1) What does fighting, UI, loot system and romance have to do with "cardboard world" (the premise of your post, that is a very specific thing: i.e. the interaction with the background as NPCs, objects etc.) is beyond me. You naturally added them just to try to sound convincing as you had nothing of important.
2) The most fun part is that you call yourself "DAOfan" as if in DA:O you could interact with all objects and NPCs instead (maybe you have mistaken DA:O for Ultima, who knows). Oh well...
I don't either bore to reply to your points one for one given the obvious lack of a real meaning behind the formal complain. As it is always the case whinings always begin with "I don't like this aspect" very marginally and then it immediately turns into an UI, control scheme, loop radar "bashing" also if these things have absolutely nothing to do with the former argument. This alone reveals much too well the real lack of points to address.
It's always the same three things over and over: UI, control scheme and loop radar and they have been addressed already a thousand times in all the threads here (even if you agree with them, which I don't: I sincerely think that many that complain with the control scheme have played the game for just 1 hour because apart some evident things not working correctly the combat works very well and many people, me included, are enjoying it). When you have people that complain that 12 potions are not enough between camps in normal difficulty and then those same people are the ones that complain about the combat scheme you already understand everything...
Reply to other threads that address those issues and don't start another thread that talks of exactly the same things masking it for something different. It's childish.
Its rather irritating how agressive some people in this forum are - and they call people that critisize the game "haters"? Rather ironic. Sometimes it almost seems as if some people take critique of the game personally?
My main points are the Cardboard-NPCs - i just added the rest because it was what made the game fail for me as of now - from my subjective point of view.





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