Greetings,
Having played a Tank in several MMOs, i'm familiar with the idea of using Threat to control mob AI (aka "aggro"). Unfortunately, it's not exactly clear how Threat works in DA:I. This is important because it's a given that SnB Warriors have less DPS and Taunt generally isn't enough to hold aggro. This is especially true with skills like Shield Wall where Threat generation appears to be zero. I end up having to rely on the Tactical Camera and pausing the moment the mobs appear to turn to other party members.
Can anyone shed any light on how this works? Is there a way to hold aggro without having to micro Shield Wall or use Taunts every time they're off cooldown? Thanks in advance!





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