As far as the combat goes, I just don't see what's so bad about it. If you play in tactical view, it's hardly any different from DAO's combat. I'm making the same choices about where to position my units, what abilities to use, where to place my AoEs, and what targets to prioritize that I was in DAO. I'm still pausing every couple of seconds to reassess the situation, I'm still using stuns and the like to keep high-powered attackers out of combat, and I'm still kicking myself for letting a swordsman get to my archer. Some of the new spells are a ton of fun to use, like the electric cage. Few things are as satisfying as funneling a bunch of enemies into a close space together, pulling my tank out, and obliterating them with chain lightning.
Split DA into two franchises?
#26
Posté 24 novembre 2014 - 04:34
- Samahl na Revas aime ceci
#27
Posté 24 novembre 2014 - 04:44
Yep, action gamers kept filling the DA:O boards with posts saying how dull and boring RPG simulations mechanics were and how much better it would be if "they could feel the weight of the blows" with each button press, how pressing every button is "alive and interesting" as opposed to boring auto-attack and how much they wanted direct control of the characters to feel "connected to the gameplay". Apparently Bioware decided to deliver.
Looking at what happened to DA 2 those whiners ruin dragon age.
#28
Posté 24 novembre 2014 - 04:46
As far as the combat goes, I just don't see what's so bad about it. If you play in tactical view, it's hardly any different from DAO's combat. I'm making the same choices about where to position my units, what abilities to use, where to place my AoEs, and what targets to prioritize that I was in DAO. I'm still pausing every couple of seconds to reassess the situation, I'm still using stuns and the like to keep high-powered attackers out of combat, and I'm still kicking myself for letting a swordsman get to my archer. Some of the new spells are a ton of fun to use, like the electric cage. Few things are as satisfying as funneling a bunch of enemies into a close space together, pulling my tank out, and obliterating them with chain lightning.
Did you play in PC or console because if you played on the PC you won't have said the TAC cam is the same as DA:O cambat.
#29
Posté 24 novembre 2014 - 04:46
DA:I > DA:O
Without a doubt and by miles, best game Bioware has made for a long time.
For a console gamer.
- Samahl na Revas aime ceci
#30
Posté 24 novembre 2014 - 04:51
If the choice is between the action console version and pc tactical version I would pick the one the game originated from, because after all its part of what made the game successful. But I am pretty sure they made DA:I for consoles to sell more.
#31
Posté 24 novembre 2014 - 05:34
If the choice is between the action console version and pc tactical version I would pick the one the game originated from, because after all its part of what made the game successful. But I am pretty sure they made DA:I for consoles to sell more.
Depends on what you figured the essence of DA:O combat was, and what these terms "action" and "tactical" mean. I'm a pretty big DA:O fan, and I play on PC, but the longer I played the less use I found for the tactical camera or pausing. Still handy to have on occasion, but those occasions are rare.
#32
Posté 24 novembre 2014 - 05:58
Did you play in PC or console because if you played on the PC you won't have said the TAC cam is the same as DA:O cambat.
The catch is there are people that did not like the tactical camera (or combat in general) on the PC version, so its not as simple as PC versus console. It really boils down to listening to what a lot of people were saying and trying to make improvements based on that feedback, yes there are going to be people that say "its great don't fix what isn't broken", but at the same time there could be a lot of people that have said "I hated it, only played on easy because it wasn't fun to use".
I do have issues with how it works for I don't think its a perfect system, but I do think it is at least on par with what we had with Dragon Age: Origins.
#33
Posté 24 novembre 2014 - 09:39
Loving this tact cam; I'm a console gamer. I'm really confused about what is the issue the OP is having with DA:I. No, I'm really confused since I have never played DA for PC and DA:I with tact cam is a better and improved DA on PS4.
The only issue I'm seeing is fewer spells which means most fights are simply a rotation of spells. For example, Barrier-mage, taunt-warrior etc. Whereas in DA:O I didn't have tact cam but aoe spells without casting it would allow me to see the enemies around me. So I would be like ok, spell of repulsion here, choke point here etc. That is what I miss from DA:O the sheer amount of different spells I could use to tackle any encounter. I'm not saying that DA:I doesn't have variety for how you start a fight but eventually you'll need that barrier rotation etc.
#34
Posté 24 novembre 2014 - 09:39
It looks like DAI is suffering from the Jack of all trades master of none syndrome. In trying please newer action orientated players while still trying to appease old school tactical DAO fans Bioware has ended up truly satisfying neither party.
According to whom?
#35
Posté 24 novembre 2014 - 09:50
I agree with O.P, DAI is trying to be too many different things. I find the characters are boring compared to DA2, and have lest depth. The maps are too large, and I hate that in a game. I hated skyrim, and now: I have traded in my copy of DAI ( less than a week after I got it).And the horrible port for last Gen..
#36
Posté 24 novembre 2014 - 01:47
Yep, action gamers kept filling the DA:O boards with posts saying how dull and boring RPG simulations mechanics were and how much better it would be if "they could feel the weight of the blows" with each button press, how pressing every button is "alive and interesting" as opposed to boring auto-attack and how much they wanted direct control of the characters to feel "connected to the gameplay". Apparently Bioware decided to deliver.
Ugh, they should go play other games that do that then. And then morons fill these boards saying that those of us who want our tactical rpg back should realize that Bioware doesn't have to change the game to accommodate US.
#37
Posté 24 novembre 2014 - 02:39
As far as the combat goes, I just don't see what's so bad about it. If you play in tactical view, it's hardly any different from DAO's combat. I'm making the same choices about where to position my units, what abilities to use, where to place my AoEs, and what targets to prioritize that I was in DAO. I'm still pausing every couple of seconds to reassess the situation, I'm still using stuns and the like to keep high-powered attackers out of combat, and I'm still kicking myself for letting a swordsman get to my archer. Some of the new spells are a ton of fun to use, like the electric cage. Few things are as satisfying as funneling a bunch of enemies into a close space together, pulling my tank out, and obliterating them with chain lightning.
But the actual tactics system is gone.
#38
Posté 24 novembre 2014 - 02:46
It looks like DAI is suffering from the Jack of all trades master of none syndrome. In trying please newer action orientated players while still trying to appease old school tactical DAO fans Bioware has ended up truly satisfying neither party.
I'd love it if people stopped pretending they were speaking for others. I am completely satisfied with this game, as are many others. Just as many are not.
- Spankatola aime ceci
#39
Posté 24 novembre 2014 - 03:12
I'm playing DAI on PC and I played DAO on both PC and 360. My last four runs of DAO were on PC on nightmare either without potions or running solo. I loved the bird's eye camera on PC, and it's true that DAI's tac view isn't nearly as good. It doesn't zoom out far enough, and there's no good reason to not be able to move with WASD.Did you play in PC or console because if you played on the PC you won't have said the TAC cam is the same as DA:O cambat.
My point, though, was that the nature of the combat system hasn't changed. Just because the tactical system isn't quite as good doesn't mean it's an Action RPG.
But the actual tactics system is gone.
The more I played DAO, the less I used it. The tactics system could never get things quite as optimized as just giving orders in the middle of battle.
#40
Posté 24 novembre 2014 - 04:15
I agree that it is a confused game. Wants to be everything at the same time: Skyrim for the map size and exploration, it wants to be DAO for the epic threat/proportions and lengthy discussions, it wants to be DA2 for the non-stop action, it wants to be a little TW2 with the loot scanning, action RPG combat and political conflicts with Tevinter being pretty much Nilfgaard - the big bad empire... This is a confused game and it leaves me confused as to how I feel about it. It does not have its own identity.
Maybe you should stop thinking categorically? I dunno. If you're having trouble evaluating it based on the little boxes it won't fit in, maybe you should just think about it in terms of how you enjoyed it as an absolute matter, and not so much how it met your expectations as an example of [genre].
- AlanC9 et AshesEleven aiment ceci
#41
Posté 24 novembre 2014 - 04:39
I'm here as a business major; you are talking about splitting the revenue and also thinking on a big risk on turnover side. Not a smart move for any sort of company. There's a chance that you can ruin the franchise. The effect can be dramatic.
You will hire two different teams as well. All in all, all costs will increase, if you'd like to deliver both games on high levels, costs will be even more.
#42
Posté 24 novembre 2014 - 04:48
I'm playing DAI on PC and I played DAO on both PC and 360. My last four runs of DAO were on PC on nightmare either without potions or running solo.
(snip)
The more I played DAO, the less I used it. The tactics system could never get things quite as optimized as just giving orders in the middle of battle.
I concur that tactics could never be quite as good as personal control. However, I found that they were good enough for DAO on Nightmare, even with some difficulty mods. Given the way you played DAO, I presume this would have been true for you too.
#43
Posté 24 novembre 2014 - 06:31
Imo opinnion if they split DA to 2 franchies they should do one that is like DA2 more personal kind of feeling and one that is more like DAI and DAO
#44
Posté 24 novembre 2014 - 10:39
My point, though, was that the nature of the combat system hasn't changed. Just because the tactical system isn't quite as good doesn't mean it's an Action RPG.
The more I played DAO, the less I used it. The tactics system could never get things quite as optimized as just giving orders in the middle of battle.
Well from what I'm being told, it sure isn't a tactical RPG anymore. I agree that the tactics system wasn't as good as personal control, but I liked that I could give orders based on certain situations to make sure they were dealt with, such as telling Dog to Overwhelm enemy mages. This allowed me to pause less and the combat felt more organic. I feel like the new system goes too far in that direction though.
#45
Posté 24 novembre 2014 - 10:45
It looks like DAI is suffering from the Jack of all trades master of none syndrome. In trying please newer action orientated players while still trying to appease old school tactical DAO fans Bioware has ended up truly satisfying neither party.
So that got me thinking; What if Bioware created two separate franchises, both of them set in the DA universe?
That way BW could go full on go for broke in both directions without compromising gameplay. One franchise could stick to and expand upon the original DAO tactical style of gameplay while on the other hand more action orientated guys like myself would LOVE a game set in the DA universe but with a Shadow of Mordor like level of twitch based combat.
I would even take a game world that was half the size of DAI if they could somehow nail the combat.
What do you guys think?
I'm not seeing a problem here anyway: http://www.chart-tra...t.jsp&ct=110022
TOP 30 PC ENTERTAINMENT (FULL PRICE), WEEK ENDING 22 November 2014
TW Title Developer Label Publisher -
#46
Posté 24 novembre 2014 - 10:54
I agree with O.P, DAI is trying to be too many different things. I find the characters are boring compared to DA2, and have lest depth. The maps are too large, and I hate that in a game. I hated skyrim, and now: I have traded in my copy of DAI ( less than a week after I got it).And the horrible port for last Gen..
Did you somehow miss all the promos for the game promising that it was gonna be massive? Surely you can't honestly say that you didn't know what you were in for.
And I completely disagree with your opinion that the characters in DAI are boring. I actually find them to be hands down the most colorful and enjoyable cast yet.
#47
Posté 24 novembre 2014 - 11:18
But the actual tactics system is gone.
The tactical system works pretty much the same way it always did once you get used to it. I switch between tactical and real time and it's great, although an auto-attack would help when switching. The only stupid thing is not being able to change weapons, although you only really feel it with rogue classes as all the other classes only use melee weapons or staffs.
Personally I'd prefer the classes to be less weapon restricted. Why can't a warrior use a bow or a mage use a dagger?
And I mean really? Only rogues can use bows! WHAT!! At least have a ranger class.
#48
Posté 24 novembre 2014 - 11:43
It looks like DAI is suffering from the Jack of all trades master of none syndrome. In trying please newer action orientated players while still trying to appease old school tactical DAO fans Bioware has ended up truly satisfying neither party.
So that got me thinking; What if Bioware created two separate franchises, both of them set in the DA universe?
That way BW could go full on go for broke in both directions without compromising gameplay. One franchise could stick to and expand upon the original DAO tactical style of gameplay while on the other hand more action orientated guys like myself would LOVE a game set in the DA universe but with a Shadow of Mordor like level of twitch based combat.
I would even take a game world that was half the size of DAI if they could somehow nail the combat.
What do you guys think?
What do I think? I think that action and tactics are not mutually exclusive. If DAI allowed mods I guarantee that in a year or two we'd have a wonderful tactical game out of it.
That said I prefer ME3 type gameplay, real time with ability to issue commands on the fly and even pause when necessary.
#49
Posté 25 novembre 2014 - 01:34
The tactical system works pretty much the same way it always did once you get used to it. I switch between tactical and real time and it's great, although an auto-attack would help when switching. The only stupid thing is not being able to change weapons, although you only really feel it with rogue classes as all the other classes only use melee weapons or staffs.
Personally I'd prefer the classes to be less weapon restricted. Why can't a warrior use a bow or a mage use a dagger?
And I mean really? Only rogues can use bows! WHAT!! At least have a ranger class.
I don't mean the camera, I mean the actual tactics page, where you could give situational orders with the "if, then" statements. I'm told that is dumbed down to almost nothing.
#50
Posté 25 novembre 2014 - 02:24
No to answer your question. If you are interested in crpgs there are a lot of good ones out at the moment though very high quality games.





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