It took me about 8 hours to decide. I did both quests (wasn't interested in rift magic), made a save state befor i decided and tested both for about 4 hours.
Those are my thoughts i want to share with you:
KE ist strong, but boring to play. The barrier you get from damage, the possibility to avoid and deal massive damage and the hard hitting AoE melee move are just... strong. But my mage, who was a tactician before (which enemy to frezze, which to fear, how to max. the AoE damage), became a berserk, just go in and smash (or hold) one button. Use one other button to deal extra damage while beeing invulnerable or use it to avoid damage spikes, and use the heal when something goes wrong (the most powerful focus abillity in my opinion). That's it, and it's very effective: I can solo rifts at my level on hard difficulty, dealing about 1000 damage (non critical) to barriers and those who are vulnerable to spirit damage (almost every demon) with each hit, getting 300 damage absorb - per enemy.
In addition, almost every KE skill is usefull. I didn't use disruptive field a lot and chose to get the "blink" and mana regeneration from frost instead, but that's optional (because it's at the very end of the skill tree) and every other skill is quite handy.
Necro on the other hand has a bunch of skills that are quite useless to me. I never use "Horror" because i can only catch 1 to 2 enemies at a time with the small radius and the duration is rather short, so the mana used feels wasted. The fire skill is much better, despite beeing single target only. In addition, i want enemies to be clustered because of "Walking Bomb", "Horror" interferes with that. I don't think passives like "gain health and mana on enemy death" or "gain damage boost on death" work very well with other necromancer spells: When enemies die, i'm out of range most of the time (i can't create barriers on dealing damage and want to stay at a save distance), and because of "Walking Bomb" they often die simultaneously at the end of the battle where i can't make use of the additional damage and mana anymore or they doesn't count as dead because i used the mark on them.
I never used the "control a spirit on death" skill as i didn't die yet - making it useless, too, as well as the "enemies take more damage when feared" (too much damage will end the fear effect anyways).
"Spirit Mark" and "Walking Bomb" are fun to use, but you have to take all those almost useless skills to get both, it's like paying 9 skillpoints for two upgraded skills. "Walking Bomb" cleans everyhing up and knocks down enemies who are still alive, it's a very good AoE damage and CC skill and works well with other AoE skills to obliterate enemy groups. The mark deals some extra spirit damage and i think if you can get a strong enemy, it's very useful. However, i can't see the damage numbers of those spirits, so i don't know if they deal the damage they dealt before.
Haste is pretty nice, but i think the group heal from KE is stronger.
I ended up with necomancer anyway, just because it makes so much fun to use the bomb and the mark and KE is a bit monotonous. But sometimes i really regret that, because of the effectiveness i lost, especially when fighting bosses/dragons on hard difficulty.





Retour en haut







