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Plea: Please finish "In Your Heart Shall Burn" before u disregard this game...


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#1
dantares83

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Dear all

 

Please just try and endure and finish until "In Your Heart Shall Burn". U will just need to do about 10-15 odd 'boring' sidequests and so. 

 

The ending to this is so moving that I almost cried (kind of like the feeling just before u fought the Archdemon in DAO).

 

And if you still hate it after that, I got nothing to say except "to each his/her own" n your views are respected. 

 

But that scene alone has convinced me that Bioware is back and I will purchase all DLCs/future games sucking them all up like "bees to honey". 

 

Cheers. 


Modifié par dantares83, 23 novembre 2014 - 02:35 .

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#2
Dreamer

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I cried, and I'm not ashamed to admit it.


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#3
cJohnOne

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I didn't cry but I agree!



#4
ashwind

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Yes, and it only get better right after.


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#5
Otter-under-the-mountain

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Yep. Really, I've come to think of everything before that as just a very long tutorial. Without spoilers, I'm just going to say that I normally pay less than zero attention to music in video games, but whoever orchestrated that ending deserves more money than they got for it.



#6
GrayTimber

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I almost cried.

Spoiler

 

Yes, please finish this mission before you discredit the game.



#7
ev76

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Never experienced anything like that mission in a video game before.
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#8
dantares83

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I almost cried.

Spoiler

 

Yes, please finish this mission before you discredit the game.

Spoiler


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#9
Dreamer

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Spoiler

 

You and me both.

 

Spoiler


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#10
Yriss

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Yeah. For me, that was the first "All the Feels" moment in this game. Loved it!


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#11
Sidney

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I agree. I just finished this quest and I feel 100x better bout the game. Still dislike a lot of elements but I tolerate a lot of things in Bioware games because of the story. The hinterlands is a big cesspool of Bethesda level drudgery. Escaping that and playing the story as opposed to the grind is epically refreshing. I think I will enjoy my second playthrough a lot more since I will know how to "mange" the gristle of the make-work quests before getting to the actual meat of the game.
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#12
Cypher0020

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I LOVE that mission. The music, the atmosphere, the.... everything! Soemthing that can feel so happy, then goes so wrong.... just.... just.....

 

Maaaaaaaaaan.



#13
DragonRacer

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Yeah, this entire questline was pretty much the greatest thing I've ever experienced in gaming.



#14
Morty Smith

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If anyone ever complains about the melodrama in JRPGs, I´ll point to this gem.

 

Spoiler


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#15
GrayTimber

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Spoiler

 

Spoiler


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#16
Chari

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I wish most side quests were just as powerful. At least some of them



#17
StingingVelvet

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The main issue I have with the game is crappy, MMO-like side quests and world content. The main quests getting better doesn't really improve that, sadly.



#18
largejack1000

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The main issue I have with the game is crappy, MMO-like side quests and world content. The main quests getting better doesn't really improve that, sadly.

Are you trying to tell me the majority of side quests in skyrim or any other RPG to date or in any way better?



#19
StingingVelvet

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Are you trying to tell me the majority of side quests in skyrim or any other RPG to date or in any way better?

 

Yes. Definitely.


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#20
ashwind

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Yes. Definitely.

 

While I do not disagree that many TES side quests are far superior to DAI, you cannot deny the fact that TES main quest is as bad as DA side quest.

 

So the difference is focus. DA offers far superior main story while TES offers far superior side quests.

 

To be fair, if you take all the excellent side quests in TES as one and compare it to DA's main quest, TES definitely pales in comparison.

 

Thus solely comparing the strength of TES to the weakness DAI is hardly fair.

 

Edit:

The same is true while bashing TES for its weak main quest


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#21
Sidney

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What superior side quests? The majority of Skyrim quests were go to Draugar Barrow 837465528 and recover Foozle 32456 or a minor variation. They had a teeny tiny percentage of quests that had any narrative to them -- and no having the Foozle have a name doesn't change how generic the quest was. DAI has a lot of crap quests and a smaller percentage that have some interest likely in about the same ratio. The difference is that the main quest in DAI at least thus far is actually worth bothering with whereas the main quest line Skyrim was garbage.
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#22
Chari

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Skyrim's main quest is quite... average. Compared to DA:I's it is just weak. I rather prefer Oblivion's main quest. It's probably a favourite of mine. Or maybe I'm just a daedra fan

Allmost every Skyrim's side quest beats an average DA:I's side quest. One of the reason, probably, is an ability to use 1st person camera (thus making it seem more personal - you're talking to this NPC). Also I much prefer voice acting and side/fetch NPCs. Voice Acting, background even dialogues. Jokes... I don't know, somehow they felt more alive, less like check-lists. These were events your PC could take part in. It wasn't a chore - and grinding and herding drufallos for Power points is definitely is

Though it is Bethesda after all. That's almost their specialization... hard to compete



#23
StingingVelvet

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What superior side quests? The majority of Skyrim quests were go to Draugar Barrow 837465528 and recover Foozle 32456 or a minor variation. They had a teeny tiny percentage of quests that had any narrative to them -- and no having the Foozle have a name doesn't change how generic the quest was. DAI has a lot of crap quests and a smaller percentage that have some interest likely in about the same ratio. The difference is that the main quest in DAI at least thus far is actually worth bothering with whereas the main quest line Skyrim was garbage.

 

He said "or any other RPG," please note.

 

Skyrim did have a lot of MMO-like filler quests, for sure. However it also had a lot of designed quests with more dialog and interesting aspects than any side-quest I have seen in Inquistion so far, so it depends. However when saying "any other RPG"... Fallout, Fallout 2, New Vegas, Planescape, Morrowind, Deus Ex, whatever... I can think of dozens with better side-quest content. Faction play, real story in the side-quests, multiple outcomes, multiple methods of completion, the list goes on and on.

 

Even within this series, in Origins or DA2 when getting a quest like "save your people in the swamp" there would be more to it than just going to the swamp, cutting through dozens of trash mobs, getting to the "boss" who attacks on-sight and then going home. There's no dialog, no choices, no cinematics, nothing. It plays just like an MMO quest would, just like a standard WoW quest.

 

A lot of people like WoW. A lot of people don't care about quest design. Good for them. I'm not one of those people. The quest design in Inquisition is terrible.


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#24
xxAntag0nisTxx

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Truly amazing moment. Blew me away and made me shed a tear + get all tingly.

gj to the writers on that one

#25
Sidney

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..and maybe this depends on definition of side quests a bit. Still, DAI has a ton of filler quests. Really it almost should have been expected. DAO was about a 40-45 hour game for me so to expand that by 2-3 times wasn't gonna be a win for quality but quantity. I think there is still about the same amount of quality but it is now lost to a degree among the dreck. It feels like any of the games with 100 hours of content -- FNV, TES any, DAI -- get there with a lot of trash quests and time sinks like picking flowers and weeds.