The Loyal Nub et DeathByIcecream aiment ceci

#56
DAOfanado

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Oh, good. Another thread to house the Witcher vs. DA dick-waving contest. We sure needed another of those.

 

Oh good we need a nother pointless spamming poster ... - do people here get paid for posting pointless one-liners or why are there so many of them? or is this some sort "nternet-badass" phenomenon?

 

 

Sorry for discussing a game in context of another game - wont happen again  - sir internet badass ... (sorry but the ammount of spam is getting distracting)

 

 

Actually the witcher also did a good job in NPC-Interaction. Thing is it doesnt even have to be good. Even an arrow to the knee is better than no reaction at all - which is the problem here. I actually didnt like the witcher 2s world. It was pretty great but it also had way too obvious limits. But its interresting - i enjoyed the witcher 2 even though i enjoy blank-slate characters way more.

 

Thing is i really try to enjoy this game - but there are simply things that completely ruin my immersion ( even tough DAI probably has the best landscape i ever saw in a bioware game - even better than most other games i know).


  • robmokron et ThePasserby aiment ceci

#57
largejack1000

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I think it's safe to say that some games excel at one thing and others excel at others. Skyrim was a more interactive world but DAI is a more immersive experience. The NPCs in this game are more static, but at least they engage in conversations and such, something even Oblivion attempted, and at least towns feel like they have a population not just a dozen or so. I was surprised to enter a tavern and find only a few people inside, but the next time I entered it was crowded.



#58
Doctor Mukora

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Sorry for discussing a game in context of another game - wont happen again  - sir internet badass ... (sorry but the ammount of spam is getting distracting)

Well the amount of people acting like the Witcher is the best game ever made is distracting to me. I wasn't aware expressing annoyance made me a badass. Good to know.


  • DeathByIcecream et Olddog56 aiment ceci

#59
The Loyal Nub

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Well the amount of people acting like the Witcher is the best game ever made is distracting to me. I wasn't aware expressing annoyance made me a badass. Good to know.

 

You're not alone. I didn't care for Witcher 2. The pc controls were crap (Irony!!) and I ended up switching to controller to slog through the game and the qte's and it was really poorly optimized for pc as well. 

 

I am watching what they're up to for the third one and if it's good in "Let's Plays" I'll give it a shot but I will say this: I watched 30 mins of the game play for it over this past summer from one of the cons and I sure did see some fetch quests so they are going to be in that game so the fans of that series should expect them to be there too.

 

Personally I don't get why there are people comparing these two series. The Witcher is not an RPG. It is not. You are limited to playing one character and you cannot deviate too much from the script for how he behaves. This series is (DA 2 aside) far more flexible and party based. Meh to each his own I guess.



#60
xyzmkrysvr

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I could have SWORN I read somewhere that one of the devs specifically said you could talk to your companions while exploring at "any time" (except while in combat)... It turns out we can only talk to them in Skyhold.

I'm fine with that, but the huge open world is populated with 99% lifeless NPCs that make it feel a bit disconcerting... I loved in Skyrim how I could find random NPCs around the world, in caves and such, and talk to the, and they'd give me side quests, repeat rumors or talk about what was happening in the world.

DA:I feels pretty dead in comparison. I spent about 7 hours exploring the forbidden oasis and it felt so lonely and then I came across a female miner and I was like THANK GOD ANOTHER PERSON TO TALK TO! but the conversation was so jarring because she talked about leaving her wedding ring in a cave and my character couldnt even respond... He was just like "bye." I should have been given the option to say "I'll help you find it" or "Sucks for you."

Missed opportunities, Bioware.
  • nici2412 aime ceci

#61
Naitaka

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ha, the first thing that I realized when my Inquisitor woke up in Haven was that I couldn't even close doors. Call me crazy, but I always feel like closing the doors behind me when I enter/leave a building in RPG and apparently in DA:I land, such feat is beyond even the Herald of Andrastate...

 

I've seriously stop expecting RPG out of Bioware anymore. The games they make are 3rd person action brawler with interactive cut scenes at best.


  • nici2412 et N7 Spectre525 aiment ceci

#62
Natureguy85

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Witcher 2 is great! But it was a linear land, and based of a fairly define character and lore.

 

also keep in mind they had to write a story that could incorperate as many past choices from previous games, without changing the entire game, a touch balance for sure

 

Witcher 3 will be amazing yes for example, but im sure there will be "fetch quest" like monster hunts and stuff

 

But those at least make sense of the character because that's his job.

 

It was sarcasm, not "victim crap". Maybe I should have been more clearer.

 

Ah, very good. When someone says "sorry for having a different opinion" without the other person having been a jerk, it's generally to deflect criticism or need to defend their position, which is what you had been asked to do.



#63
Natureguy85

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You're not alone. I didn't care for Witcher 2. The pc controls were crap (Irony!!) and I ended up switching to controller to slog through the game and the qte's and it was really poorly optimized for pc as well. 

 

What was bad about the controls? It's been awhile since I played, but I don't remember having any problems.



#64
largejack1000

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ha, the first thing that I realized when my Inquisitor woke up in Haven was that I couldn't even close doors. Call me crazy, but I always feel like closing the doors behind me when I enter/leave a building in RPG and apparently in DA:I land, such feat is beyond even the Herald of Andrastate...

 

I've seriously stop expecting RPG out of Bioware anymore. The games they make are 3rd person action brawler with interactive cut scenes at best.

It's because the Herald of Andraste was born in a field.



#65
The Loyal Nub

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What was bad about the controls? It's been awhile since I played, but I don't remember having any problems.

 

Yeah it's been over a year since I played but I recall hating them and switching out to controller. I am loathe to reinstall it though just to find out. My main point though was I don't feel these two series are comparable yet I see it all the time. Witcher 3 could turn out to be a really great game and I actually hope it is one but I won't preorder and I will wait till I see what people post to youtube before I give it a shot.



#66
DAOfanado

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I never said Witcher 2 was the best game ever - neither did i say that for Skyrim (i would even call skyrim awful without mods).

 

Just as an example - the NPCs may have no "great" interactions but just them beeing there reacting to the player in some way makes this so much more immersive.

 

I simply refuse to believe that giving NPCs an animation moving out of the way and giving them some random lines would have been such a big task ... (from my point of view its pure laziness)

 

 

Even tough this is a mod for skyrim (which is nothing more than a great base for mods) this just shows something i just dont see in Dragon Age Inquisition. Love for details. This may sounds stupid but thats something that actually improves a game. A good example for a game where you can "feel" the passion of the developers would be Divinity Original Sin. Or just older Bioware Games - maybe im nostalgic but i have great momories with KOTOR. DAI feels more like a typical new Ubisoft-Game - there is lots of content, lots of stuff to do - but it just feels like its nothing more than the sum of its parts (a product-development mixture of all elements that guarntee success without all the passion and artist part (again i love the landscapes of DAI but they cant make up for everythign else on their own)) .

 



#67
robmokron

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Didnt Witcher 2 have savegame-importing as well?

 

And lets be serious here - savegame-importing has been a joke in pretty much every game i know used it. Its nothing more than some cheap text changes most of the time ...

 

How is Witcher 2 linear when the complete second act is in a completely different area?

 

May you tell me where Dragon Age Inquisition has such huge game-changing differences? Even in DAO most choices had small impact - they just were made in a way that they seemed big bunt in reality it mostly was nothign more than slightly different text or some extra animations at the end ...

 

I would even go as far as to say Witcher 2 had way more meaningful choices than any Dragon Age game. (Due to a choice actually changing the complete second Act of the game)

Youre right, Dragon age doesnt have any major shifts in gaming experience compared to Witcher's 2 dramatic ACT 1 choice. But you also 2 other games of decisions they have to incorperate in various big or small ways. 

 

Witcher did have an import feature for the pc feature, but it was extremely minor difference, most carry over decisions of Dragon Age



#68
largejack1000

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I think we should all agree on one thing, the perfect all encompassing RPG with realistic AI hasn't been invented yet, so we should make the most of what we've got otherwise we easily convince ourselves into disappointment.


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#69
robmokron

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But those at least make sense of the character because that's his job.

 

I agree sir, but by saying this you also contridict yourself, those fetch quests are done to improve the inquisition.. which is the Inquisitors job? right?


  • Natureguy85 et lazysuperstar aiment ceci

#70
Nayawk

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I disagree with most things the OP states, the romance/looks with companions is fine, combat is fine, the ui is fine.

 

I do however agree a little bit about the npc interaction, and it is less to do with the dialogue choices or types of quests they give out and more to do with the fact I dislike all this happens 'live'  vs in a cutscene. If I talk/interact to someone I want a cutscene, even if its just some villager complaining about his goat. 

 

Its not a gamebreaker by any stretch, but it is something that makes the world feel more mmo/static than it needs to.


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#71
Fedi.St

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If I didn't know any better I would say that the OP is desperately grapsing at straws. 

 

There is a big beautiful and diverse forest (DAI) and we are arguing whether a bunch of trees here and there have a few dead leaves. Yes some issuescould be handled in a better manner but  all in all THIS IS the best game bioware has made so far. And most importantly the dragon age game I 've always wanted to play.

 

 

I believe the OP is reaching by declaring the above as "gamebreaking". 

Also it does seem that this is a well presented PR hating thread.

 

 

Getting back to it. Still at haven.


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#72
Guest_john_sheparrd_*

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Not sure if trolling or just hating

probably both



#73
Draining Dragon

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Disagree.



#74
Natureguy85

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I agree sir, but by saying this you also contridict yourself, those fetch quests are done to improve the inquisition.. which is the Inquisitors job? right?

 

Actually no, because in the case of the Witcher, his real job is not what the games were about, which is what makes playing Gerault interesting and different from most Player Characters. The monster hunting was generally a way to earn money. The Witchers' way is to remain neutral and just do their own thing and it's a way you can play the first game. The second makes you pick sides.

 

Anyway, it depends on how they do these quests; what those fetched things are, how they supposedly help the Inquisition, and if you ever utilize them in a way that makes sense. I haven't played Inquisition, so I can't say. In the example I gave from Origins of finding the darkspawn blood, those vials of blood went into the Joining ritual, so you had direct use of the item you fetched.

 

If all the fetch quests in Inquisition do is give you a points in a nebulous "power" stat, that's no better than ME3's War Assets, which was just a number that had no meaning. There was no logic to the value one or another item had and it didn't matter if you had a balance of assets or a glut of scientists and soldiers, but no ships. All that mattered was that magic number. That was contrived nonsense.


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#75
Majestic Jazz

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I disagree with the OP.