Be a Rift Mage.
Rift Mage just feels like a natural extension for the Mage Inquisitor.
I mean here you are with a magical mark, the Anchor that allows you interact with the Fade directly in a way no other living being can...
So it follows that you would, as a mage Inquisitor try to utilize the Fade directly as your weapon and tool...
For one thing, it is a specialization with potential since it is a new school of magic which means it can grow and become better...in lore at least if not in gameplay...
Secondly, unlike necromancer you are not enslaving any spirit to your service, which can be good for your PR and morality...You are just using the powers of another dimension of reality as a tool...It reminds me of the Flash using the Speed Force...
Thirdly, this specialization has no connection to the Chantry and its list of approved magics...It is a school on its own...Quite free from Chantry interference...
Fourthly, based on a dialogue from Cole, it appears when you become a Rift Mage, the way you use magic itself changes profoundly and it is a very powerful change...
Last but not the least, Your Trainer is awesome in her own way...
Finally, and I have saved the best for the last....
So the coolness and awesome factor automatically goes to infinity and beyond...No offense to Necromancers and Knight Enchanters but...
Now onto the Rift Mage Builds, here you go. Feel free to mix and match.
- Veilstrike
- Stonefist
- Pull of the Abyss
- Immolate / Fire Mine (pick one)
- Winter's Grasp / Ice Mine (pick one)
- Chain Lightning / Static Cage (pick one)
- Barrier
- Firestorm / Mark of the Rift (use both depending on the situation so swap)