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Combat - Did BioWare made a mistake trying to please everyone?


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#1
Fabiano79

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Im a huge fan of tactical combat games, specially those that use turns (xcom, divinity, old school RPGs). So, if I had to choose DAI would have this system.

 

But, I dont have problems with an action oriented game (if it works properly).

 

In DAI, BioWare tried to pleased everyone, giving the player the option of choosing two different combat systems. The problem is that neither are very good, IMO of course.

 

I think it would be way better if DAI had only one well developed system - even if it was action oriented. For example, I would see no problems playing without the tactical cam if I was able to give more orders to my party pre-battle. I really miss options like: If this, do that.

 

What do you guys think? Also, theres hope to see major changes in the combat or the best we can expect are fixes on the tactical cam (PC)? 

 

 

 

  


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#2
staindgrey

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If you want a game that suffered from trying to please too many parties, try Resident Evil 6. I've never seen a AAA game so unsure of itself.

 

I actually really enjoy DA:I's combat, but I'm also one who enjoyed DAII's combat over DA:O's slow slog. I suppose I'm in the minority.


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#3
LegendaryBlade

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DA:I's combat is a lot of fun, but there's no use for the tactical combat underneath Hard difficulty. Mostly your AI companions can handle just about anything as long as you're doing your part, excluding some situations where the ranged characters insist on standing right next to the enemy. On hard and above there, there is a necessity to make sure everyone is positioned appropriately and that can only be done in tactical so far in as I know.



#4
JCAP

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I personally don't have any problems with the combat.

 

Well, except maybe the "hold down R or left mouse button to attack". I can see this working on a controller, but keyboard/mouse is awkward. I got used to it but still...



#5
Coyote X Starrk

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Enjoying the combat just fine. 

 

Zero complaints 


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#6
Greetsme

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From the action cam you usually can't see the combat anyway (obscured by trees and stuff)  If they had made PC tactical combat for the PC, then it might have been quite good.


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#7
Guff

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I'm fine with the PC combat as long as I treat it as an action game, where I only control one character at a time. This only works on lower difficulties, of course. The awkward tactical camera makes any advanced planning in combat not feel rewarding enough. I prefer DA:O's slower, more tactical gamestyle, so I'd say that this is a case of this system being a little bit stuck in the middle between action oriented and strategy oriented. However, if the tactical camera was modified ever so slightly (not constantly returning to the character you select, allowed to ignore terrain, possibly zoom out just a little bit more) and if there were more documentation for all the abilities so that it was easier to see what effects they cause, I think it'd work just fine as a tactical game.



#8
recyclebin2000

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Not a matter of trying to please people as it is about the money. They want the action crowd and the tactical market.

Would be a superior game if it was focused on tactical like DAO, but more money letting the action junkies mash bottons on easy setting.
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#9
staindgrey

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Not a matter of trying to please people as it is about the money. They want the action crowd and the tactical market.

Would be a superior game if it was focused on tactical like DAO, but more money letting the action junkies mash bottons on easy setting.

I'm sorry, I couldn't discern your point over all that self-importance.


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#10
Firky

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Playing on nightmare, but only level 4. (Life is busy.)

I struggled through the tutorial. Hilariously, before I could control Cassandra, she kept dying and ending the game.

But, after that I turned off all behaviour and now I'm having a blast. I feel like, with practice, the control scheme is really fluid. I've been going into tactical first, setting everything up, jumping back to Cassandra, to position her - mostly jumping in and out of shield wall, and regularly going back to tactical when it feels like abilities are recharged.

My characters mostly only have a couple of abilities. I'm an upgrader and I like my passives.

I also find changing the angle in tac view is good, so you're looking over a mage's shoulder at the battle, rather than straight down. But, I change the angle a lot, too.

Edit, Oh, but one thing I miss is the ability to multiselect characters. I usually have my 3 ranged people on the same enemy, unless they're freezing or paralysing them, or whatever.

#11
Clive Howlitzer

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If you want a game that suffered from trying to please too many parties, try Resident Evil 6. I've never seen a AAA game so unsure of itself.

 

I actually really enjoy DA:I's combat, but I'm also one who enjoyed DAII's combat over DA:O's slow slog. I suppose I'm in the minority.

I enjoyed DA2 s combat quite a bit as well but you have to admit that without the AI tactics and a bit more fine tuned control. DA: I is a nightmare sometimes. All you really needed was to keep some of the elements DA2 had to fine tune control over your allies when you aren't personally controlling them.


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#12
IntheStone

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I like the combat on this game best. I like it how now you have to control and play your character instead of having it being played by itself (auto-attack, auto-sticky, auto-close in).
But i do agree that Tact cam mode is sorely lacking and if that can get fixed and improved, the game can have best of both worlds.


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#13
Fabiano79

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This bother me too: http://forum.bioware...ed-to-8-skills/

 

Only 8 skills is just a absurd restriction for a 2014 RPG. 

 

I enjoyed DA2 s combat quite a bit as well but you have to admit that without the AI tactics and a bit more fine tuned control. DA: I is a nightmare sometimes. All you really needed was to keep some of the elements DA2 had to fine tune control over your allies when you aren't personally controlling them.

 

 I agree..



#14
Moondoggie

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excluding some situations where the ranged characters insist on standing right next to the enemy.

 

Oh god this. My battles  pretty much follow a pattern of starting then 10 seconds later Sera is dying because she decided to face tank half the monsters. The A.I is a bit special at times. I've had some success since i switched to having two warriors in the party and having Blackwall set to defend Sera. When she decides to attack her own targets like a child with a loaded super soaker going apeshit Blackwall normally pulls the aggro off her while Iron Bull Tanks the biggest enemy.



#15
Paul E Dangerously

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I enjoyed DA2 s combat quite a bit as well but you have to admit that without the AI tactics and a bit more fine tuned control. DA: I is a nightmare sometimes. All you really needed was to keep some of the elements DA2 had to fine tune control over your allies when you aren't personally controlling them.

 

The AI's pretty damn inept. My soft characters (read: Varric, mages) keep running headlong into melee and don't even bother to run out to range, and get killed. You can stop this if you prepare for idiocy via Barrier, but it's annoying to have to keep doing that.



#16
Bayonet Hipshot

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Bioware didn't try to please anyone. What they did is blindly copy paste game features from other games and then hope that it would all come together and work cohesively. It doesn't. 


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#17
LordOfScorn

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This bother me too: http://forum.bioware...ed-to-8-skills/

 

Only 8 skills is just a absurd restriction for a 2014 RPG. 

 

 I agree..

 

Not really. Quite a few games have been moving in this direction. Whether it's good or bad is up for discussion. It is also not an entirely new idea. Old school pen and paper games were like this. It made you pick and choose and actually rely on your group/party to handle different situations. Everyone should have strengths and weaknesses, not be a one man wrecking crew that can do everything.



#18
brazen_nl

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I'm fine with treating it like an action game and controlling a single character, but, goldangit, give me back my tactics then ...


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#19
archav3n

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Maybe i'm playing the game wrong. I have disabled all AI tactics and i command each and every character via the Tac-Cam feature. On indoors and areas with buildings and trees they are great annoyances.

 

The real problem is that the camera is an invisible character and it could get stuck in terrains and you need to maneuver yourself out of it.



#20
ZipZap2000

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Most people are pretty happy with it so i'd say no, they've done a great job balancing it out. But yeah gimme back some tactics slots dunno who made that decision but i'm sure it was meant to be a joke and someone took it seriously.

 

Edit: I don't bother with the Tac cam pick the right squad and focus your ability choices around complimenting each other and you're on to a winner without it, give me back a full spell/ability list and that would change though.



#21
brazen_nl

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You know, it took me a while to get used to DA2's combat because I was expecting a more tactical approach instead of the action oriented approach they chose. After a while though, I really came to love it. It was so fluid and dynamic, amazing. Also, it was predictable. As examples, I knew when Archer's Lance was coming so I could get out of the way. I knew when Merrill would do her shock thing so I could leave staggered enemies to die. I could depend on team mates to save each other. Instead, the only option is to follow someone no matter what, or, defend someone and do nothing if they're not in trouble. The predictability was all because of tactics.

 

The only thing I hated (which is admittedly a big thing) was the story, which I loved in DAO and its DLCs.

 

I was so hoping DA3 would correct this. The combat is already a huge disappointment. The story? That remains to be seen ...



#22
ORTesc

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No, Bioware (and many other developers) made/make the mistake of catering to console gamers when the PC user base is 10x larger. It's not even a casual vs hardcore arguement, it's simply "we want dude bros that love call of duty to like this".


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#23
Natureguy85

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This bother me too: http://forum.bioware...ed-to-8-skills/

 

Only 8 skills is just a absurd restriction for a 2014 RPG.

 

More specifically, it's an absurd restriction for a PC with keyboard and mouse.  Does the PC version still have it? I assume so.



#24
Bayonet Hipshot

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No, Bioware (and many other developers) made/make the mistake of catering to console gamers when the PC user base is 10x larger. It's not even a casual vs hardcore arguement, it's simply "we want dude bros that love call of duty to like this".

 

It is more than that though.

 

What Bioware attempted to do with DAI is to take somethings from Skyrim, somethings from Witcher, somethings from Diablo, somethings from Elder Scrolls Online, etc and code-gaffer-taped them together to make DAI 

 

The apparently forgot the age old idiom :- Too many cooks spoil the soup...

 

Or in this case, too many copy-pasted features spoil a game...

 

Those random quests that do nothing is from Skyrim & ESO. The annoying sonar search is from Witcher and there CDPR actually explained why Geralt had that. The 8 ability lock is something we saw in games like Diablo if I am not mistaken. The clunky UI comes from the fact that they tried to mix DAO & DA2 combat and failed spectacularly for the PC version. 

 

Bioware should have been upfront with their PC support. They should have pulled a Rockstar and said that :"Hey folks, we are going to delay the PC version because we want it work as best as it could be, we do not want to ship a console peasant port to you"

 

But nope. All that mattered was money and profits, quality be damned. 

 

From this moment forth, I will NOT buy any EA or Bioware game at launch. I will only buy their game after a year when it is patched and is dirt cheap to buy. The only developer who have earned my trust for me to shell out top dollar for pre-order and special editions are CD Projekt Red. 


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#25
hexaligned

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I think the tactical combat is the best the series has seen.  The only thing holding it back is the camera and controls, which admittedly is a huge deal.  The path finding can also be wonky at times, but that's a lesser concern.  I can't comment on the action camera style as I didn't play like that in any of the games (other than DA2 where you didn't have a choice, but I played all of 10 hours of DA2).