I will, as long as I am not trying to prove intense hyperboles "wrong" with regular examples. All 3 of your examples blow out of proportion their respectful subjects because your whole post relies on these 3 because the earlier part of the argument focuses on undermining other games which doesn't do anything.
I'll just add that even if your hyperboles were true, that even if you had 12 companions "offering hours of content and thousands of lines of dialogue" (as vague as this claim is), a "long" main quest that has divergent paths, and "two previous games that have an effect on the current world, leading to a different world state each time you play the game" (even if the actual number of actual major things that are relevant to DAI's story from the past games is very minor), all that matters is the quality of these things, and all you did was list that these things exist in the game and expected it to be an argument when it isn't. And even if the game had all of that, DAI still has an overabundance of tedious fetch quests in every area, if budget is what is responsible for that design decision, then so be it, but the budget being responsible does not remove, or excuse, any negatives from the game.
Your points:
1) 12 companions do not necessarily offer hours of contnt and thousands of lines of dialogue".
Counterpoint:
Post by the lead writer of BioWare.
I quote:
" The average party member in a BioWare game is going to have upwards of 2,000 lines of recorded dialogue specific to that character … and that’s solely for the dialogue used in their personal interactions with the player. Dialogue used elsewhere in the game, such as their combat soundsets or any role the character plays in the main plot, adds to that number. This is all dialogue which is going to be recorded, and much of it accompanied by cinematic cutscenes, and thus makes for a very expensive proposition." - David Gaider
On top of that...each companion has a unique quest to be completed by the player. Assuming each quest takes only 2 hours to complete (wild underestimation), then that's 24 hours solely for the companions.
2) The game is not necessarily long and does not have divergent paths.
Counterpoint:
What? This point proves itself. The main quest is substantially long and there are many different choices that can be made that lead to different outcomes.
3) There aren't many differences in the world state.
Counterpoint:
Every imported decision (some of the Keep decisions were not imported) has an affect on the game. Several have significant impact such as Alistair's fate, the Champion, the Warden's fate...etc...
You cannot discount the impact, as trivial as you claim it to be. There is a difference and it can amount to hundreds of lines of dialogue per character. Alistair's death alone can cause a whole different scenario in DAI to occur.
4) There are too many fetch quests.
Counterpoint:
Too much of an optional thing is just not a good argument. This is similar to claiming that there are too many resource nodes in Ashenvale. You can go ahead and mine every Copper Vein you find but that doesn't mean anything.
Optional is optional.
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Next?