I just want to be able to do THIS again....

I just want to be able to do THIS again....
I can understand people being disappointed with the scripting. I don't view automating the game to play itself as being good design though. I always turned that off and micromanaged in the first place, so it's removal doesn't affect me personally.
I can understand people being disappointed with the scripting. I don't view automating the game to play itself as being good design though. I always turned that off and micromanaged in the first place, so it's removal doesn't affect me personally.
And you have that option in the previous games. I liked being able to set character behaviors because I could focus more on my Warden. This gave me the feel that they went for with the action RPG format in Inquisition, but without making me micromanage my character. It also allowed the battles to flow more without me having to pause constantly.
No, Bioware (and many other developers) made/make the mistake of catering to console gamers when the PC user base is 10x larger. It's not even a casual vs hardcore arguement, it's simply "we want dude bros that love call of duty to like this".
I prefer the combat to be as simple as possible. I don't like to micromanage battles. It's a royal pain. I'm more interested in the story and exploration. Fighting battles is secondary to me. I'll freely admit I play on casual. I hate boss fights that require a ton of tactics or special skills. So I like games that make the system action oriented with good party AI.
I just want to be able to do THIS again....
Yep, this is it. Give me these options and the tactical cam simply doesnt need to exist.
Or, forget about these options and give me a tactical cam that can go really high, ignores the terrain and with commands that permit easy targeting and moviment.
DAI would be a lot better with one of these.
Did Bioware make a mistake trying to please everyone?
No. They didn't.
Yes, I prefer tactical combat. I know I'm in the minority. They made the combat more engaging for those who prefer it that way, but left us some tools. The only thing I'd really drop to my knees and beg for back is the tactics menu from DA:O. Give me that, and I'm fine.
DA:O needs to sell if it's going to live on. If the story and characters remain fantastic, they add this wonderful new exploration and depth to the areas, plus the management sim side which I'm enjoying immensely, I'll take a little action-RPG combat if I still have the ability to micromanage when I need too. I'm OK with it because I'm willing to give a little up to make the game more attractive to more people.
I just want to be able to do THIS again....
Yep... that's all I ask.
I find the melee slow and clunky compared to DA2 (which the movement scheme compares to for me).
The AI for the other's in my group is crap and minimal.
The tactical system is akward.
But other than that, eh ... I like how one has to be careful with healing. And I pretty much just do my thing.
Im a huge fan of tactical combat games, specially those that use turns (xcom, divinity, old school RPGs). So, if I had to choose DAI would have this system.
But, I dont have problems with an action oriented game (if it works properly).
In DAI, BioWare tried to pleased everyone, giving the player the option of choosing two different combat systems. The problem is that neither are very good, IMO of course.
I dunno, if Bioware thought fans of the tactical combat in DAO would be pleased with the many changes to game mechanics eg. ability reduction, lack of choice in stat allocation and lack of tactics then they were utterly fooling themselves. I agree there's confusion in design though and it doesn't really work.
I like the game a lot but thats despite the changes to game mechanics.
I dunno if Bioware thought fans of the tactical combat in DAO would be pleased with the many changes to game mechanics eg. ability reduction, lack of choice in stat allocation then they were utterly fooling themselves. I agree there's confusion in design though and it doesn't really work.
I like the game a lot but thats despite the changes to game mechanics.
The action mode is better in ME1, 2 and 3 plus even DA2 than DAI. The tactical mode was better in DAO for multitude of reasons including better zoom, less obstruction, better control and more control. Seems to me they failed to improve on either the action or the tactical in DAI compared to previous games which focused on one or the other which is not to say its game breaking but it is somewhat annoying.
The combat's controls are what are holding it back. on PC at least. By itself it's well designed; on Casual and Normal you can play it hack and slash-y, on Hard and Nightmare with FF on you need to use tactics, synergies and the like or you will get your ass handed to you. Unless you play KE, I suppose.
The action mode is better in ME1, 2 and 3 plus DA2 even than DAI. The tactical mode was better in DAO for multitude of reasons including better zoom, less obstruction, better control and more control. Seems to me they failed to improve on either the action or the tactical in DAI compared to previous games which focused on one or the other which is not to say its game breaking but it is somewhat annoying.
Interesting point, although the main failing of DA2 in tactical terms was the abysmal encounter design. Improve that as they did in Legacy and it was fine tactically. I guess it worked as an action game due to the fast pace but I like the more weighty feel to DAI. The stupid thing is all they really needed to change from DA2 for combat was to add more weight, improve encounter design, make the waves more realistic and add a scrolled out view. But they've gone beyond that and combat is left feeling very clunky.
I like the combat on this game best. I like it how now you have to control and play your character instead of having it being played by itself (auto-attack, auto-sticky, auto-close in).
But i do agree that Tact cam mode is sorely lacking and if that can get fixed and improved, the game can have best of both worlds.
This is my feeling. I like to play it as a third person action game with occasional pausing and setup for harder fights. To me that's a nice mix. But Tac cam is a tad clunky, hopefully it can be patched up a bit!
Haven't had an issue with it.
I will say that I've been playing on Normal, and I've found plenty of uses for the tactical camera. I'm not sure I can say that it's "needed', but I've definitely had a few fights that would have been very difficult without the tactical camera (and I never used it in DA:O, oddly enough, but I use it regularly now).
I like the combat a lot in this game. To me, it's nearly perfect.
You don`t seem to need tactical camera in hard mode either. Fights in first 40 hours have been almost without exception simple HP bar bashing. If someone gets knocked down, it`s almost guarateed to have been AI error that caused squishy to run in middle of a melee. It`s so boring that I`m probably going slam it down to normal or casual just in order not to fall in sleep with yet another fight with respawning random mobs (seriously, some places have so fast spawn times that even MMOs would be proud).
I played first 10 hours with friendly fire, but game doesn`t seem to be made for it. Mages and two-handers have tons of AoE effects in their skill trees and utilizing them without torching your AI buddies is complete PITA with the "tac camera" that the game offers. Not to mention that fights often involve a large groups of trash mobs that are best wiped out with area spell or two.
Best action-RPG combat I`ve seen has been in game called "Dragon`s Dogma". Anyone who likes the genre should play it through and see how poor many RPG games are in this regard. DLC area that was added later also fixed the endgame challenge (original "final dungeon" was terrible).
The lack of the option to point and click to move my character is making this game not as good experience as it could be for me. I frequently find myself standing in place swinging my sword at air instead of fighting enemies. If you're playing ranged character the controls are still meh but at least you're not hindered in battle. If you play melee then you're screwed with mkb.
I'm sorry, I couldn't discern your point over all that self-importance.
Best comeback ever.
No, Bioware (and many other developers) made/make the mistake of catering to console gamers when the PC user base is 10x larger. It's not even a casual vs hardcore arguement, it's simply "we want dude bros that love call of duty to like this".
Actually the last I saw pc sales for DAI were about 15-20% of the final total so far. So let's take 20%, that's 4:1 user base that are not PC users not 10:1 base that are PC users. I'm not putting PC users down, I'm one myself, I just want the facts to be right.
Bioware should have been upfront with their PC support. They should have pulled a Rockstar and said that :"Hey folks, we are going to delay the PC version because we want it work as best as it could be, we do not want to ship a console peasant port to you"
But nope. All that mattered was money and profits, quality be damned.
From this moment forth, I will NOT buy any EA or Bioware game at launch. I will only buy their game after a year when it is patched and is dirt cheap to buy. The only developer who have earned my trust for me to shell out top dollar for pre-order and special editions are CD Projekt Red.
Ooh I know the correct answer to this: I'm sorry, I couldn't discern your point over all that self-importance.
I just want to be able to do THIS again....
That's way more scripting than I ever needed. I simply built Zevran and myself as a dw rogue, alistair as a high health point sword and board guy with some crowd control and defense talents and had morrigan or wynn take a bit of healing, haste, weapon and armor buffs. I just buffed everyone up and kept their health topped up, gave everyone an auto attack script, and told them to drink potions for healt hand mana only at <50%
Played nightmare difficulty, it was still trivial enough that I could have Alistair shrugging off a good 5-10 enemies at a time while the dw rogues killed them all, and I only ever controlled the mage to heal them on special occasions.
I knew my group was too overpowered when I started taking mini naps while my group resolved most of the fights with very little interaction from me.