I see a lot of people on this forum complaining about side quest content and their relative uselessness.
Those same people bring up Skyrim, The Witcher, and other RPGs in comparison citing that those games have better side quests. They say that despite those games having fetch quests, they usually have more content than the "MMO" style of DAI. (WoW has more lore than TES could ever hope to achieve so I don't even understand this but whatever)
Interesting that those games are mentioned, considering that all of those games are single character games that all have only one thing in common: The RPG genre.
It's like comparing Saints Row to LA Noire.
Skyrim has horrid voice acting and a relatively short (and sometimes irrelevant) main quest. It's entire premise is exploration and it excels pretty amazingly at it. Out of all these games, it allows the greatest degree of character roleplaying.
The Witcher has great storytelling, but mainly focuses on one character and their actions in the world. It's entire premise is playing as a preset character and shaping the world. So essentially you roleplay through your character.
Meanwhile, Dragon Age: Inquisition is a party-based narrative cinematic RPG with elements of open-world exploration.
What's my point you ask?
You see there's thing called a word budget. Mr. Gaider explains it far better than I ever could here.
To sum it up, writing is not a free-for-all. There has to be certain limits.
Consider this:
1) You have 12 companions, each of which offering hours of content and thousands of lines of dialogue in the form of quests, conversations, and banter.
2) You have a long main quest that has divergent paths.
3) You have TWO previous games that have an effect on the current world, leading to a different world state each time you play the game.
On top of all that, you are asking for "meaningful" side quests that are stories of their own.
Really now? Are the above listed NOT enough to justify the 60$ some of you keep hawking about with entitlement? You are asking for more?
Drown EAWare in the dregs!
It's not as if Dragon Age does not have those either. Admittedly there are a lot of side missions, but those are all entirely optional.
Would you have preferred if they were all clustered on some chantry board like in DAO? Do you prefer them be received from random locations in the world like in DA2?
At least those "meaningless" quests provide an element of exploration. They provide you with rewards to increase the power of your organization. They can serve for roleplaying.
Considering that you bought DAI knowing full well that it's a relatively open-world RPG, you should have expected some grunt work. You should be able to at least do the bare minimum if it's so traumatizing to escort a druffalo.
At this point it seems most requests are spawned from gluttony rather than necessity.





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