Finally finished it with 136 hours, although I skipped lots of content.
Not bad after DA 2....
As it looks, DA II could have been something like the Hinterlands, integrated in DA:I or as a DLC to DA:O.
Finally finished it with 136 hours, although I skipped lots of content.
Not bad after DA 2....
As it looks, DA II could have been something like the Hinterlands, integrated in DA:I or as a DLC to DA:O.
Over 100 hours in, I'm about to go to Adamant.
I've pretty much cleared:
I'm having such a good time...
Hitting the 100 hour mark and I've just got to the Western Approaches story missions, doing most of the "non-fetch" sidequests (just doing bits of the fetch stuff as I pass through, to complete later when I feel like it) and checking in with the War Council and party members every few hours. Hit there around 30 hours in just doing the main quests first time, but there's a whole load of War Table missions, side missions and character content you can miss out on by just blasting through it.
Just started my second game with a Dalish rogue.
Now, because I know (most of) the ways and what to do and what to skip, I'll see, how long the second run will be.
My first playthrough clocked in at 47 hours. I deliberately skipped a lot, barely did any companion quests, but the things I did do I didn't rush. Because I wanted to see what the end would be like that way. This time around I'm about 22 hours in and just finished Western Approach. Taking it a lot slower, doing a lot more side content. Picked a different world state. Different LI. And I will be making more playthroughs.
Lol at insulting people for not grinding repetitive side game content that has no direct influence on the story.
Lol at insulting people for not grinding repetitive side game content that has no direct influence on the story.
Show me ONE insult!
Some people like critical pathways through a game. When you do that... you miss a lot of content, but you get to be one of the first to say "I beat the game!"
Different play-style and different game experience. Those people should never complain that the game is too short for obvious reasons. I personally like that you don't have to complete every quest before experiencing the end-game. But there are consequences to not doing some quests....
But there are consequences to not doing some quests....
Which optional quests do you mean in particular?
I'm 98 hours in and only completed 50% of the side content and have 3 more main missions left. It's safe to say that it's justified for me to just play the main story. Of course, I won't do that because then I'll feel guilty and I like getting every bit of content in a Bioware RPG.
There is no issue with those whom like to rush, as long as they don't complain how short or boring it was, because they missed so much content.
There's definitely hours upon hours of fluff, but I just wish the main story was longer and that there were more companion quests. (Also that there were more sidequests of substance).
I don't consider myself a completionist at all, but I'm 90 hours in and barely past Skyhold. I don't feel like I'm grinding side quests at all, there just seems to be so much to explore and I've spent hours monkeying around with crafting and customization.
Had the game since release. I'm level 9, I've Just gotten to Skyhold and I haven't cleared Hinterlands yet (still working my way through the south east quadrant of the map). I've barely touched the other areas yet.
Think it's safe to say Dragon Age: Inquisition will keep me going over Christmas. ![]()
So I wonder what kind of motivation drives someone to rush through a game like this in ridiculously short time?
People who just want to play the new hotness but aren't really invested in the story or world.
Example: I saw a dude on a forum post about how Diablo III was way too short. He was done in 20 hours. Dude TOTALLY missed what that game is about (i.e. grinding for loot and going all over the place, unicorns and rainbows).
I just don't get how is that someone can take 30 hours to get to Skyhold. It was 10 hours for me on normal before i couldn't do any quests besides closing the breach, what the hell are you guys doing in it?
I completed my first playthrough after 92 hours, and had some things left undone here and there (mainly shards... damned shards).
But some people really want to see where the main story goes. That's what pulled me to hit the last quest operation.
Not so soon, though, but eventually I wanted to be done with requisitions and see the end of it.
I completed my first playthrough after 92 hours, and had some things left undone here and there (mainly shards... damned shards).
But some people really want to see where the main story goes. That's what pulled me to hit the last quest operation.
Not so soon, though, but eventually I wanted to be done with requisitions and see the end of it.
I was level 21 when i finished the game so i don't think i rushed, but i had left Emprise and Emerald Graves cause i didn't want to collect shards any more, or go to from point a to point b, and wanted to see how it plays out.
I bought this game for the story, i own Guild Wars 2 and SW:TOR, if i wanted to do fetch i wouldn't spent 60EUR on a new game.
So I wonder what kind of motivation drives someone to rush through a game like this in ridiculously short time?
I just don't get how is that someone can take 30 hours to get to Skyhold. It was 10 hours for me on normal before i couldn't do any quests besides closing the breach, what the hell are you guys doing in it?
Most of us old school RPGers are old people and therefore not the fastest....
When I gathered two or three shards I am done and must go back to Haven or Skyhold and listen to the bard's songs, while having a cup or two of camomile tea in RL.
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So I wonder what kind of motivation drives someone to rush through a game like this in ridiculously short time?
the plot.
you wouldn't take your sweet time in real life, so it's probably an RP thing. Inquisitor would want those holes patched up as soon as possible. And I myself would run as far away as possible, until I reach the edge of the continent. Then I'd make like captain Cook, sail to the other side of the world and keep on sailing until I found Australia.
I quickly intended to complete 2 play-throughs (one for each route). So in order to keep the 2nd play through interesting enough I did not complete all regions.
And I must say that this first "real" choice (character creation excluded) got a larger effect than I originally expected as I did not expect it to have any real effect on future quests.
A surprising example would be a southern Ferelden judgement where the templar route can give you a extra choice.
Yup, I noticed, too, that I missed many interesting things in my first game.
Not really the big ones, but nice little sidequests and -events.